Claim Missing Document
Check
Articles

Found 2 Documents
Search

Pendampingan Sosialisasi Bullying Siswa Kelas 4, 5, dan 6 SDN 1 Pekon Balak Devi, Yulistia; Rossi, Angelita; Arsanti, Dwi; Cantika, Fadiya Puteri; Sari, Putri Ratna
Jurnal Penelitian dan Pengabdian Masyarakat Vol. 2 No. 4 (2024): November 2024
Publisher : Yayasan Pondok Pesantren Sunan Bonang Tuban

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61231/jp2m.v2i4.291

Abstract

This community service activity aims to convey information about community service programs that focus on preventing bullying among students at SDN 1 Pekon Balak. This socialization is designed as an educational effort to prevent students from becoming victims or perpetrators of bullying. The methods used in this activity include delivering material through lectures or socialization sessions. The output of this activity is an increase in students' understanding of the types of bullying, its causes, its impacts, and how to reduce bullying behavior. This activity also succeeded in encouraging students to develop self-control and practice positive habits in the family, school, and community environments.  
ANALISIS BIBLIOMETRIK TREN PEMBELAJARAN BERBASIS GAME DALAM MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA Cantika, Fadiya Puteri; Rinaldi, Achi; Dewi, Novian Riskiana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.30181

Abstract

This study presents a bibliometric analysis of game-based learning to improve students’ mathematics achievement using Google Scholar data. A total of 29 relevant articles were analyzed with Publish or Perish and VOSviewer. The results show a rising trend in publications from 2021 to 2024, reflecting growing interest in the topic. Keyword mapping generated 12 clusters with dominant terms like “game-based learning” and “learning outcomes.” Emerging terms such as “critical thinking” and “interactive media” suggest future research potential. Wordwall and Quizizz were the most frequently cited platforms. This study provides an overview of current trends and future research opportunities.