Claim Missing Document
Check
Articles

Found 7 Documents
Search

Optimalisasi Kualitas Hasil Belajar dan Aktivitas Belajar Matematika Melalui Implementasi Model Cooperatif Learning Bersetting Teams Games Tournaments (TGT) Berbasis LKS Ni Made Serma Wati; Ni Nyoman Serma Adi
Emasains : Jurnal Edukasi Matematika dan Sains Vol. 10 No. 1 (2021): Maret 2021
Publisher : FPMIPA IKIP PGRI Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (748.562 KB) | DOI: 10.5281/zenodo.4657712

Abstract

This study aims to determine the optimization of the cooperative learning model with LKS-based Teams Games Tournaments to increase learning activities and mathematics learning outcomes of class X BBU 1 students of SMA Surya Wisata Kediri. This type of research is a Classroom Action Research (PTK) using the Research Design Model of Kemmis and Taggart. Subjects in this study were 40 students of class X BBU 1 SMA Surya Wisata Kediri. The data collection technique was carried out by means of observation and learning outcomes tests which were carried out in two cycles. Research instruments in the form of observation sheets and learning outcomes tests. Data analysis was performed by qualitative descriptive analysis. The results showed that the Optimization of Mathematics Learning through the Implementation of Cooperative Learning Model with Teams Games Tournaments (TGT) based on LKS can increase the activity and learning outcomes of students of class X BBU 1 SMA Surya Wisata Kediri. This is evident from the average value of student learning activities on the initial reflection 23.72 is in the less active category. Then there was an increase in cycle 1 with an average of 27.28 learning activities in the active category, and in the second cycle the average learning activity was 34.25 in the active category. While student learning outcomes also increased where individual completeness increased from 12 people (30%) in the initial reflection to 23 people (57.5%) in the first cycle and from 23 people (57.5%) in the first cycle to 35 people ( 87.5%) in cycle II. So based on the results of the research it can be concluded that the optimization of mathematics learning through the implementation of the cooperative learning model with the setting of Teams Games Tournaments (TGT) based on LKS can increase the activity and learning outcomes of students of class X BBU 1 SMA Surya Wisata Kediri.
Implementasi Pembelajaran Daring Berbasis Kartun Berbantuan Video Meningkatkan Motivasi dan Prestasi Belajar IPA pada Siswa SMP Negeri 1 Kerambitan NI NYOMAN SERMA ADI; DEWA NYOMAN OKA; NI MADE SERMA WATI
Emasains : Jurnal Edukasi Matematika dan Sains Vol. 10 No. 2 (2021): September 2021
Publisher : FPMIPA IKIP PGRI Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (692.853 KB) | DOI: 10.5281/zenodo.5607104

Abstract

Penelitian ini bertujuan untuk mengetahui apakah Implementasi Pembelajaran Daring Berbasis Kartun Berbantuan Video dapat meningkatkan motivasi belajar dan prestasi belajar IPA pada siswa Kelas VII A SMP Negeri 1 Kerambitan. Jenis penelitian ini adalah Penelitian Tindakan Kelas (classroom action research) dan juga merupakan penelitian kolaboratif yang ditandai dengan adanya kerjasama antara guru wali kelas dengan pihak peneliti. Penelitian ini menggunakan II siklus, di mana masing-masing siklus menggunakan desain Penelitian Kemmis dan Taggart yang terdiri dari empat tahapan yaitu: tahap perencanaan, pelaksanaan, pengamatan/observasi dan refleksi. Subjek penelitiannya yaitu siswa kelas VII A SMP Negeri 1 Kerambitan tahun pelajaran 2020/2021 dengan jumlah siswa 30 orang yang terdiri dari perempuan 17 orang dan laki-laki 13 orang. Metode analisis data yang digunakan dalam penelitian ini yaitu metode analisis data statistik deskriptif, sedangkan teknik pengumpulan data dengan menggunakan lembar observasi motivasi dan tes prestasi belajar siswa. Hasil penelitian menunjukkan bahwa Implementasi Pembelajaran Daring Berbasis Kartun Berbantuan Video dapat Meningkatkan Motivasi Belajar dan Prestasi Belajar IPA pada siswa Kelas VII A SMP Negeri 1 Kerambitan. Ini terbukti dari nilai rata-rata motivasi belajar pada siklus 1 yaitu 67,66 berada pada kategori cukup aktif, dan pada siklus II mengalami peningkatan dengan rata-rata 84,16 yang berada pada kategori aktif. Sedangkan Prestasi belajar siswa juga mengalami peningkatan dimana pada refleksi awal nilai rata-rata prestasi belajar siswa yaitu 60,16 dengan kategori Kurang Aktif, sedangkan nilai rata-rata prestasi belajar pada siklus I yaitu 72,00 dengan kategori Cukup Aktif, dan mengalami peningkatan rata-rata prestasi belajar pada siklus II yaitu 83,5 dengan kategori Sangat Aktif. Maka berdasarkan hasil penelitian dapat disimpulkan bahwa Implementasi Pembelajaran Daring Berbasis Kartun Berbantuan Video dapat Meningkatkan Motivasi Belajar dan Prestasi Belajar IPA pada Siswa Kelas VII A SMP Negeri 1 Kerambitan.
Efektivitas Pembelajaran Daring Selama Masa Pandemi Covid-19 Varian Omicron (Studi Kasus pada Prodi Pendidikan Biologi di IKIP Saraswati Tabanan) NI NYOMAN SERMA ADI; DEWA NYOMAN OKA; NI MADE SERMA WATI
Emasains : Jurnal Edukasi Matematika dan Sains Vol. 11 No. 1 (2022): Maret 2022
Publisher : Program Studi Pendidikan Matematika dan Pendidikan Biologi Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (831.608 KB) | DOI: 10.5281/zenodo.6426489

Abstract

Abstrak: Penelitian ini bertujuan untuk mengetahui efektivitas pembelajaran daring selama masa pendemi covid-19 varian Omicron studi kasus pada Prodi Pendidikan Biologi di IKIP Saraswati Tabanan. Penelitian ini merupakan penelitian kualitatif yang memperoleh data dengan melakukan observasi wawancara dan dokumentasi yang ingin di ungkapkan, mengembangkan dan menafsirkan data, peristiwa kejadian dan fenomena-fenomena yang terjadi pada saat sekarang. Penelitian dengan menggunakan metode tersebut menitik beratkan pada observasi. Pendekatan yang di gunakan dalam penelitian ini adalah pendekatan studi kasus. Penelitian ini dilakukan mulai Desember 2021 sampai Januari 2022 dengan pengambilan lokasi di IKIP Saraswati Kecamatan Tabanan Kabupaten Tabanan Yang Terletak di Provinsi Bali. Subjek peneliti yang dipilih dalam penelitian ini yaitu Dosen, Mahasiswa, dan juga Kaprodi Pendidikan Biologi. Teknik pengumpulan data dalam penelitian ini yaitu observasi, wawancara dan dokumentasi. Berdasarkan hasil penelitian yang diperoleh bahwa Efektivitas Pembelajaran Daring Selama Masa Pandemi Covid-19 Varian Omicron (Studi Kasus Pada Prodi Pendikan Biologi di IKIP Saraswati Tabanan) tidak terlalu efektif dalam menunjang pencapaian tujuan pendidikan. Kata kunci: Pembelajaran Daring, Pandemi Covid-19, Perguruan Tinggi
SYSTEMATIC LITERATURE REVIEW: PERAN PENGEMBANGAN E-MODUL DALAM MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS Ni Nyoman Serma Adi; I Gde Wawan Sudatha; Made Hery Santosa; I Kadek Suartama
Suluh Pendidikan : Jurnal Ilmu-Ilmu Pendidikan Vol 24 No 1 (2026): SULUH PENDIDIKAN : Jurnal Ilmu-Ilmu Pendidikan
Publisher : IKIP SARASWATI TABANAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46444/suluh-pendidikan.v24i1.1091

Abstract

Penelitian ini bertujuan untuk menganalisis secara sistematis peran pengembangan e-modul dalam meningkatkan kemampuan berpikir kritis peserta didik. Metode yang digunakan adalah Systematic Literature Review (SLR) dengan mengacu pada prosedur seleksi literatur yang sistematis melalui database jurnal bereputasi. Sebanyak 18 artikel yang terindeks Scopus dianalisis berdasarkan kriteria inklusi dan eksklusi yang telah ditetapkan. Hasil kajian menunjukkan bahwa e-modul memiliki kontribusi yang signifikan dalam meningkatkan kemampuan berpikir kritis, yang ditunjukkan melalui peningkatan pada aspek analisis, evaluasi, argumentasi, dan pemecahan masalah. Efektivitas e-modul sangat dipengaruhi oleh desain pedagogis yang digunakan, seperti integrasi Problem-Based Learning (PBL), pendekatan Higher Order Thinking Skills (HOTS), STEM, serta konteks pembelajaran berbasis kearifan lokal. Selain itu, perkembangan terbaru menunjukkan bahwa e-modul semakin terintegrasi dengan teknologi digital seperti Augmented Reality (AR), Internet of Things (IoT), dan multimedia interaktif yang mampu meningkatkan keterlibatan dan pengalaman belajar peserta didik. Meskipun demikian, masih terdapat beberapa keterbatasan, seperti kurangnya pengembangan model integratif yang menggabungkan aspek pedagogi, teknologi, dan konteks lokal secara simultan, serta minimnya penelitian longitudinal. Oleh karena itu, penelitian selanjutnya disarankan untuk mengembangkan e-modul berbasis pendekatan yang lebih komprehensif dan berkelanjutan guna mendukung penguatan kemampuan berpikir kritis dalam pembelajaran abad ke-21
Development of an Augmented Reality-Based Biology E-Module Using a Deep Learning Approach to Improve High School Students’ Scientific Literacy Ni Nyoman Serma Adi; Dewa Nyoman Oka; Ni Made Serma Wati; I Gusti Lanang Agung Parwata; I Gede Ratnaya; I Dewa Ayu Made Budhyani
At- Ta'lim : Jurnal Pendidikan Vol. 12 No. 2 (2026): June
Publisher : LP3M Universitas Islam Zainul Hasan Genggong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55210/attalim.v12i2.2497

Abstract

This study aims to produce a biology e-module using Augmented Reality technology and a deep learning approach, and meets valid, practical, and effective standards in improving students' scientific literacy skills. The effectiveness test was conducted using a pre-experimental design one-group pretest-posttest design, and the results were analyzed using the N-Gain index. The process of creating the e-module follows a 4-D model consisting of four stages: define, design, development, and disseminate. However, this study only reached the development stage due to time constraints. The study shows that: (1) The development of the e-module obtained an average validity value of 3.4 based on the opinions of experts and practitioners, so it is considered valid; (2) the practicality aspect is met because the implementation of learning runs smoothly and the responses from teachers and students are in the very practical category; and (3) the e-module is proven to be effective in improving scientific literacy skills, as seen from the N-Gain value of 0.56 which is included in the moderate category. Thus, it can be concluded that the biology e-module based on Augmented Reality with a deep learning approach has met the criteria of being valid, practical, and effective, and is suitable for use as a learning medium to improve the scientific literacy of high school students.
Rhizobium Inoculation Experiment to Increase Soybean (Glycine max) Production in Horticulture Learning Dewa Nyoman Oka; Herry Maurits Sumampouw; Ni Nyoman Serma Adi
West Science Social and Humanities Studies Vol. 4 No. 04 (2026): West Science Social and Humanities Studies
Publisher : Westscience Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58812/wsshs.v4i04.2732

Abstract

The purpose of this study was to determine: (1) whether Rhizobium inoculation has an effect on soybean production; (2) whether the use of experimental methods in horticulture learning can improve learning outcomes? This experimental research used a simple posttest only control group design. The data obtained in the form of soybean production (wet seed weight) were tested for normality and homogeneity. The normality test was carried out using Kolmogorov-Smirnov and Shapiro-Wilk statistics. If the normality requirements have been met, a parametric analysis using the t-test was conducted. To test whether the experimental method in horticulture learning can improve learning outcomes, Classroom Action Research (CAR) was used. The data collection technique used a learning outcome test instrument in each cycle. The collected data were then processed using a quantitative descriptive method. From the analysis, it can be concluded that: (1) Rhizobium inoculation on soybean seeds can increase soybean production compared to without Rhizobium inoculation. (2) Students learning outcome after using the experimental method continued to increase from the sufficient category (60.30) in the initial reflection, to the good category (72.60) in cycle I and excellent (87.60) in cycle II.
Teori Tabula Rasa dan Teori Konvergensi terhadap Perkembangan Anak di Indonesia: Systematic Literature Review Ni Nyoman Serma Adi; I Wayan Suastra; Ananta Wikrama Tungga Atmaja; I Nyoman Tika
SENTRI: Jurnal Riset Ilmiah Vol. 4 No. 12 (2025): SENTRI : Jurnal Riset Ilmiah, Desember 2025
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/sentri.v4i12.4934

Abstract

The purpose of this study is to find and analyze literature discussing the influence of the Tabula Rasa theory and the Convergence theory on child development. Scientific articles published between 2020 and 2025 indexed by SINTA and Scopus were reviewed using a Systematic Literature Review (SLR) approach. The analysis results show that the Tabula Rasa theory, rooted in John Locke's empirical perspective, emphasizes the importance of children's experiences and environment in building their character and abilities. However, the convergence theory created by William Stern combines innate factors (heredity) and environmental factors (environment) as interconnected components in shaping child development. Studies show that the convergence approach is considered more appropriate to the complexity of child development in the digital era. Consequently, most recent studies use this approach as the basis for modern educational models. According to this study, the integration of these two theories remains relevant for pedagogical approaches and curriculum development in the 21st century.