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Development of an online exam system for students of SMK Negeri 7 Samarinda Noor Alam Hadiwijaya; Damar Nurcahyono; Farindika Metandi; Abdul Najib
Community Empowerment Vol 7 No 5 (2022)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (201.874 KB) | DOI: 10.31603/ce.7017

Abstract

An exam is a type of examination or evaluation used to assess a person's abilities. Meanwhile, developing an online exam system in schools can help with the correction process. The waterfall method was utilized to design the system. The waterfall approach is used to carry out the procedure in a sequential manner. The system can be accessible by three types of users: administrators, teachers, and students. The implementation of an online exam system in schools has shown to aid teachers in the correction process, allowing grades to be acquired immediately following the exam.
Pelatihan Penggunaan Sistem Aplikasi Layanan Prima Desa Batuah, Loa Janan, Kutai Kartanegara Karyo Budi Utomo; Farindika Metandi
Jurnal ETAM Vol. 1 No. 2 (2021): OCTOBER
Publisher : Politeknik Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (231.313 KB) | DOI: 10.46964/etam.v1i2.252

Abstract

Permasalahan utama desa Batuah adalah profil desa dan potensi yang dimiliki desa Batuah belum terpublikasi secara terstruktur, selain itu proses pelayanan kepada masyarakat masih dilakukan secara konvensional, keberadaan teknologi informasi sebagai garda terdepan dalam optimalisasi pemberian layanan prima kepada masyarakat belum termaksimalkan. Guna mengatasi permasalahan tersebut tim mengembangkan website desa batuah serta mengembangkan sistem aplikasi pelayanan prima untuk kemudian memberikan pelatihan kepada staf desa, ketua RT serta warga masyarakat Batuah untuk proses penggunaan kedua aplikasi tersebut. Dampak dari diimplementasikannya kedua aplikasi tersebut maka akan diperoleh manfat. Masyarakat lebih mudah dalam mendapatkan pelayanan dan tidak harus datang ke kantor desa untuk mendapatkan pelayanan. Waktu pelayanan menjadi lebih pendek dan tidak ada lagi penumpukan antrian. Warga desa Batuah yang membutuhkan surat pengantar ataupun surat keterangan bisa dilakukan di mana saja karena sistem berbasis online, serta implementasi protokol kesehatan sebagai antisipasi dari penyebaran pandemic Covid-19 dapat lebih maksimal.
SISTEM PAKAR DIAGNOSA PENYAKIT INFEKSI PADA SALURAN PERNAPASAN MENGGUNAKAN METODE BACKWARD CHAINING DAN PROBABILITAS KLASIK Karyo Budi Utomo; Farindika Metandi; Tien Rahayu Tulili
Just TI (Jurnal Sains Terapan Teknologi Informasi) Vol 14, No 2 (2022): Juli 2022
Publisher : Politeknik Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46964/justti.v14i2.1488

Abstract

Infeksi saluran pernapasan atau respiratory tract infections adalah infeksi yang menyerang saluran pernapasan manusia. Infeksi ini disebabkan oleh bakteri atau virus. Dalam upaya membantu masyarakat (pasien) mendiagnosa penyakit infeksi pada saluran pernapasan sejak dini diperlukan sebuah sistem pakar yang mampu mendiagnosa penyakit infeksi pada saluran pernapasan sebelum dilakukan diagnosa lebih lanjut di rumah sakit. Sistem pakar diagnosa  penyakit infeksi pada saluran pernapasan di bangun dengan menggunakan mesin inferensi Backward Chaining yang dikombinasikan dengan metode probabilitas klasik dengan harapan dapat disajikan persentase kemungkinan penyakit pasien berdasarkan hipotesa pasien. Hasil dari penelitian ini berupa aplikasi (perangkat lunak) sistem pakar, berdasarkan uji coba yang telah dilakukan penelusuran inferensi runut balik (Backward Chaining) lebih efektif dikombinasikan dengan metode probabilitas klasik, dengan demikian dapat disajikan persentase kemungkinan kebenaran penyakit sesuai hipotesa pasien berdasarkan gejala-gejala yang dirasakan.
Analisis Sentimen Warga X (Twitter) Terhadap Ibu Kota Nusantara Indonesia Menggunakan Metode Support Vector Machine Eunice Evelyn Pramesty Utomo; Farindika Metandi; Subhan Hartanto
Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI) Vol 8, No 4 (2025): Agustus 2025
Publisher : Program Studi Teknik Komputer, Fakultas Teknik. Universitas Serambi Mekkah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/jnkti.v8i4.9235

Abstract

Abstrak - Pemindahan Ibu Kota Negara (IKN) ke Kalimantan Timur memunculkan berbagai opini publik, terutama di media sosial X (Twitter). Namun, belum ada analisis yang mendalam terkait sentimen publik terhadap proyek ini, yang berpotensi memengaruhi persepsi dan keputusan strategis pemerintah. Penelitian ini bertujuan untuk mengklasifikasikan sentiment (positif, negatif, netral) pada tweet-tweet terkait IKN menggunakan metode Support Vector Machine (SVM). Data yang digunakan sebanyak 2.500 tweet yang diperoleh melalui proses crawling dan diolah melalui tahapan preprocessing. Model SVM dilatih menggunakan dataset yang telah dilabeli dan diuji performanya dengan metrik akurasi, precision, recall, dan f1-score. Hasil penelitian menunjukkan model mampu mengklasifikasikan sentiment dengan akurasi 88% dengan performa terbaik pada kelas negatif dan netral. Hal baru dari penelitian ini adalah pendekatan komprehensif dalam menganalisis persepsi publik terhadap IKN melalui media sosial dengan metode SVM, yang dapat menjadi acuan dalam pengambilan kebijakan berbasis data. Kata Kunci: Analisis Sentimen; IKN; Support Vector Machine; Media Sosial; X (Twitter); Abstract — The relocation of Indonesia's capital city (IKN) to East Kalimantan has sparked various public opinions, particularly on the social media platform X (Twitter). However, there has been no in-depth analysis of public sentiment toward this project, which could influence public perception and strategic government decisions. This study aims to classify sentiments (positive, negative, neutral) in tweets related to IKN using the Support Vector Machine (SVM) method. The dataset consists of 2,500 tweets collected through a crawling process and processed through preprocessing stages. The SVM model was trained using a labeled dataset and its performance was evaluated using accuracy, precision, recall, and f1-score metrics. The results indicate that the model can classify sentiments with an accuracy of 88%, showing the best performance in the negative and neutral classes. The novelty of this research lies in its comprehensive approach to analyzing public perceptions of IKN through social media using the SVM method, which can serve as a reference for data-driven policymaking.Keywords: Sentiment Analysis; IKN; Support Vector Machine; Social Media; X (Twitter);
Rancang Bangun Game Edukasi 2D Pengenalan Buah-Buahan Berbasis Android Menggunakan Metode Game Development Life Cycle (GDLC) Tito Surya; Tommy Bustomi; Farindika Metandi
Riau Jurnal Teknik Informatika Vol. 5 No. 2 (2026): Juli 2026
Publisher : Prodi Teknik Informatika Universitas Pasir Pengaraian

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30606/rjti.v5i2.4662

Abstract

Technological developments have brought significant changes to the field of education, including early childhood education. However, there are still many learning methods that are less effective in attracting early childhood students’ interest in learning, especially in the digital era through fruit recognition game applications. Based on these issues, the problem formulation in this study is how to design and develop an engaging and interactive 2D educational game for fruit recognition aimed at early childhood learners. This study uses the Game Development Life Cycle (GDLC) method, which consists of six stages: initiation, pre-production, production, testing, beta, and release. The game was developed using Construct 2 and is intended for Android devices to make it easily accessible for early childhood users. The purpose of this study is to create an enjoyable and effective learning medium for early childhood children to learn fruit recognition while increasing learning interest through interactive digital media. The result of this study is the creation of an educational game that can be used as an alternative learning medium, helping early childhood children recognize various types of fruits in a fun, interactive, and more engaging way. Black box testing showed that all features functioned successfully, and beta testing involving teachers and the school principal obtained an average score of 89%, placing the game in the “very feasible” category as a fruit-recognition learning medium.
Pemodelan 3d Dalam Film Animasi “Bukan Sekedar Teknologi” Menggunakan Metode MDLC Khamilah Azizah; Damar Nurcahyono; Farindika Metandi
JURNAL VOKASI TEKNIK Vol 2 No 2 (2024): July Issue | JUVOTEK JURNAL
Publisher : CV MEDAN TEKNO SOLUSI

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Abstract

In the animation industry, especially in the production of 3D animated films, technological advancements have accelerated the growth and complexity of production. According to research conducted by the Indonesian Animation Industry Association (AINAKI) in 2020, data shows that the Indonesian animation sector grew by an average of 26% annually from 2015 to 2019. Therefore, animated films now require a high level of creativity and proficient technical skills. One of the key elements in 3D animation production is 3D modeling techniques. To enhance this, the research aims to gain a deeper understanding of 3D modeling techniques in the context of the short animation film “NOT JUST TECHNOLOGY” using the MDLC Method. Beta testing was conducted through interviews with 3D instructors at Enspire School of Digital Art (ESDA). The interview results showed that the 3D models created were in accordance with primitive modeling and polygonal modeling techniques. Additionally, the storyline and moral message of the film were clearly conveyed. Beta testing was also conducted through the distribution of questionnaires to 40 respondents, with a 89% approval rating on the Strongly Agree (SA) scale.
Pembelajaran Jalur Evakuasi Menggunakan Augmented Reality Pada Jurusan Teknologi Informasi Harahap Muhammad Fauzan Anwar; Farindika Metandi; Bambang Cahyono
JURNAL VOKASI TEKNIK Vol 2 No 03 (2024): November Issue | JUVOTEK JURNAL
Publisher : CV MEDAN TEKNO SOLUSI

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Abstract

Learning about evacuation routes in the Department of Information Technology (IT) is still considered monotonous because it is delivered through conventional media such as guidebooks or presentations. Learning evacuation routes using augmented reality (AR) in the IT Department presents information related to occupational health and safety in the form of a 3D application for Android-based smart phones, including information on K3, first aid, fire, personal protective equipment, emergency contacts, and evacuation routes in 3D. This research aims to provide a better and interactive understanding of evacuation routes. The method used is SDLC with agile model and blackbox testing to ensure the application features function properly. The results show that the use of AR significantly improves understanding compared to conventional media and can be used indoors and outdoors with appropriate light intensity and camera distance. In conclusion, learning evacuation routes using AR in the IT Department was built with Unity 3D and Vuforia Engine, and can be used as an interactive learning media and K3 introduction for students and lecturers.
Aplikasi Pencarian Pendonor Darah Untuk Pasien Menggunakan Metode Extreme Programming Berbasis Mobile Fajrian Nur; Muchamad Zainul Rohman; Farindika Metandi
JURNAL VOKASI TEKNIK Vol 2 No 03 (2024): November Issue | JUVOTEK JURNAL
Publisher : CV MEDAN TEKNO SOLUSI

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Abstract

This research aims to develop a mobile application for blood stock information, blood requests, and donor searches using Extreme Programming (XP) methodology at the Indonesian Red Cross (PMI) in Balikpapan City, East Kalimantan. The main issue addressed is the process of finding blood donors for patients. Using the XP approach, the application is designed to provide information on the availability of blood stocks according to the blood type and specific needs of the patients. The research method includes Planning, Design, Coding, Testing phases. Data collection techniques involve observation, interviews, and literature studies. The application is developed using the Dart programming language and Firebase as the database. It is hoped that the developed application will provide significant benefits to patients and relevant parties at PMI Balikpapan City, as well as contribute to the advancement of information technology in the healthcare field
Aplikasi Pengelolaan Data Produksi Pada Ud. Rendy Jaya Keramba Berbasis Mobile Android Muhammad Kusuma Prawiro; Damar Nucahyono; Farindika Metandi
JURNAL VOKASI TEKNIK Vol 3 No 03 (2025): November Issue | JUVOTEK JURNAL
Publisher : CV MEDAN TEKNO SOLUSI

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Abstract

The use of efficient information systems in business ventures is an important factor to improve operational progress. This research aims to develop an Android mobile-based production data management application for UD. Rendy Jaya Keramba, a fish farming business in Tenggarong, East Kalimantan. Currently, UD. Rendy Jaya Keramba still uses manual methods in managing inefficient production data. Through a system development approach using the waterfall method, the designed application will replace the manual method by focusing on production data input, data search, and production report generation. The use of this application is expected to increase the efficiency and effectiveness of data management and accelerate the decision-making process for UD. Rendy Jaya Keramba. The research methods used include observation, interviews, and literature studies. With this application, it is expected to help maintain operational stability and improve performance to UD. Rendy Jaya Keramba.
Pembuatan Film Pendek “Berbagi Asa” Dengan Menggunakan Teknik Color Grading dalam Editing Muhammad Maulana; Agusdi Syafrizal; Farindika Metandi
JURNAL VOKASI TEKNIK Vol 3 No 1 (2025): April Issue 2025 Issue | JUVOTEK JURNAL
Publisher : CV MEDAN TEKNO SOLUSI

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Abstract

Technological developments in the digital era have made multimedia an important element in conveying information. One effective form of multimedia is short films, audio-visual media that are able to convey messages easily and are interesting to the public. The short film BERBAGI ASA was developed to promote the KIP-Kuliah Program and Samarinda State Polytechnic Campus, a tertiary institution that offers various study programs and educational scholarships. The process of making this film uses the Multimedia Development Life Cycle (MDLC) method, which consists of six stages: Concept, Design, Material Collecting, Assembly, Testing, and Distribution. This method was chosen because of its ability to ensure that each design step is carried out in a structured and efficient manner. Apart from that, color grading techniques are applied at the editing stage to improve visual quality, so that the final result is more attractive and professional. The short film BERBAGI ASA succeeded in meeting the target of 3000 views in three days, produced through this process and used as informative and inspirational promotional media, helping to increase public understanding of the benefits of the KIP-Kuliah Program and introducing the Samarinda State Polytechnic more widely.