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PELATIHAN DESAIN USER INTERFACE (UI) PADA SEKOLAH AZHARYAH MENGGUNAKAN ZOOM METTING Imam Solikin; Aan Restu Mukti; Megawaty Megawaty; Nurul Huda; Admad Ansori; Panji Dharmawan
KOMMAS: Jurnal Pengabdian Kepada Masyarakat Vol 3, No 1 (2022): KOMMAS: JURNAL PENGABDIAN KEPADA MASYARAKAT
Publisher : KOMMAS: Jurnal Pengabdian Kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1086.5 KB)

Abstract

SMA Azharyah Palembang merupakan sekolah SMA yang dikota Palembang yang beralamat Jln. KH. Azhari Palembang 12 Ulu Kecamtan Seberang Ulu II Kota Palembang Provinsi Sumatera Selatan. Siswa SMA Azharyah belum mengenal desain user interface (UI), padahal desain UI sangat penting dalam pengembangan program atau aplikasi. Berdasarkan permasalah tersebut maka perlu dilakukan pelatihan pembuatan desain user interface. Tujuan dari pelatihan desain interface memberikan pengenalan dan keterampilan siswa dalam membuat desain user interface. Manfaat dari pelatihan tersebut memberukan keterampilan dan pengalaman pada siswa SMA Azharyah dalam desain user interface
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY DAN METAVERSE UNTUK MENINGKATKAN KINERJA GURU SMA/SMK/SLB DI PROVINSI SUMATERA SELATAN Leon A. Abdillah; Rezania Agramanisti Azdy; Yeni Ernawati; Aan Restu Mukti
Jurnal Hilirisasi IPTEKS Vol 7 No 2 (2024)
Publisher : LPPM Universitas Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25077/jhi.v7i2.738

Abstract

The purpose of this activity is to look at the design and implementation of an innovative learning media for high school (SMA/SMK) and special needs (SLB) teachers in South Sumatra, with a focus on the integration of Augmented Reality (AR) and the growing notion of the Metaverse. Traditional teaching methods are developing to accommodate the different requirements of students as technology advances, and this project tries to bridge the gap by offering cutting-edge technologies to instructors. The activity method used is a combination of lectures and workshops. The study digs into the creation of a learning media platform that uses augmented reality and the Metaverse to improve teaching tactics and engage students in a more immersive and interactive learning environment. Teachers can develop dynamic classes that go beyond traditional classroom experiences by mixing various tools, fostering a deeper grasp of complicated subjects. The influence of this augmented learning strategy on student engagement, information retention, and overall educational outcomes is discussed in the essay. Furthermore, it explores the obstacles and opportunities involved with integrating AR and the Metaverse into the South Sumatra educational scene, providing insights for educators, policymakers, and stakeholders striving to improve educational quality through technology innovation. This study adds to the continuing discussion about the transition of education in the digital era, with a focus on the local context of South Sumatra. The results obtained are increased understanding among teachers regarding the use of AR and Metaverse in learning at the SMA/SMK/SLB level.
Design Of Computer Network Communication In JASDAM II Sriwijaya With Top-Down Method Alvian Pratama; Aan Restu Mukti; Fatoni; Zaid Amin
ARRUS Journal of Engineering and Technology Vol. 4 No. 2 (2024)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/jetech2975

Abstract

The need for reliable and extensive network infrastructure in a military environment, especially in Jasdam II Sriwijaya, is becoming increasingly important along with the security tasks and challenges faced. This research aims to design a network that meets military standards and performance by applying the Top-Down method. The Top-Down method in the context of network design, along with network needs analysis in a military environment. Through this approach, this research aims to strengthen operations and expand the network in Jasdam II Sriwijaya. The research methodology includes data collection on network needs, needs analysis, Top-Down design, implementation, and testing. The expected results of this research are the design of a network structure at 3 locations that are in accordance with well-defined military needs, as well as expanding network communications in a military environment, measuring how well the network is using the QoS method. This research provides optimal network infrastructure development in JASDAM II Sriwijaya, with the potential for a wider scale.