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Workshop Pengembangan Soal AKM Literasi Membaca pada MGMP Bahasa Indonesia SMA Kabupaten Kampar Muhammad Mukhlis; Wilda Srihastuty Handayani Piliang; Supriyadi; Latif; Hermaliza; M. Arsyat Rohimakumullah; Pretty Fahra Nabila; Sudirman Shomary
Sajak: Jurnal Penelitian dan Pengabdian Sastra, Bahasa, dan Pendidikan Vol. 1 No. 2 (2022): Juni 2022
Publisher : UIR Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (359.107 KB) | DOI: 10.25299/s.v1i2.9862

Abstract

The implementation of this service was motivated by the many complaints from Indonesian language teachers who were collected in the MGMP SMA Kampar Regency who had difficulty in making the Minimum Competency Assessment (AKM) reading literacy questions. The strategy used in this PKM is to conduct workshops. The first step is that participants are given an understanding of concepts in developing AKM questions. Next, participants were asked to make AKM questions which were then discussed. The results of this service are expected that participants can understand and develop the AKM Reading Literacy questions. Based on the implementation of the workshop on the Development of AKM Reading Literacy Questions at the Indonesian Language MGMP at SMA Kampar Regency, it can be concluded that the activity went smoothly and successfully. Participants have been able to make AKM reading literacy questions based on predetermined provisions. Based on the assignments given to the MGMP teachers, information was obtained that participants had been able to develop reading literacy questions. Furthermore, from filling out the partner satisfaction questionnaire, it can be concluded that the average participant is satisfied with the activities carried out.
THE EFFECTIVENESS OF FUN LEARNING IN IMPROVING THE COMPREHENSION OF EFFECTIVE SENTENCES OF ELEMENTARY SCHOOL STUDENTS: EFEKTIVITAS FUN LEARNING DALAM MENINGKATKAN PEMAHAMAN KALIMAT EFEKTIF SISWA SD Zikri Darmawan; Latif
SOSIOEDUKASI Vol 14 No 4 (2025): SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/sosioedukasi.v14i4.6495

Abstract

This research is motivated by the low ability of students to understand and compose effective sentences due to the application of conventional learning methods that tend to be boring and less interactive. The purpose of this study is to determine the effectiveness of the application  of the Fun Learning  method in improving the understanding of effective sentences of grade IV students of SD Negeri 113 Pekanbaru. The research uses a quantitative approach with a pre-experimental  design of the one group pretest-posttest design. The research subjects consisted of 26 students of class IV A who were selected through purposive sampling techniques. The research instrument is in the form of pretest and posttest tests that measure the ability to understand the elements of effective sentences. The data were analyzed using the Paired Sample t-test with the help of the SPSS version 25 program. The results showed a significant improvement in students' abilities after the implementation of the Fun Learning method, with an average pretest score of 51.92 increasing to 87.58 in the posttest. The significance value (Sig. 2-tailed) = 0.000 < 0.05 proves that there is a significant influence between the application of the Fun Learning  method on students' effective sentence comprehension. Qualitatively, the application of Fun Learning creates an active, interactive, and fun learning atmosphere, thereby increasing student motivation, participation, and confidence. The implications of this study show that the Fun Learning  method is effectively applied in Indonesian learning in elementary schools, especially in effective sentence materials. Teachers are advised to integrate this approach in the learning process to improve the quality of language understanding and form positive character of students.
Meningkatkan Hasil Produksi dan Penjualan melalui Layanan Digitalisasi Sistem Jahit di Kelurahan Binawidya Nur Fitriana; Latif; Desti; Mairoza; Indah Putri
JURPIKAT Vol 6 No 4 (2025)
Publisher : Politeknik Piksi Ganesha Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37339/jurpikat.v6i4.2710

Abstract

Tujuan dari program pengabdian kepada masyarakat ini adalah untuk meningkatkan kemampuan produksi dan pemasaran digital di Rumah Jahit Rapilo Tailor yang terletak di Kecamatan Binawidya, Pekanbaru. Mitra menghadapi masalah seperti kekurangan peralatan produksi, kurangnya variasi produk, dan kurangnya kemampuan untuk memanfaatkan pemasaran digital secara efektif. Pelatihan tentang strategi pemasaran digital dan manajemen usaha sederhana, pengadaan peralatan, pelatihan teknik menjahit kontemporer, kelas diversifikasi produk, dan pembentukan identitas bisnis adalah beberapa metode yang digunakan. Hasil menunjukkan peningkatan kapasitas produksi, pembentukan identitas bisnis, diversifikasi produk baru, dan pemasaran digital yang aktif. Program ini meningkatkan daya saing bisnis, memperluas pasar, dan meningkatkan keuntungan mitra. Artikel ini memberikan pelajaran praktis yang dapat diterapkan pada usaha mikro, kecil, dan menengah (UMKM) lainnya.
Pelaksanaan Permainan Berani Berbicara Dalam Pembelajaran Bahasa Indonesia Lasmana Sari; Latif
Jurnal Pendidikan Amartha Vol. 5 No. 2 (2026): November 2026
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/jpa.v5i2.8862

Abstract

Penelitian ini bertujuan untuk mendeskripsikan pelaksanaan permainan Berani Berbicara dalam pembelajaran Bahasa Indonesia pada siswa kelas III SD IT Fadhilah Pekanbaru. Penelitian menggunakan pendekatan kualitatif deskriptif. Subjek penelitian terdiri atas seorang guru kelas III dan empat orang siswa yang dipilih menggunakan teknik purposive sampling. Data dikumpulkan melalui observasi, wawancara, dan dokumentasi, kemudian dianalisis menggunakan model interaktif Miles dan Huberman yang meliputi reduksi data, penyajian data, serta penarikan kesimpulan. Keabsahan data dilakukan melalui triangulasi sumber dan triangulasi teknik. Hasil penelitian menunjukkan bahwa permainan Berani Berbicara telah dilaksanakan sesuai dengan tahapan pembelajaran, yaitu penyampaian tujuan, penjelasan aturan permainan, pemberian contoh berbicara, pelaksanaan permainan secara bergiliran, serta pemberian bimbingan dan umpan balik oleh guru. Penerapan permainan memperoleh respon yang sangat positif dari siswa yang ditandai dengan meningkatnya antusiasme, partisipasi aktif, keberanian, dan rasa percaya diri selama pembelajaran. Selain itu, permainan Berani Berbicara memberikan kontribusi terhadap perkembangan keterampilan berbicara siswa pada aspek lafal, intonasi, kelancaran berbicara, kemampuan menyampaikan ide secara runtut, penggunaan ekspresi, serta ketepatan isi pembicaraan. Dengan demikian, permainan Berani Berbicara dapat dijadikan sebagai salah satu alternatif strategi pembelajaran Bahasa Indonesia yang efektif untuk meningkatkan keterampilan berbicara siswa sekolah dasar.
ANALISIS PERAN KEPALA SEKOLAH DAN GURU DALAM MENDUKUNG GERAKAN LITERASI DI SEKOLAH DASAR NEGERI 010 SEI SIMPANG DUA Zara Aurellia Calista; Latif
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 3 (2026): Volume 12 No. 3, September 2026 Produce
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i3.18218

Abstract

The implementation of the School Literacy Movement (GLS) in primary schools with limited access often faces challenges such as low reading interest, limited book collections, and teacher operational constraints. This study aims to analyze the strategic roles of the principal and teachers in supporting GLS, identify obstacles, and formulate mitigation strategies at SD Negeri 010 Sei Simpang Dua. This descriptive qualitative study gathered data through in-depth interviews, participatory observations, and document analysis involving the Principal and Grade III Teacher. Data were analyzed using Miles, Huberman, and Saldaña’s interactive model and validated through triangulation. The results indicate that: (1) The principal performs leadership functions as a leader (setting a 5–15 minute daily reading policy and demonstrating exemplary behavior), manager, supervisor, motivator, and facilitator (providing library facilities and reading corners); (2) Teachers act as reading role models, mentors for struggling readers, facilitators of illustrated storybooks, motivators, and potential developers through story-retelling activities; and (3) Challenges regarding reading ability gaps and book shortages are addressed via individual remedial tutoring, peer tutoring, and book collection rotation. Strong synergy between instructional leadership and classroom teaching practices is key to building a sustainable reading culture.