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Journal : Journal of Innovative and Creativity

Pengembangan Media Pembelajaran Interaktif Gosivo Terhadap Kemampuan Mengenal Huruf Vokal Pada Anak Usia 4-5 Tahun Prisa Dian Sugiarti; Kartika Rinakit Adhe; Muhammad Reza; Dewi Komalasari
Journal of Innovative and Creativity Vol. 6 No. 1 (2026)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v6i1.7472

Abstract

This study is motivated by the low ability of children aged 4–5 years at TK Puri Cendekia to recognize vowel letters, due to the limited variety of learning media used. Therefore, this research aimed to develop and examine the feasibility of Gosivo (Google Sites Vowel) media in improving vowel recognition skills of children aged 4–5 years at TK Puri Cendekia. The sample used in this study consisted of 14 children. This research employed a development research method, namely Research and Development (R&D), using the 4D development model. The results showed that the feasibility of the Gosivo media, based on validation by media experts, obtained a percentage score of 95%, while validation by material experts obtained a percentage score of 90.6%, both categorized as very feasible. The practicality test results showed a percentage score of 100%, which falls into the very practical category. Meanwhile, the effectiveness of the Gosivo interactive learning media was indicated by an improvement in children’s ability to recognize vowel letters, as shown by the Wilcoxon test results with Asymp. Sig. (2-tailed) of 0.001 < 0.05 and an N-Gain value of 82%, which is categorized as high.The research findings indicate that children became enthusiastic when learning vowel letters through well-organized materials, beginning with the introduction of sounds, shapes, and images representing each letter. The implications of the development of Gosivo media show that the use of interactive learning media designed according to the developmental stages of children aged 4–5 years can increase children’s engagement, interest, and ability in recognizing vowel letters.
Pengembangan Media Ghismi (Game Hijaiyah Simbol Mirip) Terhadap Kemampuan Simbolik Anak Usia 5-6 Tahun Di Tk Puri Cendekia Benowo Annisatul Ula Dzikra; Kartika Rinakit Adhe; Muhammad Reza; Dewi Komalasari
Journal of Innovative and Creativity Vol. 6 No. 1 (2026)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v6i1.7473

Abstract

This study aims to develop and test the feasibility of GHISMI (Similar Symbol Hijaiyah Game) media in improving the symbolic abilities of children aged 5-6 years at Puri Cendekia Benowo Kindergarten, considering that 9 out of 14 children still have difficulty in distinguishing hijaiyah letters that have similar shapes and learning is still limited to the use of LKA (Children's Worksheets) which are less interesting. This study uses the Research and Development method with a 4D development model and produces learning media in the form of audio-visual games containing 12 hijaiyah letters with symbolic similarities. The validation results show that the GHISMI media obtained a feasibility percentage of 90.6% from material experts and 90.3% from media experts with a very feasible category, while the practicality test obtained a percentage of 75% with a practical category. The results of the effectiveness test showed a significant increase in children's symbolic abilities (Sig. 0.000 <0.05) with an N-Gain value of 63% (quite effective category). Research findings show that children become more interested and find it easier to distinguish similar letter symbols because in GHISMI media, children first hear the sound before seeing the letter shape and receive repetition through play activities. This pattern helps children connect sounds and symbol shapes more accurately than learning media that only display letters visually, thus reducing errors in recognizing symbols and improving the symbolic abilities of children aged 5–6 years.