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PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS TI MENGGUNAKAN CANVA BAGI GURU DI SMA PGRI BLAHBATUH PLUS PARIWISATA (PARISMA) Luh Putu Risma Noviana Risma; Ida Ayu Putu Febri Imawati Febri
Sewagati Vol. 2 No. 2 (2023): Sewagati
Publisher : Fakultas Teknik dan Informatika Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59819/sewagati.v2i2.3400

Abstract

Canva is a design application that uses drag and drop techniques and can access several existing features such as fonts, images and shapes during the process of making learning media with the rapid development of technology, there is a need for training at SMA PGRI Blahbatuh Plus Pariwista (Parisma) because there are still many educators who have not maximized in mastering the use of Canva as a means of making learning media.
MENGENALKAN BERAGAM PROFESI ORANG TUA PADA ANAK KELAS 1 MELALUI GAMBAR VISUAL DAN BERCERITA Imawati, Ida Ayu Putu Febri; Noviana, Ni Luh Putu Risma; Dika, I Wayan
Sewagati Vol. 3 No. 2 (2024): Sewagati
Publisher : Fakultas Teknik dan Informatika Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59819/sewagati.v3i2.4262

Abstract

The introduction and socialization of parents' professions at SD Negeri 3 Belega is part of the introduction to the school environment. The introduction of parents' professions aims to foster their understanding of the diversity of roles in society and appreciate the contribution of each profession. The introduction of this profession is full of meaning that can direct children regarding their interests and future goals. The introduction of this profession is carried out using interesting visual presentation media and storytelling. The results of this activity illustrate that the students of SD Negeri 3 Belega have been able to understand the basic concepts of parents' professions and even tell stories about the professions of their parents and the people around them. The approach of interesting visual images and storytelling is suitable for learning because it increases enthusiasm, active interaction, and interest in further exploration of children.
IMPLEMENTASI ALGORITMA APRIORI SEBAGAI ALTERNATIF STRATEGI PROMOSI UNIVERSITAS PGRI MAHADEWA INDONESIA Ida Ayu Putu Febri Imawati; Budhya Wirandha Gupta; I Kadek Juni Arta; I Wayan Dika
Jurnal Manajemen dan Teknologi Informasi Vol. 15 No. 1 (2025): Jurnal Manajemen dan Teknologi Informasi
Publisher : Fakultas Teknik dan Informatika Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59819/jmti.v15i1.4643

Abstract

UPMI Bali is a new campus, so campus promotion is still very much needed to increase prospective new students at UPMI Bali. By utilizing available data, the campus can determine effective campus promotion strategies using data mining. The data system will be built using the Association Rules technique. Association Rules is a data mining method to find frequently occurring association patterns in data. This method is popular because it is often used to analyze shopping carts. The rules formed will be in the form of "If-Then" in a transaction. Using the apriori algorithm generally involves finding frequent itemsets from a sales transaction database through several iteration stages. The association patterns formed with a minimum support value of 10% and confidence of 50% produced 18 association rules, with the strong rule obtained being Lecturer and Denpasar with a support value of 22% and confidence of 50%. Thus, if students know about the UPMI campus reference from a Lecturer, then these students are from Denpasar.
PENINGKATAN JANGKAUAN PASAR USAHA MIKRO, KECIL DAN MENENGAH (UMKM) PISAU BUKIT JATI MELALUI STATUS WHATSAPP DAN SIMULASI SEBAGAI RESELLER Imawati, Ida Ayu Putu Febri; Dika, I Wayan; Kariati, Ni Made; Ambaradewi, Ni Luh Gede; Juni Arta, I Kadek; Nugraha, I Nyoman Bagus Suweta
Sewagati Vol. 4 No. 1 (2025): Sewagati
Publisher : Fakultas Teknik dan Informatika Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59819/sewagati.v4i1.5029

Abstract

This service program aims to increase the market reach of UMKM metal products, especially various types of knife products, through WhatsApp media. WhatsApp was chosen because it is an application that UMKM players and the general public can easily use. This activity was carried out with one local Bukit Jati UMKM, utilizing a training assistance approach and simulating marketing strategies through resellers on WhatsApp social media. The results of the activity indicate that WhatsApp can be a viable promotional tool for reaching consumers in the local and regional areas of Bali Province. Marketing through WhatsApp social media also enables the building of a more personalized relationship between sellers and consumers.
RANCANG BANGUN SISTEM PENGAJUAN BIMBINGAN REKOGNISI PEMBELAJARAN LAMPAU (RPL) PADA PROGRAM PROFESI INSINYUR UNIVERSITAS UDAYANA Ni Ketut Relawati; Ida Ayu Putu Febri Imawati; I Nyoman Bagus Suweta
Jurnal Manajemen dan Teknologi Informasi Vol. 14 No. 2 (2024): Jurnal Manajemen dan Teknologi Informasi
Publisher : Fakultas Teknik dan Informatika Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59819/jmti.v15i2.3966

Abstract

Recognition of Past Learning (RPL) is recognition of a person's learning achievements obtained from formal, non-formal, informal education, and/or work experience as a basis for continuing formal education and for equivalency with certain qualifications. Udayana University which is located at JL. PB. Sudirman Denpasar is one of the universities that carries out the Ministry of Research, Technology and Higher Education's mandate to organize the Professional Engineer Program. There are two delivery routes for the Professional Engineer Program, namely the Regular Route and Recognition of Past Learning (RPL). The RPL process in the Udayana University Professional Engineer Program still uses manual data processing, where PPI study program operators still record manually the number of students who have been tutored and the number of students who have submitted exam applications, so it takes a long time and slows down the RPL process. Therefore, it is necessary to design an information system for submitting RPL guidance in the Udayana University Professional Engineer Program. It is hoped that this Information System Design will simplify and speed up the RPL process in the Udayana University Professional Engineer Program.
IMPLEMENTASI METODE NAÏVE BAYES UNTUK PREDIKSI KELAYAKAN BANTUAN MODAL DAN KREDIT USAHA DI DESA SELAT ABIANSEMAL BADUNG Gusti Ayu Putu Setia Antari; Gde Iwan Setiawan; Ida Ayu Putu Febri Imawati
Jurnal Manajemen dan Teknologi Informasi Vol. 14 No. 2 (2024): Jurnal Manajemen dan Teknologi Informasi
Publisher : Fakultas Teknik dan Informatika Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59819/jmti.v15i2.3985

Abstract

Small, Micro, and Medium Enterprises (MSMEs) are small-scale businesses carried out by individuals or business entities with a certain amount of net worth and sales proceeds. MSMEs in Abiansemal Strait Village, Badung, still use manual methods in analyzing data. Conditions like this are the basis for this study to create a system that can help make it easier for the Abiansemal Badung Strait Village if there is an assistance program from the government, both business capital assistance, and business credit applications to be given to MSME actors. Naïve Bayes' method of classifying MSMEs is built on concepts explored from the interview process, literature studies and system implementation. The design of this system was made using the Python programming language. The CRISP-DM model is a system development method used in the classification of MSMEs. The Feasibility Prediction Model for Capital Assistance and Business Credit using the Naïve Bayes Method can make it easier for users to find out whether the existence of a web-based classification and recommendation system can make it easier for users to carry out the MSME classification process easily and users can see the solutions recommended by referral MSMEs that have better business conditions directly.
RANCANG BANGUN APLIKASI SISTEM PAKAR BERBASIS ANDROID UNTUK MEMPREDIKSI KERUSAKAN SHOWCASE PADA CV. LEMBOR Gregorio Ramos Pereira; Ida Ayu Putu Febri Imawati; I Wayan Dika
Jurnal Manajemen dan Teknologi Informasi Vol. 14 No. 1 (2024): Jurnal Manajemen dan Teknologi Informasi
Publisher : Fakultas Teknik dan Informatika Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59819/jmti.v14i1.3674

Abstract

Kulkas khususnya showcase kini sangat mempengaruhi kebutuhan konsumen di wilayah Kecamatan Lembor, Kabupaten Manggarai Barat, Provinsi NTT untuk membuka usaha. Hal ini dikarenakan showcase sangat cocok digunakan oleh masyarakat yang ingin membuka usaha khususnya kuliner. Ketika listrik padam, minuman dan makanan yang disimpan di dalam showcase tetap dingin selama kurang lebih dua jam, namun kerusakan pada showcase sering terjadi karena kelalaian dalam melakukan perawatan. Pemilik showcase baru menyadari kerusakan tersebut setelah showcase tidak dapat beroperasi dengan baik dan menyulitkan pihak CV. Lembor Overworked dalam memperbaikinya karena masih menggunakan cara manual dalam menganalisa kerusakan showcase. Kondisi seperti inilah yang menjadi dasar penelitian ini untuk membuat sebuah aplikasi sistem pakar berbasis Android untuk memprediksi kerusakan showcase pada CV. Lembor sehingga dapat membantu mempermudah pihak CV. Lembor dalam mengetahui kerusakan showcase yang tepat dan akurat. Sistem pakar yang akan digunakan pada penelitian ini berbasis android dengan mengadopsi pengetahuan pakar ke komputer sehingga dapat menyelesaikan masalah seperti yang dilakukan oleh para ahli. Hasil dari penelitian ini adalah dapat memprediksi kerusakan showcase dalam bentuk sistem berbasis Android. Untuk mempermudah pengguna sistem dalam mengetahui kerusakan pada showcase
PELATIHAN QUIZIZZ UNTUK MEDIA PEMBELAJARAN BERBASIS PERMAINAN BAGI GURU DI SMA PGRI BLAHBATUH PLUS PARIWISATA (PARISMA BLAHBATUH) Ida Ayu Putu Febri Imawati; Ni Luh Putu Risma Noviana; I Wayan Dika; I Nyoman Bagus Suweta Nugraha; Ni Luh Gede Ambaradewi
Sewagati Vol. 3 No. 1 (2024): Sewagati
Publisher : Fakultas Teknik dan Informatika Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59819/sewagati.v3i1.3827

Abstract

Quizizz training for teachers at SMA PGRI Blahbatuh aims to improve teacher competence in information technology. The training was conducted for one day. Starting from introducing Quzizz in general, making presentations to making quizzes. Based on the training results, trials of using Quizziz independently, and mentoring, teachers have been able to use Quizizz as a learning media.  
TRANSFORMASI KOMPETENSI GURU MELALUI PENGENALAN KONSEP KODING DAN KECERDASAN ARTIFISIAL PADA PEMBELAJARAN LINTAS DISIPLIN Imawati, Ida Ayu Putu Febri; Erawati, Ni Ketut; Noviana, Luh Putu Risma; Purwati, Ni Kadek Rini; Dika, I Wayan
Sewagati Vol. 4 No. 2 (2025): SEWAGATI
Publisher : Fakultas Teknik dan Informatika Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59819/sewagati.v4i2.5927

Abstract

A workshop was conducted to enhance digital literacy and foundational knowledge of coding and artificial intelligence (AI) among subject teachers at Denpasar 4 Public High School. The initiative addressed the need to strengthen educators' competence in integrating digital technology and AI into interdisciplinary instruction. The workshop featured interactive, hands-on sessions. Training materials included introductions to plugged-in, unplugged, and internet-based coding, fundamental AI concepts, prompt engineering for content creation, and the use of Teachable Machine for simple AI exploration. Teachers engaged in discussions and applied these concepts within their respective disciplines, including mathematics, language, and social studies. The outcomes indicated a substantial improvement in teachers' understanding of basic coding principles and the potential of AI as a creative instructional tool. The workshop also enhanced teachers' capacity to address educational challenges and advance digital transformation.