Risnina Wafiqoh, Risnina
Universitas Sriwijaya

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PENGEMBANGAN LKPD BERBASIS ETNOMATEMATIKA UNTUK MELATIH KEMAMPUAN BERPIKIR KRITIS MATEMATIS SISWA SMA Agustina, Nency; Wafiqoh, Risnina; Vebrian, Rajab
Jurnal Math-UMB.EDU Vol. 12 No. 1 (2024): NOVEMBER
Publisher : Universitas Muhammadiyah Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36085/mathumbedu.v12i1.7109

Abstract

Penelitian ini bertujuanavuntuk menghasilkan LKPD berbasis etnomatematika yang valid dan praktis, serta mengetahui potensinya dalam melatih kemampuan berpikir kritis matematis siswa pada materi SPLTV. Menggunakan pendekatan Research and Development (R&D) dengan model pengembangan ADDIE. Penelitian melibatkan 55 siswa kelas X dari SMA Swasta di Kecamatan Toboali. Data dikumpulkan melalui tes, angket, dan wawancara, kemudian dianalisis secara deskriptif kualitatif (wawancara) dan deskriptif kuantitatif (persentase skor dan uji N-Gain). Temuan penelitian menunjukkan bahwa LKPD berbasis etnomatematika memenuhi kriteria validitas dari ahli materi (94,31%), desain (95,83%), dan bahasa (77,27%) serta kriteria kepraktisan dari uji coba one-to-one (89,10%), small group trials (76,60%), dan field trials (87,84%). Penelitian ini menghasilkan LKPD yang mengintegrasikan unsur-unsur budaya, yaitu monumen nasional, candi borobudur, dan kerajinan khas dayak ke dalam soal SPLTV dengan langkah penyelesaian yang disesuaikan untuk melatih kemampuaniberpikir kritisimatematis siswa. LKPD berbasis etnomatematika berpotensi dalam melatih kemampuan berpikir-kritis matematis ditunjukkan melalui nilai N-Gain keseluruhan sebesar 0,48 (kategori sedang), dengan distribusi kategori rendah (14,29%), sedang %), sedang (76,19%), dan tinggi (9,52%). Kata Kunci: LKPD, etnomatematika, berpikir kritis, SPLTV.
Student’s self-efficacy in the implementation of virtual reality media in mathematics learning Wafiqoh, Risnina; Apriani, Fitri; Zaliman, Iski; Suwandi, Djatmiko
RANGE: Jurnal Pendidikan Matematika Vol. 7 No. 1 (2025): Range Juli 2025
Publisher : Pendidikan Matematika UNIMOR

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32938/jpm.v7i1.9565

Abstract

The implementation of Merdeka curriculum aims to provide the flexibility for both teachers and students in conducting the learning process. Preliminary research at one of the public secondary high schools in Pangkalpinang showed that students had a strong interest in learning, when the information, communication and technology are involved; however, teachers are likely to use the technology-based media in the classroom. This study was conducted to examine the effectiveness of Virtual Reality based learning media on students’ self-efficacy. This study used a quantitative approach with a quasi-experimental design. A total of 60 students participated in this study, consisting of 30 students in the experimental group and 30 students in the control group. This study was conducted in one of junior high schools in Pangkalpinang. The research results were analysed using n-gain, Kolmogorov-Smirnov normality test, Levene’s homogeneity test, and Mann-Whitney U test. The Kolmogorov-Smirnov test showed the significance value of the control group is 0.008 and the significance value of the control group is 0.002. The results indicate that the data were not normally distributed. Therefore, the Mann-Whitney U test was used, resulting a significance value of 0.000. The value obtained is less than 0.05 (< 0.05), so that the alternative hypothesis was accepted. The study proves that VR based learning media can effectively enhance students’ self-efficacy