Claim Missing Document
Check
Articles

Found 4 Documents
Search

PEMBELAJARAN RITMIK MELALUI MEDIA ALAT MUSIK BERBASIS LINGKUNGAN UNTUK SISWA KELAS VI DI SD LABSCHOOL UPI Hikmah Sari; Yudi Sukmayadi; Sandie Gunara
Berajah Journal Vol. 2 No. 4 (2022): November
Publisher : Penerbit Lafadz Jaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47353/bj.v2i4.178

Abstract

Penelitian ini berjudul “Pembelajaran Ritmik melalui Media Alat Musik berbasis Lingkungan di SD Labschool UPI. Fokus permasalahan yang dikaji meliputi materi yang diajarkan, metode yang digunakan, dan hasil dari pembelajaran ritmik untuk siswa kelas VI di SD Labschool UPI. Metode penelitian yang digunakan adalah deskriptif analisis melalui pendekatan kualitatif. Metode tersebut digunakan untuk menguraikan dan menggambarkan, serta menganalisis fenomena pembelajaran ritmik. Penelitian ini dikumpulkan melalui teknik observasi, wawancara, studi literatur, dan dokumentasi. Data tersebut diolah kemudian dianalisis untuk memperoleh pengertian dan makna yang berguna dalam memecahkan permasalahan yang ada pada pertanyaan penelitian. Materi yang diajarkan diajarkan lebih menitikberatkan kepada pola ritmik sederhana menggunakan media alat musik berbasis lingkungan. Metode pembelajarannya adalah metode ceramah, metode demonstrasi, imitasi, (kodaly), dan metode drill. Pertimbangan metode tersebut agar pembelajaran lebih bervariatif dan hasil pembelajaran ritmik dengan menggunakan alat lingkungan memberikan dampak terhadap kepekaan rasa irama siswa, stabilitas tempo, serta kepedulian terhadap lingkungan.
Game Edukasi Piano Arcade sebagai Media Pembelajaran Musik untuk Anak Usia 5-6 Tahun Nadila Alfadillah; Henry Virgan; Hikmah Sari
Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI) Vol. 6 No. 3 (2026): Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI), 2026 (3)
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jppi.v6i3.4550

Abstract

Penelitian ini mengangkat judul “Game Edukasi Piano Arcade sebagai Media Pembelajaran Musik untuk Anak Usia 5-6 Tahun”. Penelitian ini bertujuan mengembangkan media pembelajaran Piano Arcade untuk menguji kelayakan dan mengetahui respon anak selama penggunaan media. Metode yang digunakan Research and Development (R&D) dengan model 4D yang meliputi define, design, development, dan disseminate. Subjek penelitian terdiri atas tiga anak usia 5-6 tahun yang dipilih menggunakan teknik purposive sampling dan memiliki pengalaman mengikuti pembelajaran piano. Teknik pengumpulan data dilakukan melalui angket dan observasi. Instrumen berupa lembar validasi ahli dan lembar observasi anak yang diisi oleh pengajar piano. Data dianalisis menggunakan mixed methods, yaitu analisis statistik deskriptif untuk data kuantitatif dan analisis kualitatif berdasarkan saran validator serta hasil observasi. Hasil penelitian menunjukkan bahwa media Piano Arcade sangat layak digunakan dengan persentase validasi ahli media sebesar 98% dan ahli materi sebesar 93%. Hasil uji coba terbatas menunjukkan anak 1 memperoleh persentase 100% kategori berkembang sangat baik, anak 2 sebesar 94% kategori berkembang sangat baik, anak 3 sebesar 85% kategori berkembang sangat baik. Respon anak terhadap penggunaan media sangat positif. Anak terlihat antusias selama menggunakan media dan pembelajaran menjadi lebih hidup karena disajikan melalui permainan interaktif. Media Piano Arcade juga mampu membantu anak mengenal notasi musik sederhana serta mendukung perkembangan kognitif, motorik, dan afektif. Dengan demikian, media Piano Arcade dapat menjadi alternatif media pembelajaran musik yang sesuai dengan karakteristik anak usia dini.
The Learning through Play Method in Basic Piano Instruction Hikmah Sari; Fensy Sella
EDUJAVARE: International Journal of Educational Research Vol. 4 No. 02 (2026): EDUJAVARE: International Journal of Educational Research
Publisher : CV. Edujavare Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study is entitled The Play-Based Learning Method in Piano. The focus of the research is to describe the implementation of the play-based learning method in piano instruction and to evaluate its impact on student engagement, motivation, and the development of basic musical skills. This research adopts a qualitative approach using a case study design. The research subjects are piano students with beginner-level skills, enrolled in a non-formal music education institution. Data were collected through observation, interviews, and documentation. The data were analyzed through reduction, categorization, interpretation, and validation. The findings show that the play-based learning method successfully created an enjoyable piano learning experience, encouraged understanding of pitch, rhythm, and dynamics, and enhanced children's self-confidence and musical expression. All three students demonstrated consistent progress in both technical and affective aspects throughout the learning process. Thus, this method is considered relevant and effective for use in beginner-level piano instruction within non-formal educational settings.
Designing the ConductMaster Card for Music Teachers through Barcode Integration and Creative Design in Music Teaching Fensy Sella; Hafizhah Insani Midyanti; Hikmah Sari
EDUJAVARE: International Journal of Educational Research Vol. 4 No. 02 (2026): EDUJAVARE: International Journal of Educational Research
Publisher : CV. Edujavare Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70610/edujavare.2211

Abstract

The ConductMaster Card is a learning medium developed to help music teachers learn basic conducting techniques independently. The medium combines a music pedagogy approach with communicative visual design and barcode technology that links each card to conducting video tutorials. This study employed the ADDIE development model (Analyze, Design, Develop, Implement, and Evaluate) with music teachers in Bandung, West Java. Implementation was carried out in two cycles comprising four meetings, three held online and one held face to face. Data were collected through interviews, questionnaires, observation, and documentation, and were analysed descriptively. Feedback from the first cycle showed that teachers needed conducting guidance for angklung teaching, so Kodály hand sign material was added in the second cycle. The results show that the ConductMaster Card helps teachers understand time signature patterns and conducting gestures more easily and in a way that suits their classroom context. Teachers considered the medium practical and relevant for both self-directed learning and structured training. The ConductMaster Card is therefore suitable as a supporting medium for teaching conducting to school music teachers, and further studies are recommended to measure its effect on teachers' conducting skills quantitatively.