Akhmad Budi
Institut Bisnis Dan Informatika Kwik Kian Gie

Published : 18 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 18 Documents
Search

ANALISIS PERBANDINGAN ALGORITMA KRIPTOGRAFI METODE DATA ENCRYPTION STANDARD DENGAN METODE ADVANCED ENCRYPTION SYSTEM : STUDI KASUS PADA PT. ONE STANDARD GROUP PTE LTD Akhmad Budi; Arabella Chicali
Jurnal Informatika dan Bisnis Vol. 8 No. 2 (2019): Edisi Desember 2019
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The security system within a company is the top priority, one of its application is in web media, where it exist various confidential information in it, such as user information on the company PT. One Standard Group PTE LTD must be kept confidential not to fall into unauthorized parties, therefore a security system to address the information security is needed. The security system of modern symmetric key cryptography algorithms is considered to be able to overcome these problems which are generally divided into two, namely Data Encryption Standard (DES) dan Advanced Encryption System (AES). From the two algorithms, the author makes comparisons to obtain a more efficient algorithm in terms of security and times. The method that the author used in this research is Extreme Programming Research Methodology, with a qualitative methodological analysis technique, and in data collection author uses direct observation and literature study. The system that the author created applies additional security for user information which will be directly stored with the AES method and the DES method and the system will display the processing time of both. The conclusion that the author can achieve from this thesis is AES method cryptographic algorithms are more secure than the DES method because the AES method has double protection, but from the time aspect efficiency, the DES method cryptographic algorithms are more efficient. Keyword: Data Security, Cryptographic, AES, DES
IMPLEMENTASI SISTEM PAKAR DALAM MEMPREDIKSI POTENSI SIFAT BULLYING SESEORANG MENGGUNAKAN METODE FORWARD CHAINING Sphensen Sander; Akhmad Budi
Jurnal Informatika dan Bisnis Vol. 9 No. 1 (2020): Edisi Juni 2020
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Technology developments are growing rapidly and give benefits in various aspects of human’s life, especially in education. The technological development in education can be used to predict bullying. This research is conducted because the society still underestimates the case of bullying, using manual way to know the potency of bullying, and some schools in Indonesia still have not given any test to predict the bullying among the students. The researcher aimed to design, construct and implement the expert system. The researcher uses system theory, experts, expert system, web, research method and bullying theory. In order to predict the potential of bullying, this research implements the forward chaining method. The data is collected by observing and interviewing counseling teacher from Santo Yoseph Senior High School, and by reading books, journals and websites as references to support this research. The researcher implements prototype model approach for this research. This Application is created in order to predict the potential of bullying in Santo Yoseph Senior High School students based on the phenomenon and calculation from the Counseling Teacher by using Forward Chaining method, and explaining the application process in the form of Use Case Diagram, use case description, sequence diagram, class diagram, entity relationship diagram and site map. The Application development is expected to be useful for Counseling Teacher in Santo Yoseph Senior High School to predict the potential of bullying among the students. Keyword : Forward chaining, bullying, expert system.
PENERAPAN NATURAL LANGUAGE PROCESSING DALAM APLIKASI CHATBOT SEBAGAI MEDIA PENCARIAN INFORMASI DENGAN MENGGUNAKAN REACT (STUDI KASUS: INSTITUT BISNIS DAN INFORMATIKA KWIK KIAN GIE) Akhmad Budi
Jurnal Informatika dan Bisnis Vol. 9 No. 2 (2020): Edisi Desember 2020
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Techonological development in today have helped in field of education in terms of delivering informations.Delivery of information or the dissemination of information at this time has begun to apply computertechnology as a tool for help, but not yet supported by interactive information searching media.Using naturallanguage processing for extracting keywords from a sentence can be applied with Application ProgrammingInterface from Dialogflow and will be applied in form of a chatbot and will be built using React framework.This research will be conducted with Waterfall method, data gathering done by observation, interview, surveyand information from related parties. The chatbot or system design will be built with UML design. Chatbotapplication has successfully met the standards with the success rate of 80%. This chatbot aims to provideconvenience for students in obtaining information about academic activities.Keywords: Natural Language Processing, Chatbot, Dialogflow, React, Application Programming Interface.
GAMIFICATION AS A SERVICE BERBASIS PHP Akhmad Budi
Jurnal Informatika dan Bisnis Vol. 10 No. 1 (2021): Edisi Juni 2021
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research is caused by the problem of an absence of a service about improving motivation and achievement in working environment at Koding Next Company. The author applies the concept of gamification on this service. The conceptualization of gamification in this service uses 9 elements of motivational affordance, which are point, leaderboard, badges, clear goals, feedback, reward, progress, and challenge. The motivational affordance affects the psychological outcomes and behavioral outcomes. The author conducts field studies, interview to the users who will be directly involved with this service, and a literature review of previous researches that share the same topic. Through this research, the author finds out that the concept of gamification can be applied with PHP through API as the service. The data in this service can be accessed by web and other platforms to support the concept of gamification. Through the research process and the making of the service process that has been going on, the author concludes that this service can apply Gamification as a Service at Koding Next Company. This service is capable to improve the motivation and achievement of employees. Kata kunci: gamification, service, gamification as a service, api
IMPLEMENTASI METODE ALGORITMA AES PADA PERLINDUNGAN DATA SISTEM LOGIN Lie Clara; Akhmad Budi
Jurnal Informatika dan Bisnis Vol. 10 No. 2 (2021): Edisi Desember 2021
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

At  present  the  development  of  digital  technology  and  telecommunications  is  progressing  very  rapidly throughout the world, making almost in every country always closely related to technology in their daily lives, including Indonesia. Utilization of computer applications in everyday life has become a necessity. For this reason, the issue of security and confidentiality of data and information is very important. Personal data should not be known by others to suppress the occurrence of data that is misused and used. It needs to be protected and restricted from anyone who can access important data. In this study, the authors developed a login data security system application with the AES algorithm method to assist individuals in maintaining important data, especially passwords they have. In addition this application uses a MySQL database as a means of storing data, and PHP, HTML as a programming language, and CodeIgniter as a framework for supporting system development. This  research  was  conducted  by  utilizing  the methods  in  collecting  data,  namely,  literature  study  and documentation. And utilizing the AES algorithm as a data analysis and measurement technique The design of the application that the authors propose will include a system architecture, a system description using UML diagrams, namely use case diagrams, activity diagrams, and class diagrams, there is also a design interface and program flow design to explain how the program can run and how the program displays when viewed by the user, and there is a system implementation that covers hardware specifications, installation guides, and usage guides. The cryptographic application that the authors produced through this research is intended to be able to provide a security system solution that can maintain data security on the login system so that users can stop using passwords that are weak and repetitive, so users can keep their passwords safer. Keyword : Information System, Data, Login System, AES Algorithm, Cryptography.
Implementasi Semantic Retrieval Berbasis Embedding dan LLM pada Aplikasi Web Keuangan Pribadi Jimmy Putra Alam; Akhmad Budi
Jurnal Informatika dan Bisnis Vol. 15 No. 1 (2026): Januari - Juni
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46806/jib.v15i1.2027

Abstract

This study developed a web-based personal finance application integrated with semantic retrieval using embedding and Large Language Models to address limitations in conventional keyword-based search. The system was developed using the Extreme Programming approach to ensure iterative development, rapid feedback, and adaptability to user requirements. The application was designed using a client–server architecture and implemented to support transaction recording, financial management, and contextual data retrieval. Financial transaction data were preprocessed and converted into vector embeddings to capture semantic meaning, enabling more flexible and accurate search using natural language queries. The system utilized a vector database with pgvector extension to store embeddings and perform similarity search. Evaluation was conducted using the RAGAs framework with 100 financial transaction data and 20 query scenarios. The results showed that the system achieved a context recall of 0.81, context precision of 0.70, faithfulness of 0.83, and answer relevancy of 0.84. These results indicate that the system was able to retrieve relevant contextual information and generate consistent and accurate responses. Furthermore, the implementation demonstrated improved effectiveness in organizing, managing, and retrieving financial data compared to traditional methods. Overall, the proposed system successfully provided a more efficient and context-aware solution for personal financial management and information retrieval.
Decision-making application Implementation to Determine the Location of an Android-Based Football Watching Café in DKI Jakarta Elis Sondang Dasawaty; Prima Apriwenni; Naufal Naufal; Budi Wasito; Akhmad Budi
International Journal of Artificial Intelligence Research Vol 6, No 1.2 (2022)
Publisher : Universitas Dharma Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29099/ijair.v6i1.1.571

Abstract

As more and more levels of the technology that can help us on any side, we must use this advantage as good as possible. This led us to produce more applications to make a better living for human races. So is the growth of the football fans community. But on the other hand, there are no application that exclusively provides information systems with location- specific services for football fans to do match screening.To establish a Decision Support System  with  location-based  services,  the  author  uses  a variety  of theories  used  as  a references. Theories are information systems, databases, SQL, Java programming languages, PHP Programming languages, Android Operating System, Decision Making and Location Based Service. The application is developed with the Java-based Java programming language that can be easily accessed and run through the internet. In this research, data collection is done by doing direct observation with the culture of match screening. The system development is done using object-oriented analysis and design that can be described with Unified Modeling Language (UML).The results of this research is a Decision Making application that can be used by anyone, especially for those who are fans of football clubs and cafe owners with the match screening facility . With its uniqueness, this is can be an attraction for cafe owners who want to promote their cafe. The conclusion of this research is the application of decision making can be used as media to publish cafe with match screening facility and information of match that aired, so it can facilitate the spectators of soccer sport in order to funnel their hobby.
IMPLEMENTASI METODE SMART BERBASIS WEB DALAM MEMBUAT SISTEM PENUNJANG KEPUTUSAN SMARTPHONE SESUAI KEBUTUHAN MASYARAKAT PADA MARKETPLACE TOKOPEDIA Raynor Raynor; Humdiana Humdiana; Elis Sondang Dasawaty; Sigit Birowo; Budi Wasito; Akhmad Budi
Jurnal Ilmiah Hospitality Vol 11 No 1: Juni
Publisher : Sekolah Tinggi Pariwisata Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47492/jih.v11i1.1934

Abstract

Sejauh ini belum ada marketplace yang menjual smartphone dengan sistem pendukung keputusan. Dengan adanya sistem pendukung keputusan, masyarakat dapat lebih mudah untuk menentukan smartphone sesuai dengan kebutuhan masing – masing. Marketplace dengan sistem pendukung keputusan dapat diambil datanya dari kriteria – kriteria smartphone yang masyarakat utamakan dalam memilih smartphone. Sehingga dengan kriteria – kriteria tersebut, masyarakat dapat menentukan pilihan. Penelitian ini didasari oleh penelitian terdahulu yang berkaitan denga metode SMART untuk mengumpulkan data – data yang berkatikan dengan metode SMART. Penelitian ini didasari dengan metode pengembangan sistem waterfall. Metode waterfall memiliki proses berurutan sehingga penulis dapat membuat program yang terkontrol. Penulis mulai mengumpulkan data – data yang diperlukan melalui teknik pengumpulan kuesioner untuk mendapatkan kriteria – kriteria yang diinginkan responden. Lalu penulis juga melakukan studi pustaka dimana penulis mendapat teori – teori yang mendukung penelitian penulis melalui buku digital dan jurnal. Hasil penelitian ini diimplementasikan dengan metode SMART, dimana penulis melakukan perhitungan dengan rumus – rumus yang tersedia di dalam metode SMART. Aplikasi berbasis web yang telah dibuat dengan sistem pendukung keputusan dapat mempermudah masyarakat umum untuk memilih smartphone sesuai kebutuhan berdasarkan empat kriteria yaitu harga, merk, kapasitas memori internal, dan RAM. Metode yang digunakan yaitu metode SMART mempunyai hasil cukup akurat dengan melalui beberapa proses perhitungan