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Penggunaan Media Picture And Picture Untuk Meningkatkan Kreativitas Belajar Pada Materi Part Of Body Di Sekolah Nida Suksasat School Satun Thailand Sipahutar, Rafika Sari; Basri, Amin; Perwita Sari, Suci
Innovative: Journal Of Social Science Research Vol. 3 No. 6 (2023): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

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Abstract

The purpose of this research is to determine the analysis of the use of picture and picture media to increase learning creativity in part of the body material at Nida Suksasat School Satun Thailand. This research methodology is qualitative research which describes data using a series of sentences (Moleong, 2018). To collect, observation, interviews and documentation approaches were used as research data collection techniques. The researcher's data analysis process includes data reduction, data presentation, and drawing conclusions. The results of this research indicate that the analysis of the use of picture and picture media at the Nida Suksasat School, Satun Thailand, uses learning media to increase learning creativity in Part of the Body material for fourth grade students at the Nida Suksasat School, Satun Thailand, that the Picture and Picture learning media greatly influences students' interest in learning. Study. This is in accordance with Arsyad's (2010) statement that the use of Picture and Picture learning media in the teaching and learning process can arouse students' interest or desire to learn. At the first meeting the teacher only used LKS books and it was seen that the students' creativity in learning was slightly lacking and the students looked more passive. In contrast to the second meeting where the teacher used more interesting media, namely using Picture and Picture, it could be seen that students' creativity in learning was increasing and students looked more active. Student activity can be seen when the teacher actively asks questions to students, students answer immediately and when they feel they do not understand what the teacher is saying, students will immediately ask the teacher without feeling embarrassed. Students also feel happy and enjoy every process in learning. With the existence of learning media, the learning process will take place effectively and this will have a positive impact on learning outcomes. Good learning outcomes can be realized because there is a good and optimal learning process. A good learning process can be created because there is learning media that supports it.
Pengembangan Media Buku Pop Up Book Untuk Pembelajaran Keterampilan Berbicara Bahasa Indonesia di Kelas IV SD Negeri 054914 Kota Lama Fitrisya, Fitrisya; Basri, Amin
EDUTECH Vol 11, No 2 (2025): EduTech: Jurnal Ilmu Pendidikan dan Ilmu Sosial
Publisher : EduTech: Jurnal Ilmu Pendidikan dan Ilmu Sosial

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30596/edutech.v11i2.26685

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran berupa buku Pop Up Book guna meningkatkan keterampilan berbicara Bahasa Indonesia pada siswa kelas IV SD. Latar belakang penelitian ini adalah kurangnya variasi media pembelajaran yang menarik dan interaktif, serta minimnya partisipasi siswa dalam kegiatan berbicara di kelas. Metode penelitian yang digunakan adalah Research and Development (RD) dengan model pengembangan ADDIE yang terdiri dari tahapan: Analysis, Design, Development, Implementation, dan Evaluation. Subjek penelitian adalah siswa kelas IV dan guru SD Negeri 054914 Kota Lama. Data dikumpulkan melalui angket validasi dari ahli materi, ahli desain, dan ahli bahasa, serta angket kepraktisan dari guru dan siswa. Hasil validasi menunjukkan bahwa media Pop Up Book sangat layak digunakan dengan nilai kelayakan 75% dari ahli materi, 96% dari ahli desain, dan 75% dari ahli bahasa. Hasil uji kepraktisan menunjukkan bahwa guru memberikan penilaian sebesar 100% dan siswa sebesar 85%, yang termasuk kategori sangat praktis. Berdasarkan hasil tersebut, media Pop Up Book dinyatakan layak dan praktis untuk digunakan sebagai media pembelajaran keterampilan berbicara Bahasa Indonesia.