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SOSIALISASI RANCANGAN DESAIN PRODUK INDUSTRI DINAMO BLDC SEBAGAI KOMPONEN ALTERNATIF KONVERSI MOTOR BBM KE MOTOR LISTRIK DI SMK NEGERI 1 TAMBUSAI Fajar Maulana; Pinto Anugrah; Ramanda Rizky
Jurnal Pemberdayaan Sosial dan Teknologi Masyarakat Vol. 5 No. 2 (2025): Desember 2025
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jpstm.v5i2.4620

Abstract

Abstract: The initial step to develop renewable energy conversion technology education is to educate teachers, technicians and students of the Automotive Engineering Department, Motorcycle Engineering and Business Expertise Program about electrical energy conversion in the automotive world. With the discourse of community service carried out by the proposing team, a collaboration will be created between the Automotive Technology Vocational Education Study Program and the TBSM Expertise Program of the Automotive Engineering Department of SMK Negeri 1 Tambusai. This collaboration continues from what the proposing team did during the previous year's research, namely designing a BLDC dynamo design as an alternative component for converting fuel-powered motors to electric motors. Keyword: The Socialization of the BLDC Dynamo Industrial Product Design Plan Abstrak: Langkah awal untuk mengambangkan edukasi teknologi konversi energi terbarukan adalah dengan mengedukasi guru, teknisi dan siswa Jurusan Teknik Otomotif, Program Keahnian Teknik dan Bisnis Sepeda Motor tentang konversi energi listrik di dunia otomotif. Dengan adanya wacana dari pengabdian kepada masyarakat yang dilakukan oleh tim pengusul maka nantinya akan tercipta kolaborasi antara Program Studi Pendidikan Vokasional Teknologi Otomotif dengan Program Keahlian TBSM Jurusan Teknik Otomotif SMK Negeri 1 Tambusai. Kolaborasi tersebut meneruskan dari apa yang tim pengusul lakukan pada saat penelitian tahun sebelumnya yaitu tentang perancangan desain dinamo BLDC sebagai komponen alternatif untuk konversi motor bbm ke motor listrik. Kata kunci: Sosialasi Rancangan Desain Produk Industri Dinamo BLDC
Implementation of Android Learning Media in the Subject of Machine Elements: Analysis of Needs and Readiness Fajar Maulana
Journal of Hypermedia & Technology-Enhanced Learning Vol. 1 No. 2 (2023): Journal of Hypermedia & Technology-Enhanced Learning—Hello World
Publisher : Sagamedia Teknologi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v1i2.70

Abstract

Learning media plays a crucial role in supporting effective and interactive learning processes. In this digital era, using Android-based technology as a learning tool has become a primary focus in improving education quality. This article discusses the implementation of Android-based learning media in the Elements of Machines course context. The research aims to investigate the readiness and need for implementing Android-based Akidah Science learning media. The research method used is a survey, with research subjects consisting of second-semester students from the Vocational Automotive Technology Education Program at Universitas Lancang Kuning. Data was collected through questionnaire distribution, which was then analyzed descriptively. The research findings reveal several important discoveries. First, all students (100%) express interest in using Android-based learning media. Second, after a deeper understanding of the utilization of Android learning media, around 87.6% of students acknowledge the need for this media in the learning process. Third, the implementation of the ELR Aydin and Tasci model indicates that readiness to use Android learning media falls into “Ready” category, although some factors need slight improvement. The average ELR score reaches 3.73, exceeding the threshold of 3.4, indicating a level of readiness. However, it should be noted that the “Self-Improvement” aspect has a low ELR score of 3.24, indicating the need for improvement in this aspect. Overall, based on the research findings, it can be concluded that students show the need and readiness to use Android learning media in the context of the Elements of Machines course.