Claim Missing Document
Check
Articles

Found 15 Documents
Search

Design Build a Spider Robot Detector Fire Arduino based Furqon, M. Hafizul; Wahyu Ciptadi, Prahenusa; Hardyanto, R. Hafid; Pratisto, Eko Harry
APPLIED SCIENCE AND TECHNOLOGY REASERCH JOURNAL Vol. 1 No. 2 (2022): Applied Science and Technology Research Journal
Publisher : Lembaga Penelitian dan Pengabdian Mayarakat (LPPM) Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/astro.v1i2.4644

Abstract

Fire is an event that is not desired by every human being. Fires can cause significant losses, both material and life losses. Every fire process always causes a fire in a place or room where a fire occurs. A fire that is still not too big can be detected using a robot. Detection of the source of the fire in the kitchen room is still difficult because it is not yet known by the occupants of the house who are in another room or outside the house. Residents of the house have difficulty finding hotspots that are still small, so a robot is needed that can detect the presence of these hotspots. One of the robots that can be applied in this situation is the spider robot. This study aims to implement fire sensor technology to detect fire using Arduino. Methods of data collection using literature study and observation. The application development phase includes analysis, system design, implementation, and testing. This program is implemented using ultrasonic sensors, wi-fi modules, servos, and fire sensors. Ultrasonic sensors as a protection system from robots and IR flame sensors as sensors to detect fire. The spider robot can detect fire and provide warnings through sound alarms and can provide notifications via messages in the WhatsApp application. The fire detection robot made can detect a fire by notifying WhatsApp messages and alarms when the robot detects fire. The test results show the tool can run well. This can be proven by the value of the test results that have been carried out
Production Process Monitoring System for RFID-Based SMEs and the Internet of Things Sipurba, Iguh; Widya Sari, Marti; Hardyanto, R. Hafid; Harry Pratisto, Eko
APPLIED SCIENCE AND TECHNOLOGY REASERCH JOURNAL Vol. 2 No. 1 (2023): Applied Science and Technology Research Journal
Publisher : Lembaga Penelitian dan Pengabdian Mayarakat (LPPM) Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/astro.v2i1.5045

Abstract

Micro, Small, and Medium Enterprises (UMKM ) illustrates business being run either by private, home households, as well as business entities size small. this venture's own role is important in the growth and industry of a country. In these global economic times, In this case, MSMEs are demanded to carry out replacement To use upgrade energy it's competitive. One aspect that means what you want to ensure energy MSME competitiveness is technology information ( IT ). Adana Sugar Ants " is one of the UMKM which is located in Penggung Hamlet, RT.70/RW.21, Hargorejo , Kokap , Kulon Progo , Yogyakarta. Problems faced by SMEs Adana Sugar Ants are many get quota excess orders for certain events like celebration day large and delivery of goods throughout Indonesia, namely the checking process goods still production done manually with record in the book so that needs a long time and thoroughness by personnel. The objective of the study This is designing tools that simplify the checking process of goods production. So that from study This produces A Production Process Monitoring System for RFID- Based SMEs and the Internet of Things.
Planning System Gauge Strength Wind Based on the Internet of Things Ari Wibowo, Aziz; Hardyanto, R. Hafid; Wahyu Ciptadi, Prahenusa; Harry Pratisto, Eko
APPLIED SCIENCE AND TECHNOLOGY REASERCH JOURNAL Vol. 3 No. 1 (2024): Applied Science and Technology Research Journal
Publisher : Lembaga Penelitian dan Pengabdian Mayarakat (LPPM) Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/astro.v3i1.6221

Abstract

The wind moves air​ from place One to somewhere else because there exists a different pressure of air. There are many​ benefits of wind for creatures living in the world, especially humans among them use wind by fishermen, generators of electricity power wind, and sports flight like kites.​ Prevention of disaster Because wind only can give warning to minimize casualties and damage in the area that occurs nipple pickaxe namely Anemometer as gauge speed wind. Besides a lot of benefits wind, however own impact bad adverse winds​ man. This tool is designed To measure the speed of the wind as well as minimize disasters caused by wind.​ This tool uses the ESP32 microcontroller as the main connected system through device wifi as Anemometer connections and sensors used as gauge strength wind, connected web server with a microcontroller via wifi as an interface for monitoring. Making tools using the data collection method used that is literature study, observation, and interviews. The system development stage consists of analysis, implementation system design as well as testing. Testing on the system is carried out with a test Anemometer sensor in an open area with monitoring using a connected web server with a microcontroller via wifi site testing with exists tool This measuring system design strength wind based on the Internet of Things.
Pengembangan dan implementasi e-learning menggunakan moodle dan vicon untuk pelajaran pemrograman web di SMK Hardyanto, R. Hafid; Surjono, Herman Dwi
Jurnal Pendidikan Vokasi Vol. 6 No. 1 (2016): Februari
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (509.797 KB) | DOI: 10.21831/jpv.v6i1.6675

Abstract

Tujuan penelitian ini adalah untuk: (1) mengembangkan produk portal e-learning menggunakan LMS Moodle dengan vicon, (2) mengetahui kelayakan portal e-learning, (3) mengetahui hasil belajar peserta didik dalam pembelajaran menggunakan portal e-learning, dan (4) mengetahui motivasi belajar peserta didik dalam pembelajaran menggunakan portal e-learning. Penelitian ini merupakan penelitian pengembangan yang diadaptasi dari model pengembangan dan desain multimedia yang dikembangkan oleh Alessi & Trollip. Subjek penelitian ini adalah siswa kelas X kompetensi keahlian Rekayasa Perangkat Lunak di SMK Muhammadiyah 1 Bambanglipuro, teknik pengambilan sampel dilakukan secara acak. Uji coba produk pengembangan meliputi tes alfa, tes beta, dan implementasi uji lapangan. Hasil penelitian menghasilkan: (1) produk portal e-learning yang dikembangkan menggunakan LMS Moodle terintegrasi dengan BigBlueButton, sehingga memungkinkan pengguna untuk melakukan video conference; (2) kelayakan portal e-learning menggunakan LMS Moodle dengan vicon di SMK Muhammadiyah 1 Bambanglipuro, validasi alfa dikategorikan baik, uji beta dikategorikan baik, validasi ahli materi dikategorikan baik; (3) hasil belajar peserta didik dalam pembelajaran menggunakan portal e-learning, kelas kontrol dan kelas eksperimen sama; (4) motivasi peserta didik dalam pembelajaran menggunakan portal e-learning, kelas kontrol dan kelas eksperimen sama. DEVELOPING AND IMPLEMENTING E-LEARNING USING MOODLE AND VICON FOR THE WEB PROGRAMMING SUBJECT AT SMKAbstractThe aims of this research were to: (1) develop e-learning portal using LMS moodle and vicon, (2) know the feasibility of the e-learning portal using LMS Moodle and vicon, (3) know the learning outcomes of students in learning using e -learning, and (4) know the motivation of learners in learning using e -learning. This research was development research that was adapted from Alessi & Trollip Development and Multimedia Design Model. The subjects of this research were students of class X SMK Muhammadiyah 1 Bambanglipuro, with competency skills Soft Engineering. The sampling technique was random sampling. The developed product try-out included three stages, the alpha test, beta test, and implementation of field tests. The result of this research showed that: (1) e–learning product that was developed using Moodle integrated with BigBlueButton, allowed users to do video conferencing, (2) the feasibility of e-learning using moodle and the video conference at SMK Muhammadiyah 1 Bambanglipuro: for the mean score of validation was categorized good; the mean score of beta test was categorized good; and according to the expert the materia was categorised good. (3) The results of learners in learning using e -learning moodle, showed no difference betwen the conrtol class and the experimental class.. (4) The motivation of learners in learning using e-learning in the control class and that in experimental class were equal.
A symbolic-philosophical kawung batik–based mathematical mindset intervention in STEAM education: A conceptual design Saefudin, Abdul Aziz; Komalasari, Mahilda Dea; Hardyanto, R. Hafid; Astuti, Erni Puji; Pramitasari, Dian Putri; Diniyah, Diva Al
Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Vol 11 No 2 (2025): Jurnal Math Educator Nusantara
Publisher : Program Studi Pendidikan Matematika, Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jmen.v11i2.27638

Abstract

Research on the relationship between mathematical attitudes and cultural values is lacking, especially in non-Western educational contexts. This study proposes mindset interventions based on the philosophical and symbolic interpretations of Kawung Batik, a Javanese motif expressing harmony, resilience, self-reflection, and social connectivity. The methodology combines theoretical literature with a cultural-symbolic understanding of Kawung's relevance. Saefudin et al. (2023) identified six psychological dimensions of mathematical mindset: beliefs about ability, reactions to adversity, attitudes toward failure, appreciation of effort, openness to critique, and perceptions of peer success. The symbolic constructs are carefully aligned with these dimensions. The framework includes four STEAM pedagogical designs: reconstructing geometric shapes, algorithmically producing patterns, studying batik materials and processes, and critically reflecting on cultural significances. These scenarios stimulate emotional and cognitive development and promote a culturally integrated mathematical identity. The proposed methodology reframes culture as a powerful tool for transforming students' mathematics learning experiences. This study lays the groundwork for classroom-based research, including iterative design studies to confirm the model's pedagogical and affective effects.