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Rancangan Pengembangan Aplikasi Dokumentasi Clinical Pathway Berbasis Web Adi Sadli
EXPERT: Jurnal Manajemen Sistem Informasi dan Teknologi Vol 11, No 2 (2021): December
Publisher : Universitas Bandar Lampung (UBL)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36448/expert.v11i2.2135

Abstract

Clinical Pathway is a procedural model or service flow from a hospital to carry out clinical actions, usually starting from patient registration to patient discharge. The most important thing in implementing this Clinical Pathway is as a control function for the quality of hospital services. In practice, most of the procedural implementation is still done manually, meaning that it has not used a computerized system. Usually, Clinical Pathways are written in the form of a form with action instructions on one side, and service time on the other. The amount of service time is converted into days based on clinical instructions, but this can also differ depending on the development of the disease or existing actions, for example, Clinical Pathways for chronic diseases may have a number of weeks or months. The Clinical Pathway documentation application that will be designed is a web-based application that will be able to utilize the hospital's intranet/internet connection in its operation. This application is expected to be used as an answer to the need for faster, more effective, and measurable Clinical Pathways implementation. In its design, this application will continue to use the concept of procedural stages as done manually (according to Standard Operating Procedures) which has been carried out by the hospital, only the application is already in a computerized system where every aspect of the User will be connected to each other. For the design stage, this application itself is only intended for certain diseases such as Ischemic Stroke or depending on the needs of the Hospital. The implementation for this application is still being carried out on a trial basis, the aim is to obtain temporary data on how to see the impact of using this application on the level of service of the hospital that will be the executor of the trial of this application.
SIMULASI PENGENALAN KARAKTER MENGGUNAKAN NEURAL NETWORK PADA MATLAB Adi Sadli
E-JURNAL JUSITI : Jurnal Sistem Informasi dan Teknologi Informasi Vol 7 No 1 (2018): e-jurnal JUSITI
Publisher : Universitas Dipa Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Saat ini hampr semua aspek kehidupan telah tersentuh dengan komputerisasi. Salah satunya adalah bagaimana suatu sistem komputer bisa mengenali atau membaca karakter tertentu dari suatu citra digital. Misalnya saja bagaimana komputer bisa mengenali wajah seseorang atau menentukan tulisan tangan seseorang, mendiagnosa suatu penyakit dan lain-lain. Pengenalan pola (pattern recognition) merupakan salah satu cabang ilmu komputer yang dapat diartikan sebagai pengumpulan data-data mentah untuk dapat diklasifikasikan dengan maksud dan tujuan tertentu. Pengenalan pola ini bersifat conceptually driven processing yang berarti bahwa proses dimulai dari pembentukan konsep pada objek yang dijumpai (informasi dari memori). Beberapa metode yang bisa digunakan untuk pengenalan pola adalah Jaringan Saraf Tiruan (JST), Metode Statistik, Metode Terstruktur dan lain sebagainya. Dengan JST, menganalogikan cara berfikir pada otak manusia. Jadi, informasi di proses sebagaimana otak manusia memproses sebuah informasi yang di dapat. Misalnya cara pengenalan wajah pada manusia. Sedangkan metode statistik berdasarkan hasil analisa yang sudah terkumpul. Misalnya pengenalan dan analisa penyakit pada manusia. Backpropagation Neural Network (BNN) mungkin adalah metode jaringan saraf tiruan yang paling banyak digunakan untuk pengenalan pola tertentu seperti tulisan tangan. Adapun Wavelet pada awalnya, transformasi wavelet digunakan untuk menganalisis sinyal bergerak (non-stationary signals). Sinyal bergerak ini dianalisis dalam transformasi wavelet dengan menggunakan teknik multi-resolution analysis. Secara umum teknik multi-resolution analysis adalah teknik yang digunakan untuk menganalisis frekuensi dengan cara frekuensi yang berbeda dianalisis menggunakan resolusi yang berbeda. Penggunaan MATLAB Neural NetworkToolbox dalam sistem ini adalah merupakan teknik yang dipakai untuk memperoleh kesesuaian data antara data gambar masukan(input) dan data keluarannya (output) setelah melakukan beberapa pengujian (Train)
Using The Python Library to Create Simple Game Animations Adi Sadli
International Journal of Management Science and Information Technology Vol. 2 No. 2 (2022): July - December 2022
Publisher : Lembaga Otonom Lembaga Informasi dan Riset Indonesia (KITA INFO dan RISET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijmsit.v2i2.699

Abstract

The development of the game world which has recently been growing rapidly, has aroused the interest of some young people, to become a Maker Game (Game Developer), why this job is in great demand because it looks very cool. Maybe it has crossed our minds when playing games on PC or Mobile how they can make this game. As for Python, it is not only used for programming using Machine Learning models, but also for making games, even the well-known game engines that are commonly used to create complex 2D/3D games such as Unity use Python as a programming language other than C# or C++. Python is the most popular programming language or it would not hurt to say that it is the next generation programming language. In every emerging field in computer science, Python is actively present. Python has an extensive library for various fields such as Artificial intelligence (Pytorch, TensorFlow), Machine Learning (Numpy, Pandas, Matplotlib) and Game development (Pygame,Pyglet). In this opportunity, we will know a little about creating a simple game using the Pygame library (Python library). Pygame is a Python module that is designed for game application development. Pygame is one of the most used libraries/modules. This advantage of pygame allows us to create a game with complete features. Pygame is portable, can run on almost all operating systems. To note, Pygame has been downloaded more than a million times, and millions of visits to the official website. Pygame is released by the GNU General Public License (GPL) so that we can make a game application that is free, open source, shareware, freeware and commercial games. Learning python, of course, must be done gradually and focus on areas of learning that are of interest because of the large number of python modules or libraries with their functions and uses. To become a game developer, we must know the basics of making games, one of which is how to create animations on a game object. Making this game animation only revolves around how to make an object consisting of sprites or several images into animation and use the up, down, left and right arrow keys to move the object. The objects in the game consist of objects commonly called player and opposite.
EDUKASI SINEMA GIZI DAN CEGAH STUNTING ITU PENTING BERBASIS APLIKASI INZTING (IKHTIAR MENZEROKAN STUNTING) DI KELURAHAN PALLANTIKANG Arafah, Salmah; Oktaviana, Dina; Sadli, Adi; Patmawati, Patmawati; Sumarmi, Sumarmi; Chaerunnisa, Putri; Husnadya, Nur; Qalbi, Nur; Arfah, Zulfikar; Kamriana, Kamriana; Suardi, Suardi
Borneo Community Health Service Journal VOLUME 4 NOMOR 2 TAHUN 2024
Publisher : Fakultas Ilmu Kesehatan Universitas Borneo Tarakan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35334/neotyce.v4i2.5520

Abstract

Stunting is a condition of failure to grow in children resulting from malnutrition so that they are too short or do not grow according to their age. This is what causes stunting to become a problem that needs a solution. The aim of this PKM activity is to increase the knowledge of mothers who have stunted children and the knowledge of posyandu cadres and health cadres regarding the use of the INZTING application (Efforts to Reduce Stunting) to carry out comprehensive recording, monitoring and documentation in efforts to prevent stunting. The method for implementing this service is application-based education. The targets for this service are mothers who have 23 stunted children and 28 cadres. The evaluation instruments are pre test, post test and activeness during the activity. The analysis technique to determine the success of the activity is by looking at the comparison of the pretest and posttest results that have been given. The results of the service showed that there was an increase in mothers' knowledge about stunting, namely from 52% to 90% and of posyandu cadres regarding the use of the INZTING application, namely from 40% to 95%. Some of the material that partners have understood includes guidelines for balanced nutrition, the characteristics of stunting, and the causes of stunting in relation to nutrition, as well as the long-term impacts of stunting cases. This means that the implications of this PKM activity have been able to increase mothers' knowledge about stunting and cadres' knowledge about using the INZTING application.
Health Module Intervention of Physical Activity (PA) in Controlling Blood Sugar Levels of People With Type 2 Diabetes Mellitus zain, Zainuddin; Adi sadli; kamriana; Salmah Arafah; suardi; wahyudin; ratnasari Iskandar
International Journal of Nursing and Health Services (IJNHS) Vol. 5 No. 6 (2022): International Journal of Nursing and Health Services (IJNHS)
Publisher : Alta Dharma Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35654/ijnhs.v5i6.657

Abstract

Background: Physical activity is a part of exercise, considered the cornerstone in treating type 2 diabetes. Physical activity controls blood glucose directly circulating and increases tissue sensitivity to insulin, reduces the risk of cardiovascular disease, and reduces mortality. Objective: This study aims to determine the difference in changes in blood sugar given through the Physical Activity Health Module (PA) media. Design: This study used pre-experimental using two groups of pre-test and post-test. The sample is 100 people who have DMT2 in Takalar Regency. The research results show a significant difference between the provision of education through the health module media to changes in blood sugar. Conclusion: Giving the Physical Activity (PA) health module can reduce blood sugar levels in patients with Diabetes Mellitus type. Recommendation: The Physical Activity Health (PA) module is the evidence base to assist decision-makers, especially for nurses holding the Diabetes Mellitus program, in making relevant policies. It is also essential to design effective promotion and prevention programs to improve health services, especially promoting physical activity programs for DMT2 patients
Using The Python Library to Create Simple Game Animations Sadli, Adi
International Journal of Management Science and Information Technology Vol. 2 No. 2 (2022): July - December 2022
Publisher : Lembaga Otonom Lembaga Informasi dan Riset Indonesia (KITA INFO dan RISET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijmsit.v2i2.699

Abstract

The development of the game world which has recently been growing rapidly, has aroused the interest of some young people, to become a Maker Game (Game Developer), why this job is in great demand because it looks very cool. Maybe it has crossed our minds when playing games on PC or Mobile how they can make this game. As for Python, it is not only used for programming using Machine Learning models, but also for making games, even the well-known game engines that are commonly used to create complex 2D/3D games such as Unity use Python as a programming language other than C# or C++. Python is the most popular programming language or it would not hurt to say that it is the next generation programming language. In every emerging field in computer science, Python is actively present. Python has an extensive library for various fields such as Artificial intelligence (Pytorch, TensorFlow), Machine Learning (Numpy, Pandas, Matplotlib) and Game development (Pygame,Pyglet). In this opportunity, we will know a little about creating a simple game using the Pygame library (Python library). Pygame is a Python module that is designed for game application development. Pygame is one of the most used libraries/modules. This advantage of pygame allows us to create a game with complete features. Pygame is portable, can run on almost all operating systems. To note, Pygame has been downloaded more than a million times, and millions of visits to the official website. Pygame is released by the GNU General Public License (GPL) so that we can make a game application that is free, open source, shareware, freeware and commercial games. Learning python, of course, must be done gradually and focus on areas of learning that are of interest because of the large number of python modules or libraries with their functions and uses. To become a game developer, we must know the basics of making games, one of which is how to create animations on a game object. Making this game animation only revolves around how to make an object consisting of sprites or several images into animation and use the up, down, left and right arrow keys to move the object. The objects in the game consist of objects commonly called player and opposite.
Student Complain Information System (SIPMA) using the Laravel Framework at Handayani University Makassar Asriana, Rina; Sadli, Adi; Wahyuni, Eka Dyar
Sistemasi: Jurnal Sistem Informasi Vol 14, No 3 (2025): Sistemasi: Jurnal Sistem Informasi
Publisher : Program Studi Sistem Informasi Fakultas Teknik dan Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32520/stmsi.v14i3.5113

Abstract

The objective of this study is to provide an innovative solution to enhance communication between students and university administration by designing a student complaint management system. In this context, the system is designed to facilitate efficient and effective handling of student complaints. Through a web-based application, students can easily submit complaints anytime and anywhere using an internet-connected device. The key features of the developed system include online complaint submission, real-time notifications, complaint status tracking, and a complaint management system that enables university administrators to respond to and resolve issues more promptly. The success indicators of this system include a fast response time—where complaints can be processed quickly—and a high level of user satisfaction regarding the efficiency and ease of use of the system. In this study, we adopted the Waterfall development methodology due to its structured and systematic approach, which facilitates planning and testing at each stage of development. This method allows developers to focus on one phase at a time, reducing the risk of errors during implementation. Furthermore, the Laravel framework was chosen for its ease of management, Model-View-Controller (MVC) architecture—which separates application logic from the user interface—and robust security features to protect user data and system integrity. The results of this study demonstrate that a student complaint system can be successfully designed and implemented, offering an effective solution for complaint management in educational settings. With this system, communication between students and university staff is expected to improve, and issues can be resolved more efficiently.
Pemberdayaan Masyarakat Berbasis Aplikasi INZTING Melalui Pendekatan ABCD untuk Mendukung Pencapaian SDGs 3 Ernawati, Ernawati; Arafah, Salmah; Dewiyanti, Dewiyanti; Sadli, Adi; Oktaviana, Dina; Sumarmi, Sumarmi; Risnah, Risnah; Harmawati, Harmawati; Patmawati, Patmawati
Borneo Community Health Service Journal VOLUME 5 NOMOR 2 TAHUN 2025
Publisher : Fakultas Ilmu Kesehatan Universitas Borneo Tarakan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35334/neotyce.v5i2.6721

Abstract

Stunting merupakan gangguan pertumbuhan anak akibat kekurangan asupan gizi dalam jangka panjang, yang mengakibatkan tinggi badan anak lebih rendah dari standar usianya. Permasalahan ini menjadi isu penting karena berpengaruh terhadap kualitas generasi masa depan. Kegiatan Pengabdian kepada Masyarakat (PKM) ini dilaksanakan dengan tujuan meningkatkan pemberdayaan masyarakat melalui pemanfaatan aplikasi INZTING (Ikhtiar MenZerokan Stunting) berbasis pendekatan Asset Based Community Development (ABCD), guna mendukung pencapaian Tujuan Pembangunan Berkelanjutan (SDGs) ke-3: Kehidupan Sehat dan Sejahtera. Kegiatan ini menyasar dua kelompok utama, yaitu 23 ibu yang memiliki anak stunting dan 28 anggota kelompok dasawisma. Metode pelaksanaan mencakup edukasi interaktif dengan bantuan aplikasi digital. Evaluasi dilakukan dengan membandingkan hasil pre-test dan post-test serta keaktifan peserta selama kegiatan. Hasil menunjukkan adanya peningkatan pengetahuan signifikan, di mana pemahaman ibu mengenai stunting naik dari 52% menjadi 90%, sedangkan pemahaman kelompok dasawisma terkait penggunaan aplikasi INZTING meningkat dari 40% menjadi 95%. Materi yang berhasil dipahami antara lain pedoman gizi seimbang, tanda dan faktor penyebab stunting, serta dampak jangka panjangnya. Hasil ini menunjukkan bahwa pendekatan berbasis potensi lokal melalui pemanfaatan teknologi digital dapat memperkuat peran masyarakat dalam upaya pencegahan stunting di Kelurahan Pallantikang..