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PERANCANGAN STRUKTUR DINDING PENAHAN TANAH PADA RUAS JALAN BTS. KOTA TENGGARONG – SP.3 SENONI KABUPATEN KUTAI KARTANEGARA PROVINSI KALIMANTAN TIMUR YANTO, RUDI
KURVA S JURNAL MAHASISWA Vol 1, No 1 (2018)
Publisher : KURVA S JURNAL MAHASISWA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (609.26 KB)

Abstract

Dinding penahan adalah suatu bangunan yang dibangun untuk menahan keruntuhan tanah yang curam atau lereng yang dibangun ditempat dimana kemantapan tidak dapat dijamin oleh lereng tanah itu sendiri. Bangunan dinding penahan tanah digunakan untuk menahan tekanan tanah lateral yang ditimbulkan oleh tanah urug atau tanah asli yang labil.Bangunan ini banyak digunakan pada proyek-proyek:irigasi, jalan raya, pelabuhan, dan lain-lainnya. Longsoran yang terjadi pada Ruas Jalan Senoni Ini Provinsi Kalimantan Timur ini telah merusak sebagian badan jalan dan dikhawatirkan akan semakin parah apabila tidak ditangani secara cepat dan tepat. Metode yang digunakan dalam menganalisa stabilitas dinding penahan tanah pada longsoran tersebut adalah dengan menggunakan metode Coulomb dan juga Rankine, sedangkan metode yang digunakan dalam menganalisa daya dukung tanah yang terjadi menggunakan metode Terzaghi. Dari hasil perhitungan dapat disimpulkan bahwa, dimensi dinding penahan tanah adalah tinggi 6 meter dan lebar badan 1 meter, tebal plat 0,8 meter dengan panjang tinjauan 15 dan 20 meter. Stabilitas dinding penahan tanah aman terhadap guling namun berpengaruh terhadap geser, sehingga diperlukan pondasi tiang pancang.
Pengembangan Media Pembelajaran Multimedia Interaktif pada Materi Ekologi dan Keanekaragaman Hayati Indonesia untuk Peserta Didik Kelas VII di SMP Negeri 2 Darma Yanto, Rudi; Setiawan, Dena Latif
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1772

Abstract

The purpose of this research is to develop and determine the feasibility of interactive multimedia content in science class VII of Indonesia's ecology and biodiversity material. This research uses a Research and Development (R&D) method with a development model called ADDIE. This development model has five phases, namely analysis, design, development, implementation, and evaluation. The sample in this study was taken from 1 (one) class at SMP Negeri 2 Darma which amounted to 25 students. The data collection techniques in this study are observation, interviews, and questionnaires. The end result of this research is the development of products in the form of interactive multimedia content. The development of interactive multimedia was tested through a questionnaire for validation by media experts and obtained a feasibility level of 85% which is included in the "Very Feasible" feasibility level, and material experts realized that they got a feasibility percentage of 92% including the "Very Feasible" category. A small group experiment involving five students of SMP Negeri 2 Darma produced a result of 93% including the "Very Feasible" category. The results of the large group test with a total of 20 students showed a feasibility of 93% including the "Very Feasible" category. The average percentage of results from media experts, material experts, small-scale and large-scale trials got 91% with the category of "Very Feasible"
Pengembangan Media Pembelajaran Multimedia Interaktif pada Materi Ekologi dan Keanekaragaman Hayati Indonesia untuk Peserta Didik Kelas VII di SMP Negeri 2 Darma Yanto, Rudi; Setiawan, Dena Latif
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1772

Abstract

The purpose of this research is to develop and determine the feasibility of interactive multimedia content in science class VII of Indonesia's ecology and biodiversity material. This research uses a Research and Development (R&D) method with a development model called ADDIE. This development model has five phases, namely analysis, design, development, implementation, and evaluation. The sample in this study was taken from 1 (one) class at SMP Negeri 2 Darma which amounted to 25 students. The data collection techniques in this study are observation, interviews, and questionnaires. The end result of this research is the development of products in the form of interactive multimedia content. The development of interactive multimedia was tested through a questionnaire for validation by media experts and obtained a feasibility level of 85% which is included in the "Very Feasible" feasibility level, and material experts realized that they got a feasibility percentage of 92% including the "Very Feasible" category. A small group experiment involving five students of SMP Negeri 2 Darma produced a result of 93% including the "Very Feasible" category. The results of the large group test with a total of 20 students showed a feasibility of 93% including the "Very Feasible" category. The average percentage of results from media experts, material experts, small-scale and large-scale trials got 91% with the category of "Very Feasible"
Pemanfaatan Video Pembelajaran Pada Google Classroom Untuk Meningkatkan Hasil Belajar Mata Pelajaran Sistem Komputer Di SMK Yanto, Rudi
Jurnal Vokasi Teknik Informatika Vol 2 No 1 (2022)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/javit.v2i1.101

Abstract

Current technology developments have altered the order of human life activities. A touch of technology provides several conveniences in carrying out duties. This is also evident in the educational sector. For education to be integrated, it must undergo a transformational process. Various breakthroughs in curriculum creation, learning innovation, and educational facility and infrastructure fulfillment are required to increase educational quality. Teachers must make learning more inventive so that students may learn effectively in both independent and classroom settings. Initially, in the distance learning process, the teacher just delivered module files or electronic books on the learning platform. However, the learning process has not yielded the best outcomes, necessitating the development of new ways to address these issues. One of the innovations that teachers can do is to design video-based learning media. A learning video has the advantage of being able to present audio (sound) and visuals (images) that describe and explain concepts and procedures for learning material. The purpose of this study was to determine the effect of using learning videos on improving learning outcomes in computer systems subjects in vocational schools. The research method used is a one-group pretest-posttest design, which involves only one experimental class to determine the effect of using learning videos on Google Classroom to improve learning outcomes for computer systems subjects in SMK. According to data analysis results, the utilization of learning videos is highly beneficial in increasing student learning outcomes in computer systems subjects. The percentage increase in student learning outcomes is 9.24%.
ARTIFICIAL NEURAL NETWORK APPLICATION FOR THE ESTIMATION OF ANNUAL RAINFALL DATA UNRECORDED IN CISADANE WATERSHED Amien, Elhamida Rezkia; Waspodo, Roh Santoso Budi; Setiawan, Budi Indra; Yanto, Rudi
Jurnal Teknik Sipil dan Lingkungan Vol. 1 No. 1: April 2016
Publisher : Departemen Teknik Sipil dan Lingkungan IPB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29244/jsil.1.1.33-41

Abstract

Naturally in a watershed rainfall distributes spatially. To know rainfall in the watershed needs information from many installed rain gauges. However, rainfall data is found not completely recorded. It is then important to estimate missing or unrecorded  rainfall data. This study aims to estimate annual rainfall data in stations by using ANN (Artificial Neural Network). This study was conducted in Cisadane watershed. This study perfomed using rainfall data for 14  periods, the location of rainfall post (coordinates and elevation), DEM map, and watershed map. Data processing and analyzing performed using Ms. Excel 2010, ArcGIS 10.0, and BackPropogation Neural Network 1.0 program. Data used as input in ANN to estimates unrecorded rainfall data were coordinates (X,Y) and elevation (Z) of each rainfall post. ANN can be used to predict the amount of rainfall in cisadane watershed marked with a value of determination (R2) 0,97. After all data complete, average of rainfall in Cisadane watershed can be calculate using arithmetic, thiessen polygon, and isohyet. The amount of rainfall watershed in Cisadane using the arithmetic mean produce rainfall of 2.609 mm, with Thiessen Polygon of 2.539 mm, and with Isohyets of 2.594 mm. Keywords: ANN, annual rainfall, Cisadane watershed, estimation of rainfall 
Salinization Process on Sand Membrane as a Simulation of Sea Water Intrution and Tidal Flood Effect Kumala, Akfia Rizka; Setiawan, Budi Indra; Saptomo, Satyanto K; Yanto, Rudi
Jurnal Teknik Sipil dan Lingkungan Vol. 1 No. 1: April 2016
Publisher : Departemen Teknik Sipil dan Lingkungan IPB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29244/jsil.1.1.11-19

Abstract

 Salinization process through a membrane of sand is  presented in this paper. Two treatments were performed here. Treatment 1, saline water flowed continuously from below the membrane with a stable unsaturated water content depicted as a simulation of sea water intrusion. Treatment 2, the membrane was inundated with saline water depicted as a simulation of flooding. Two kinds of membrane used which were black and white sand. Black sand had saturated water content (θs) 0.35 cm3/cm3, and the white sand 0.52 cm3/cm3. The highest to the lowest evaporation rate were flooded black sand, unflooded black sand, flooded white sand, and unflooded white sand membranes. Flooded and unflooded black sand membrane had higher temperature than flooded and unflooded white sand membrane. Most salt crystals were produced by the not flooded membrane amounted to 14.7 gram and 15 gram.Keywords : salinization, sand membrane, saline water, evaporation
Analysis of Product, Promotion and People Marketing Mix on Customer Decisions in the Use of Mobile Banking at Bank Mandiri Prabumulih South Sumatra Province Inpress Market Branch Office Yanto, Rudi; Helmi, Sulaiman; Trisninawati; Sharif, M. Amiruddin
Data : Journal of Information Systems and Management Vol. 2 No. 3 (2024): July 2024
Publisher : Indonesian Scientific Publication

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61978/data.v2i3.332

Abstract

Competition in the banking industry in Indonesia is getting tighter with the number of banking institutions operating. To compete, banks need to have a competitive advantage through the adoption of information technology and quality services. Bank Mandiri, especially Prabumulih Inpress Market Branch Office, has implemented mobile banking as one of the efforts to improve services to customers. However, the effectiveness of the marketing mix (products, promotions, and people) in encouraging customers' decisions to use mobile banking services still needs further research. This study aims to investigate the influence of marketing mix strategy on the decision to use mobile banking at Bank Mandiri Prabumulih Inpress Market Branch Office. Through the analysis of primary data collected from customers, this study is expected to provide deeper insights into the factors that affect mobile banking adoption. The results of the research are expected to make a strategic contribution in increasing the effectiveness of the promotion and use of mobile banking services, as well as strengthening Bank Mandiri's image in the eyes of customers.