Setiawan, Dena Latif
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Pengaruh Penerapan Media Pembelajaran Berbasis Aplikasi Teachmint Terhadap Hasil Belajar Siswa di Kelas XI DKV pada Mata Pelajaran Fotografi Digital di SMK PGRI Ciawigebang Hidayah, Ade Arif; Setiawan, Dena Latif
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1704

Abstract

This study aims to analyze the influence of the application of Teachmint application-based learning media on student learning outcomes in grade XI Visual Communication Design (DKV) in the subject of Digital Photography at SMK PGRI Ciawigebang. The use of technology in education, especially learning applications, is increasingly important in supporting an effective and efficient learning process. The Teachmint app was chosen because of its interactive features that are expected to increase student engagement and improve learning outcomes. The research method used is pre-experiment with one group design pre-test and post-test. Data was collected through learning outcome tests before and after the intervention, as well as observations and questionnaires to measure students' responses to the use of the Teachmint application. The results of the study show that there is an increase in student learning outcomes after the implementation of Teachmint application-based learning media at SMK PGRI Ciawigebang.  There is a significant difference between student learning outcomes before and after using Teachmint-based learning media. Based on the results of the descriptive analysis, the average pretest scores of students were obtained 52.50 and 72.19, this means that the difference in student learning outcomes using learning media based on the teachmint application before and after learning
Pengembangan Media Pembelajaran Multimedia Interaktif pada Materi Ekologi dan Keanekaragaman Hayati Indonesia untuk Peserta Didik Kelas VII di SMP Negeri 2 Darma Yanto, Rudi; Setiawan, Dena Latif
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1772

Abstract

The purpose of this research is to develop and determine the feasibility of interactive multimedia content in science class VII of Indonesia's ecology and biodiversity material. This research uses a Research and Development (R&D) method with a development model called ADDIE. This development model has five phases, namely analysis, design, development, implementation, and evaluation. The sample in this study was taken from 1 (one) class at SMP Negeri 2 Darma which amounted to 25 students. The data collection techniques in this study are observation, interviews, and questionnaires. The end result of this research is the development of products in the form of interactive multimedia content. The development of interactive multimedia was tested through a questionnaire for validation by media experts and obtained a feasibility level of 85% which is included in the "Very Feasible" feasibility level, and material experts realized that they got a feasibility percentage of 92% including the "Very Feasible" category. A small group experiment involving five students of SMP Negeri 2 Darma produced a result of 93% including the "Very Feasible" category. The results of the large group test with a total of 20 students showed a feasibility of 93% including the "Very Feasible" category. The average percentage of results from media experts, material experts, small-scale and large-scale trials got 91% with the category of "Very Feasible"
Penerapan Metode Pembelajaran Positivisme Menggunakan Video Pembelajaran untuk Meningkatkan Hasil Belajar Siswa Kelas XI SMK Plus Pertiwi Cholis, Fazri Nur; Setiawan, Dena Latif
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1813

Abstract

The research aims to determine the application of the positivism (quantitative) learning method in the subject "Basics of Photography" in class XI DKV SMK Plus Pertiwi Sukamulya Kuningan with the help of learning video media using the Wondershare Filmora application. This study uses the Pre-Experiment with One Group Pre-Test and Post-Test Design research method. The data collection techniques used are observation, interviews, tests and documentation of activities. The research sample consisted of grade XI students of Visual Communication Design (DKV) by being given a pretest to measure their initial ability in learning the basics of Photography. The data from the pretest and posttest results were analyzed using descriptive and inferential statistics assisted by SPSS and Microsoft Excel applications. The results of the research before being given treatment (pretest) received the highest score of 80, the lowest score of 40 and the average was 59. Then the results after being given treatment (posttest) by obtaining the highest score of 93, the lowest score of 60 and the average score of 77, the average increase in the score from pretest to posttest was 18. So it can be concluded that the results of the posttest obtained a higher average score compared to the pretest score, and there was a significant difference in value between the pretest and the posttest
Penerapan Aplikasi Wordwall Berbasis Website Untuk Meningkatkan Hasil Belajar Siswa Pada Mata Pelajaran TIK Di SMP Negeri 2 Japara Supana; Setiawan, Dena Latif
Petik: Jurnal Pendidikan Teknologi Informasi Dan Komunikasi Vol. 10 No. 2 (2024): Volume 10 No 2 September 2024
Publisher : Pendidikan Teknologi Informasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/petik.v10i2.1518

Abstract

Abstrak Rencana pendidikan tahun 2013 sebenarnya digunakan untuk pembelajaran di SMP Negeri 2 Japara, namun buku pelajaran digunakan sebagai sumber belajar. Selain menggunakan buku teks sebagai alat pembelajaran, SMP Negeri 2 Japara masih menggunakan teknik berbicara, hanya guru yang memberikan klarifikasi sehingga pembelajaran menjadi kurang menarik. Dengan menggunakan aplikasi Wordwall berbasis situs, ujian ini bertujuan untuk meningkatkan hasil belajar siswa. Investigasi ini menggunakan rencana penelitian konfigurasi kelompok referensi yang tidak setara dan strategi pemeriksaan kuantitatif semi-eksplorasi. penelitian ini menggunakan sampel 30 siswa kelas VIII A sebagai kelas kontrol dan 30 siswa kelas VIII B sebagai kelas eksplorasi sebagai contoh. Sistem pengumpulan data dalam penyelidikan ini adalah tes penegasan/wawancara (pre-test dan post-test) dan ikhtisar. Hipotesis dalam penelitian ini adalah terdapat peningkatan hasil belajar siswa dengan memanfaatkan aplikasi Wordwall berbasis situs. Dapat dikatakan bahwa peningkatan skor hasil belajar kelas eksperimen secara signifikan berbeda signifikan dengan kelas kontrol. Aplikasi wordwall dapat menumbuhkan minat belajar siswa dengan tujuan agar dapat lebih mengembangkan hasil belajar siswa. Kata Kunci: Aplikasi Wordwall; Meningkatkan hasil belajar   Abstract The 2013 education plan is actually used for learning at SMP Negeri 2 Japara, but textbooks are used as learning resources. In addition to using textbooks as a learning tool, SMP Negeri 2 Japara still uses speaking techniques, with only the teacher providing clarification, making learning less interesting. Using a site-based Wordwall application, this exam aims to improve student learning outcomes. This investigation employs a non-equivalent reference group configuration research plan and a semi-exploratory quantitative examination strategy. This examination uses 30 students from class VIII A as the control class and 30 students from class VIII B as the exploration class as examples. The data assortment systems in this investigation are discernment tests/interviews (pre-test and post-test) and overviews. The hypothesis in this investigation is that there is an expansion in understudy learning results by utilizing the site-based Wordwall application. It is possible to state that the experimental class's significant increase in learning outcome scores is significantly different from the control class's. The wordwall application can cultivate understudy interest in realizing with the goal that it can further develop understudy learning results. Keyword: Wordwall App; Improve learning outcomes
Penerapan Media Pembelajaran Interaktif Quizwhizzer dengan Metode Diferensiasi Pembelajaran untuk Meningkatkan Hasil Belajar Siswa di SMK Muhammadiyah 2 Kuningan Riana, Fadil Eka; Setiawan, Dena Latif
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1815

Abstract

This research aims to improve student learning outcomes in Computer Fundamentals subjects by using the learning differentiation method using quizwhizzer interactive media. This study uses the pre-experiment method with the research design used is "One Gruop Pretest-Posttest Design". The sample was 16 people consisting of 14 men and 3 women in class X Computer Engineering, Network Engineering, Data Collection Questions/Tests (Pretest-Posttest) and Quesioner (Pretest-Posttest). Data analysis was carried out on the results of the pretest and posttest which were tested using the t-test. The results of the study showed that there was a difference in the learning outcomes of students who were taught using conventional learning methods and the learning outcomes of students who were taught using quizwhizzer learning media using the differentiation method in the Computer Basics material of class X TKJ at SMK Muhammadiyah 2 Kuningan, this can be seen from the results of hypothesis testing using the t-test obtained from the results of the calculation of the hypothesis test (t-test) the posttest score was known to be the average score 60.75 while the pretest with an average of 48.37 so that it is known that the increase in the posttest learning outcome score is greater than 12.38 compared to the pretest learning outcome score. So that it can be stated that there is a significant difference in the increase in learning outcomes in the pretest and posttest
Pengembangan Media Pembelajaran Multimedia Interaktif pada Materi Ekologi dan Keanekaragaman Hayati Indonesia untuk Peserta Didik Kelas VII di SMP Negeri 2 Darma Yanto, Rudi; Setiawan, Dena Latif
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1772

Abstract

The purpose of this research is to develop and determine the feasibility of interactive multimedia content in science class VII of Indonesia's ecology and biodiversity material. This research uses a Research and Development (R&D) method with a development model called ADDIE. This development model has five phases, namely analysis, design, development, implementation, and evaluation. The sample in this study was taken from 1 (one) class at SMP Negeri 2 Darma which amounted to 25 students. The data collection techniques in this study are observation, interviews, and questionnaires. The end result of this research is the development of products in the form of interactive multimedia content. The development of interactive multimedia was tested through a questionnaire for validation by media experts and obtained a feasibility level of 85% which is included in the "Very Feasible" feasibility level, and material experts realized that they got a feasibility percentage of 92% including the "Very Feasible" category. A small group experiment involving five students of SMP Negeri 2 Darma produced a result of 93% including the "Very Feasible" category. The results of the large group test with a total of 20 students showed a feasibility of 93% including the "Very Feasible" category. The average percentage of results from media experts, material experts, small-scale and large-scale trials got 91% with the category of "Very Feasible"
Penerapan Metode Pembelajaran Positivisme Menggunakan Video Pembelajaran untuk Meningkatkan Hasil Belajar Siswa Kelas XI SMK Plus Pertiwi Cholis, Fazri Nur; Setiawan, Dena Latif
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1813

Abstract

The research aims to determine the application of the positivism (quantitative) learning method in the subject "Basics of Photography" in class XI DKV SMK Plus Pertiwi Sukamulya Kuningan with the help of learning video media using the Wondershare Filmora application. This study uses the Pre-Experiment with One Group Pre-Test and Post-Test Design research method. The data collection techniques used are observation, interviews, tests and documentation of activities. The research sample consisted of grade XI students of Visual Communication Design (DKV) by being given a pretest to measure their initial ability in learning the basics of Photography. The data from the pretest and posttest results were analyzed using descriptive and inferential statistics assisted by SPSS and Microsoft Excel applications. The results of the research before being given treatment (pretest) received the highest score of 80, the lowest score of 40 and the average was 59. Then the results after being given treatment (posttest) by obtaining the highest score of 93, the lowest score of 60 and the average score of 77, the average increase in the score from pretest to posttest was 18. So it can be concluded that the results of the posttest obtained a higher average score compared to the pretest score, and there was a significant difference in value between the pretest and the posttest
Penerapan Media Pembelajaran Interaktif Quizwhizzer dengan Metode Diferensiasi Pembelajaran untuk Meningkatkan Hasil Belajar Siswa di SMK Muhammadiyah 2 Kuningan Riana, Fadil Eka; Setiawan, Dena Latif
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1815

Abstract

This research aims to improve student learning outcomes in Computer Fundamentals subjects by using the learning differentiation method using quizwhizzer interactive media. This study uses the pre-experiment method with the research design used is "One Gruop Pretest-Posttest Design". The sample was 16 people consisting of 14 men and 3 women in class X Computer Engineering, Network Engineering, Data Collection Questions/Tests (Pretest-Posttest) and Quesioner (Pretest-Posttest). Data analysis was carried out on the results of the pretest and posttest which were tested using the t-test. The results of the study showed that there was a difference in the learning outcomes of students who were taught using conventional learning methods and the learning outcomes of students who were taught using quizwhizzer learning media using the differentiation method in the Computer Basics material of class X TKJ at SMK Muhammadiyah 2 Kuningan, this can be seen from the results of hypothesis testing using the t-test obtained from the results of the calculation of the hypothesis test (t-test) the posttest score was known to be the average score 60.75 while the pretest with an average of 48.37 so that it is known that the increase in the posttest learning outcome score is greater than 12.38 compared to the pretest learning outcome score. So that it can be stated that there is a significant difference in the increase in learning outcomes in the pretest and posttest
Pengaruh Model Pembelajaran Interaktif Menggunakan Lumi Education untuk Meningkatkan Hasil Belajar Siswa Mata Pelajaran Informatika Permana, Muhammad Sakha; Setiawan, Dena Latif
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1860

Abstract

The use of technology in the world of education, especially learning applications, is increasingly important in supporting an effective and efficient learning process. Media Lumi Education was chosen because of its interactive features that are expected to improve learning outcomes. This study aims to analyze the influence of the introduction of Lumi Education learning media on the learning outcomes of grade VII students in informatics subjects at SMP Negeri 1 Pancalang. The research method used is pre-experiment with pre-test and post-test design for one class. Data collection was carried out through pre-test and post-test scores in the form of 10 questions. Data analysis was carried out using a t-test. The findings of the study show that student learning outcomes increased after the implementation of Lumi Education learning media at SMP Negeri 1 Pancalang. There was a significant difference in student learning outcomes before and after using Lumi Education learning media Based on the results of descriptive analysis, the average student pretest scores were 55.20 and 75.20 points. And the results of the paired sample t-test showed that the significant value was 0.000 which was smaller than 0.05. Thus, it can be concluded that Ho was rejected and H1 was accepted. And it shows that there is an influence on student learning outcomes using Lumi Education media
Penerapan Model Pembelajaran Visual Dengan Berbantuan Media Flipbook Pada Motivasi Belajar Siswa Mata pelajaran Informatika Kelas VII SMPN 2 Ciwaru lestari, sri; Setiawan, Dena Latif
Petik: Jurnal Pendidikan Teknologi Informasi Dan Komunikasi Vol. 11 No. 2 (2025): Volume 11 No 2 September 2025
Publisher : Pendidikan Teknologi Informasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/petik.v11i2.3159

Abstract

Abstrak Pada penelitian ini metode yang digunakan adalah Quasi Experimental dengan desain Non-equivalent control group design. Teknik pengambilan sampel menggunakan purposive sampling terpilih kelas VII B sebagai kelas eksperimen dan VII C sebagai kelas kontrol. Pengumpulan data menggunakan tes dan kuesioner. Berdasarkan hasil penelitian dapat disimpulkan bahwa penerapan Model pembelajaran visual dengan menggunakan media Flipbook terhadap motivasi belajar siswa. Hal tersebut diketahui berdasarkan hasil kuesioner perbandingan rata-rata sebesar 9,83% dengan nilai pretest 17,72% menjadi 20,08%. Selain meningkatnya motivasi belajar siswa, hasil nilai belajar siswa juga meningkat dilihat dari rata-rata kelas eksperimen sebesar 87,40 dan kelas kontrol 78,84, sehingga diketahui rentang kenaikan skor akhir kelas eksperimen lebih besar 8,56 dibandingkan dengan kelas kontrol. Hasil analisis data uji paired sample t-test motivasi belajar siswa menggunakan software SPSS 26 didapatkan nilai thitung > ttabel yaitu u 3.892 > 1.71088 dan 22.126 > 2,068 dengan sig (2 tailed) = 0,000 < 0,05. Ho ditolak dan Haditerima yang berarti bahwa penerapan Model pembelajaran visual dengan menggunakan media Flipbook berpengaruh terhadap motivasi belajar siswa kelas VII pada mata pelajaran Informatika di SMP Negeri 2 Ciwaru. Kata kunci : Model Pembelajaran Visual; Flipbook; Motivasi Belajar.   Abstract The method used in this research is Quasi-Experimental with a Non-equivalent control group design. The sampling technique used purposive sampling, selecting class VII B as the experimental class and VII C as the control class. Data collection used tests and questionnaires. Based on the research results, it can be concluded that the application of the visual learning model using Flipbook media affects student learning motivation. This is known from the questionnaire results, where the average ratio increased by 9.83% from a pretest value of 17.72% to 20.08%. Besides increasing student learning motivation, student learning outcomes also increased, as seen from the average score of the experimental class being 87.40 and the control class 78.84, indicating that the increase in the final score for the experimental class was 8.56 higher than the control class. The results of the paired sample t-test data analysis for student learning motivation using SPSS 26 software showed a t-count value > t-table, which is 3.892 > 1.71088 and 22.126 > 2.068 with a sig (2 tailed) = 0.000 < 0.05. Ho is rejected and Ha is accepted, meaning that the application of the visual learning model using Flipbook media has an effect on the learning motivation of seventh-grade students in Informatics at SMP Negeri 2 Ciwaru. Keyword: Visual Learning Model; Flipbook; Learning Motivation