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PELATIHAN MEDIA PEMBELAJARAN BERBASIS MOBILE LEARNING MENGGUNAKAN APLIKASI GOOLE SITES DI SMK NEGERI 4 BUNGO Muhammad Hakiki; Arisman Sabir; Yogi Irdes Putra; Ahmad Ridoh; Fauziah Fauziah
Jurnal Pengabdian Pendidikan Masyarakat (JPPM) Vol 3 No 2 (2022): Jurnal Pengabdian Pendidikan Masyarakat (JPPM) Volume 3, No 2 Oktober 2022
Publisher : LP3M STKIP MUHAMMADIYAH MUARA BUNGO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (585.732 KB) | DOI: 10.52060/jppm.v3i2.791

Abstract

Para guru di SMK Negeri 4 Bungo belum mengoptimalkan dan memanfaatkan media pembelajaran berbasis mobile learning menggunakan google sites dalam proses pembejarannya, pembelajaran yang terjadi saat ini masih terbatas dan bersifat umum dengan bergantung pada aplikasi online yang gratis dan media sosial serta belum bisa memungkinkan untuk dilaksanakan pembelajaran online yang baik dan berkualitas. Pengabdian ini dilaksanakan di SMK Negeri 4 Bungo dengan metode praktek dan demonstrasi yang dilengkapi dengan pengerjaan tugas oleh peserta. Hasil yang diperoleh dari pelatihan ini adalah meningkatnya kompetensi guru SMK Negeri 4 Bungo dalam merancang media pembelajaran daring yang dibuktikan dengan hasil rancangan media pembelajaran berbasis mobile learning menggunakan aplikasi google sites masing-masing peserta PKM sesuai dengan mata pelajarnnya masing-masing dan juga meningkatnya keyakinan dan kepercayaan diri guru-guru SMK Negeri 4 Bungo dalam mengintegrasikan teknologi ke dalam layanan digital pembelajaran. Kegiatan ini akan terus dilanjutkan sesuai dengan masukan dari peserta terkait tema selanjutnya adalah menggunakan jenis media interaktif lainnya. Kemudian, untuk kegiatan selanjutnya diharapkan jumlah peserta dapat ditingkatkan dan sebaiknya pelatihan juga diberikan kepada siswa SMK 4 Bungo.
PENINGKATAN HASIL BELAJAR TEMATIK DENGAN MODEL PEMBELAJARAN EXAMPLE NON EXAMPLE DI KELAS IV SD N 223/II RANTAU EMBACANG MUARA BUNGO Fauziah F; Suci Rahayu
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol 4 No 1 (2023): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Program Studi Teknologi Informasi, Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (343.624 KB) | DOI: 10.52060/pti.v4i1.945

Abstract

The results showed that there was an increase in thematic learning outcomes that were pursued through the example non example learning model. This research was conducted in two cycles. This is indicated by the increase in learning outcomes based on the teacher's observation sheet, namely in the first cycle the student observation results at the first meeting were 70.31%, the second meeting was 71.87%, the third meeting was 75% and already in the second meeting. categorized as good and in the second cycle the increase in the first meeting was 78.12%, the second meeting was 79.68%, the third meeting was 84.37% and was categorized as very good. Student observation sheets, namely in the first cycle the results of student observations at the first meeting were 60%, the second meeting was 71.66%, the third meeting was 75% and was categorized as good and in the second cycle the increase in the first meeting was 75%, the second meeting was 78.33%, the third meeting is 83.33% and has been categorized as very good. Completeness in the final test is the number of students who completed before the action as many as 15 students (60% of all students). After being given action. in the first cycle, the number of students who completed learning increased to 16 students (64% of all students), and in the second cycle the number of students who completed the study increased to 20 students (80% of all students). Based on the results of the research above, students must focus on the learning process using example non example, this is an alternative model that can be used by teachers in the learning process to be able to improve learning outcomes and student activity in the classroom.
PENINGKATAN HASIL BELAJAR TEMATIK DENGAN MODEL PEMBELAJARAN EXAMPLE NON EXAMPLE DI KELAS IV SD N 223/II RANTAU EMBACANG MUARA BUNGO Fauziah F; Suci Rahayu
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 4 No. 1 (2023): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pti.v4i1.945

Abstract

The results showed that there was an increase in thematic learning outcomes that were pursued through the example non example learning model. This research was conducted in two cycles. This is indicated by the increase in learning outcomes based on the teacher's observation sheet, namely in the first cycle the student observation results at the first meeting were 70.31%, the second meeting was 71.87%, the third meeting was 75% and already in the second meeting. categorized as good and in the second cycle the increase in the first meeting was 78.12%, the second meeting was 79.68%, the third meeting was 84.37% and was categorized as very good. Student observation sheets, namely in the first cycle the results of student observations at the first meeting were 60%, the second meeting was 71.66%, the third meeting was 75% and was categorized as good and in the second cycle the increase in the first meeting was 75%, the second meeting was 78.33%, the third meeting is 83.33% and has been categorized as very good. Completeness in the final test is the number of students who completed before the action as many as 15 students (60% of all students). After being given action. in the first cycle, the number of students who completed learning increased to 16 students (64% of all students), and in the second cycle the number of students who completed the study increased to 20 students (80% of all students). Based on the results of the research above, students must focus on the learning process using example non example, this is an alternative model that can be used by teachers in the learning process to be able to improve learning outcomes and student activity in the classroom.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ADOBE ANIMATE MATA PELAJARAN ANIMASI 2 DIMENSI: STUDI KASUS SMK NEGERI 1 BUNGO Dian Aji Saputra; Yogi Irdes Putra; Fauziah F
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 4 No. 2 (2023): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pti.v4i2.1428

Abstract

Based on the observation, the teacher has not used interesting learning media, the learning media used is only in the form of whiteboard media and powerpoint media, where the media used has not been able to help deliver the material accurately and clearly so that students do not understand the material being taught. Limited material sources are only in the form of textbooks that are no longer suitable for use and are only owned by the teacher, so students have difficulty reviewing the material independently. Based on these problems, this research aims to develop interactive learning media based on Adobe Animate that is valid, practical, and effective in 2-dimensional animation subjects. This type of development research is Research and Development (R&D) with the 4D (four-D) development model which consists of four stages, namely, (1) Define, (2) Design, (3) Develop, and (4) Disseminate. The results of this development research are obtained based on the results of the development test. (1) Validity test, the results obtained were 0.79 (media aspects) and 0.82 (material aspects) with valid categories. (2) Practicality test, with a teacher response of 82.35% and a student response of 81.32% with a practical category. (3) Effectiveness test, obtained from student learning outcomes that reached 86.7% KKM classically and the results of paired t test data analysis showed an increase between Pretest and Posttest of -9.9604. Based on the test results obtained, it is concluded that the interactive media is effective.
Perancangan Sistem Informasi Bimbingan Konseling Berbasis Web pada SMA Anisah Fadhilah Putri; Ahmad Ridoh; Fauziah Fauziah
Proceedings Series on Social Sciences & Humanities Vol. 18 (2024): Proceedings of International Student Conference on Education (ISCE) 2024
Publisher : UM Purwokerto Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/pssh.v18i.1226

Abstract

Berdasarkan observasi di SMA Negeri 4 Bungo, ditemukan bahwa belum tersedia sistem informasi untuk membantu guru BK/konselor mengelola data. Pendataan siswa dan pelanggaran masih dilakukan secara manual dengan mencatat di buku dan tejadinya pemborosan kertas. Selain dari itu membutuhkan waktu lama untuk rekap dan pembaruan data. Serta banyaknya data siswa yang menjadi kendala dalam pencatatan data, dan pencarian. Hal ini mengakibatkan guru BK tidak dapat mengetahui riwayat pelanggaran siswa dikarenakan dalam pencatatan dilakukan dalam lembar yang berbeda-beda dan kurang terdokumentasi secara baik. Berdasarkan masalah tersebut, penelitian ini bertujuan untuk merancang sistem informasi bimbingan konseling berbasis web pada SMA. Penelitian ini menggunakan metode Research and Development (R&D) dengan pendekatan model waterfall. Tahapannya meliputi analisis, desain, implementasi, pengujian, dan pemeliharaan sistem. Sistem ini dibuat menggunakan bahasa pemrograman PHP dan database MySQL. Metode pengujian menggunakan black box testing functionality dan usability. Hasil penelitian menunjukkan: (1) Pengujian functionality mendapatkan nilai dengan persentase 100%. Menunjukan kualitas perangkat lunak dari sisi functionality dapat dikatakan baik dengan X lebih dari 0,5 dan mendekati 1 (Layak) digunakan untuk mendukung pengelolaan bimbingan konseling karena sistem telah lolos dalam uji functionality. (2) Pengujian usability diperoleh hasil dengan persentase 96% (Sangat Layak).
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS MACROMEDIA FLASH 8 PADA MATA PELAJARAN SIMULASI KOMUNIKASI DIGITAL Fitri Yanti; Fauziah Fauziah; Ahmad Ridoh; Desi Tris Susanti
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 5 No. 1 (2024): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v5i1.1874

Abstract

Based on field observations, classroom learning was conducted using a blackboard and simple PowerPoint. From there, researchers came up with the idea to develop learning media using Macromedia Flash 8 to overcome students' boredom and boredom in learning. The type of research conducted is Research and Development (R&D) with the ADDIE development model, consisting of stages: (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. However, this research only reached the implementation stage, so the evaluation was conducted as part of the implementation activities. This development research has passed several tests, namely: (1) Validity test, with results of 0.86 (software engineering aspects), 0.79 (visual communication aspects), and 0.88 (learning aspects) with valid categories. (2) Practicality test, based on teacher and student responses with a percentage value of 92.59% and 96.02% respectively, with a practical category. (3) Effectiveness test, classical test results reached 85% above the KKM, and paired t test data analysis showed an increase between pretest and post-test of 2.299. Based on the test results, it can be concluded that Macromedia Flash 8 learning media is valid, practical, and effective, and can be used to improve student learning outcomes.