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PENGARUH MODEL PEMBELAJARAN CONTEXTUAL TEACHING AND LEARNING (CTL) TERHADAP HASIL BELAJAR TEKNOLOGI INFORMASI DAN KOMUNIKASI (Studi Kasus Kelas XII SMA Negeri 3 Padang) Muhammad Hakiki; Menrisal Menrisal; Popo Radyuli
Ristekdik : Jurnal Bimbingan dan Konseling Vol 1, No 2 (2016): Ristekdik : Jurnal Bimbingan dan Konseling, Juli-Desember 2016
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (500.652 KB)

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh Model Pembelajaran Contextual Teaching and Learning (CTL) Terhadap Hasil Belajar Teknologi Informasi dan Komunikasi Siswa Kelas XII SMA Negeri 3 Padang Semester Ganjil Tahun Ajaran 2014/2015. Penelitian ini merupakan penelitian kuantitatif dengan jenis penelitian eksperimen. Pengambilan data sampel dilakukan dengan menggunakan teknik random sampling. Sampel penelitian berjumlah 64 orang dengan populasi sebanyak 290 orang. Instrumen yang digunakan dalam pegambilan data berupa tes hasil belajar, dengan tipe pilihan ganda (multiple choice item test), Yang terpilih menjadi sampel dalam penelitian ini yaitu siswa kelas XII IPA 2 sebagai kelas eksperimen dan XII IPA 3 sebagai kelas kontrol. Analisa data dilakukan dengan menggunakan Ms. Excell 2007. Teknik analisis data yang digunakan dalam penilitian ini adalah ujit, dan berdasarkan perhitungan uji-t menunjukkan thitung 5,393 dan ttabel 1,999 pada taraf signifikansi 5% yang berarti thitung > ttabel (5,393 > 1,999), maka H0 ditolak dan H1 diterima. Sehingga dapat diambil kesimpulan bahwa terdapat pengaruh yang positif dan signifikan pada penerapan model pembelajaran model pembelajaranContextual Teaching and Learning (CTL) terhadap hasil belajar teknologi informasi dan komunikasi siswa kelas XII SMA Negeri 3 Padang Semester Ganjil Tahun Ajaran 2014/2015. Hal ini dapat dilihat dari nilai rata – rata siswa kelas eksperimen (86,250) jauh lebih tinggi dibandingkan dengan nilai rata – rata siswa kelas kontrol (75,625)
PELATIHAN PEMASARAN PRODUK LOKAL SECARA ONLINE KEPADA MASYARAKAT DESA ABURAN BATANG TEBO KECAMATAN TEBO TENGAH renda Lestari; Yogi Irdes Putra; Muhammad Hakiki
Jurnal Pengabdian Pendidikan Masyarakat (JPPM) Vol 1 (2020): Jurnal Pengabdian Pendidikan Masyarakat (JPPM) Vol.1, Maret 2020
Publisher : LP3M STKIP MUHAMMADIYAH MUARA BUNGO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (685.717 KB) | DOI: 10.52060/jppm.v1i1.228

Abstract

Permasalahan yang dihadapi oleh masyarakat saat ini adalah belum bisa memanfaatkan internet sebagai sarana promosi produk lokal khususnya media sosial. Masyarakat Indonesia khususnya desa aburan batang tebo masih menggunakan metode lama atau offline serta kurang nya keingintahuan mereka untuk mencari informasi dan cenderung pasrah dengan keadaan. Selain itu, kemasan produk makanan atau kerajinan tangan didesa tersebut kurang menarik dan kurang memiliki nilai jual.Berangkat dari permasalahan inilah kami pelaksanakan pengabdian masyarakat yang berjudul pelatihan pemasaran produk lokal secara online kepada masyarakat desa aburan batang tebo kecamatan tebo tengah.Tujuan dari kegiatan pelatihan dan pendampingan pemasaran secara online ini adalah bentuk pengabdian masyarakat dalam bermitra dengan desa aburan guna meningkatkan penjualan produk mereka melalui pemasaran online.Pelaksanaan pengabdian masyarakat ini dalam bentuk pelatihan pemasaran produk dengan memanfaatkan media sosial dan marketplace.Kegiatan ini dilaksanakan di desa aburan batang tebo,kecamatan Tebo tengah Kabupaten Tebo.sasaran nya adalah masyarakat desa aburan yang berasal dari seluruh lapisan masyarakat tanpa membedakan gender atau usia.Materi yang kami sampaikan meliputi pemasaran produk lokal secara online melalui media social dan juga memanfaatkan marketplace sebagai salah satu media promosi serta pendampingan design produk.kegiatan ini dilaksanakan selama 2 hari dengan jumlah peserta sebanyak 45 orang. Metode yang digunakan alah ceramah dan pembagian materi dalam bentuk hardcopy. Gadget dan wifi adalah media yang digunakan dalam menunjang pelaksanaan kegiatan ini.Hasil dari kegiatan ini adalah meningkatnya keterampilan dan pengetahuan peserta serta mereka dapat membuat dan memanfaatkan seluruh akun social media untuk mempromosikan produk serta membuat akun di marketplace yang telah meereka tentukan dan juga para peserta bisa mendesign kemasan produk sesuia dengan keinginan mereka tentu saja dengan design yang menarik dan memiliki nilai jual.
PELATIHAN LESSON STUDY UNTUK MENINGKATKAN KOMPETENSI PROFESIONALISME GURU SEKOLAH MENENGAH PERTAMA Subhanadri Subhanadri; Muhammad Hakiki; Arisman Sabir; Sari Guswita
Jurnal Pengabdian Pendidikan Masyarakat (JPPM) Vol 2 (2021): Jurnal Pengabdian Pendidikan Masyarakat (JPPM) Volume 2, Maret 2021
Publisher : LP3M STKIP MUHAMMADIYAH MUARA BUNGO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (540.521 KB) | DOI: 10.52060/jppm.v2i1.489

Abstract

The purpose of this community service activity is to improve the professionalism of teachers or educators at SMP Negeri 7 Muara Bungo through lesson study training. The methods used are lectures and discussions. This training was attended by 29 teachers from various other fields of study at the school.Lesson study training consists of three stages, namely Plan, Do, and See. The informant plan the lessons to be implemented, such as preparing learning tools and media that will be used for lesson study activities. Then, the teacher carries out the plan stage, while other teachers act as observers. The implementation stage is called (the Do stage). The see stage, the teacher with the observer or observer, reflects on the implementation of the activities in the class. This activity adds to teachers' knowledge about lesson study and gets new experiences for teachers so that they can increase teacher professional competence.
PELATIHAN MEDIA PEMBELAJARAN BERBASIS MOBILE LEARNING MENGGUNAKAN APLIKASI GOOLE SITES DI SMK NEGERI 4 BUNGO Muhammad Hakiki; Arisman Sabir; Yogi Irdes Putra; Ahmad Ridoh; Fauziah Fauziah
Jurnal Pengabdian Pendidikan Masyarakat (JPPM) Vol 3 No 2 (2022): Jurnal Pengabdian Pendidikan Masyarakat (JPPM) Volume 3, No 2 Oktober 2022
Publisher : LP3M STKIP MUHAMMADIYAH MUARA BUNGO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (585.732 KB) | DOI: 10.52060/jppm.v3i2.791

Abstract

Para guru di SMK Negeri 4 Bungo belum mengoptimalkan dan memanfaatkan media pembelajaran berbasis mobile learning menggunakan google sites dalam proses pembejarannya, pembelajaran yang terjadi saat ini masih terbatas dan bersifat umum dengan bergantung pada aplikasi online yang gratis dan media sosial serta belum bisa memungkinkan untuk dilaksanakan pembelajaran online yang baik dan berkualitas. Pengabdian ini dilaksanakan di SMK Negeri 4 Bungo dengan metode praktek dan demonstrasi yang dilengkapi dengan pengerjaan tugas oleh peserta. Hasil yang diperoleh dari pelatihan ini adalah meningkatnya kompetensi guru SMK Negeri 4 Bungo dalam merancang media pembelajaran daring yang dibuktikan dengan hasil rancangan media pembelajaran berbasis mobile learning menggunakan aplikasi google sites masing-masing peserta PKM sesuai dengan mata pelajarnnya masing-masing dan juga meningkatnya keyakinan dan kepercayaan diri guru-guru SMK Negeri 4 Bungo dalam mengintegrasikan teknologi ke dalam layanan digital pembelajaran. Kegiatan ini akan terus dilanjutkan sesuai dengan masukan dari peserta terkait tema selanjutnya adalah menggunakan jenis media interaktif lainnya. Kemudian, untuk kegiatan selanjutnya diharapkan jumlah peserta dapat ditingkatkan dan sebaiknya pelatihan juga diberikan kepada siswa SMK 4 Bungo.
PENINGKATAN KEMAMPUAN BERPIKIR KRITIS MAHASISWA MENGGUNAKAN METODE DRILL/LATIHAN DENGAN BANTUAN MEDIA VISUAL PADA MATAKULIAH KONSEP TEKNOLGI INFORMASI Muhammad Hakiki; Rini Sefriani
Jurnal Tunas Pendidikan Vol 4 No 2 (2022): JURNAL TUNAS PENDIDIKAN
Publisher : LP3M STKIP Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (226.865 KB) | DOI: 10.52060/pgsd.v4i2.710

Abstract

This research is motivated by the low critical thinking ability of students in the learning process and the low desire of students to improve their thinking skills to explore information. The purpose of this study was to describe students' critical thinking skills using the Drill/exercise method with the help of visual media in the information technology education study program. This research is a type of classroom action research which is carried out in two cycles, one cycle with two meetings. Each cycle consists of planning, implementing, observing and reflecting. This research was conducted in the odd semester of the 2020/2021 academic year in the information technology concept course. The research data were collected through qualitative and quantitative data analysis techniques. The results of data analysis showed that the drill/practice method with the help of visual media in learning could improve students' critical thinking skills in the information technology concept course. the results of the teacher's observations in the first cycle of the first meeting with a percentage of 75% for the second meeting 83.33% and in the second cycle of the first meeting 83.33% for the second meeting 91.66% with a very good category. The results of student observations in the first cycle at the first meeting with a percentage of 40% for the second meeting 66.66% and the second cycle of the first meeting 73.33% for the second meeting 80%. While classical completeness in the first cycle obtained the average value of students' critical thinking skills of 46.66% increased to 53.33% in the second cycle. It is concluded that the use of the Drill/exercise method with the help of visual media can improve students' critical thinking skills in the information technology concept course.
PENGEMBANGAN APLIKASI SMARTPHONE UNTUK MOBILE LEARNING PADA MATAKULIAH DESAIN GRAFIS DI STKIP MUHAMMADIYAH MUARA BUNGO Fauziah F; Muhammad Hakiki; Ari Fajar Wismoyo; Maest Pyu Amar Dievan Qiusta
Jurnal Tunas Pendidikan Vol 5 No 1 (2022): JURNAL TUNAS PENDIDIKAN
Publisher : LP3M STKIP Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (399.228 KB) | DOI: 10.52060/pgsd.v5i1.869

Abstract

Technological developments in the digital transformation era occur dynamically very quickly, in a short time. This certainly affects the world of education where a concept and mechanism for the learning process is needed that integrates technology with education. The occurrence of the Covid-19 pandemic has resulted in the integration of technology with the world of education being urgently needed. One form of integrating education with technology is by developing applications for Mobile Learning (M-Learning). The research was conducted using the Research and Development method with a 4-D (four-D) Model approach, which consisted of 4 stages, namely: define, design, develop, and disseminate. This study aims to produce a smartphone application for mobile learning in graphic design courses at STKIP Muhammadiyah Muara Bungo that is valid, practical and effective. Data analysis was carried out using descriptive analysis techniques by describing the results of the validity, practicality, and effectiveness tests. Based on the results of the study, the findings obtained: (1) The smartphone application for mobile learning that was developed was declared valid in the media and material aspects, (2) Based on direct observation, the responses and responses of the application users were stated to be practical, (3) The smartphone application for mobile learning after being carried out testing is declared effective in improving learning outcomes. So, it can be concluded that the smartphone application for mobile learning in the graphic design course at STKIP Muhammadiyah Muara Bungo is valid, practical, and effective.
EVALUASI PELAKSANAAN PROGRAM PRAKTEK KERJA INDUSTRI SISWA KELAS XI DI SMK NEGERI 3 PAYAKUMBUH TAHUN AJARAN 2017/2018 fauziah zi; Muhammad Hakiki; Yogi Irdes Putra; Ahmad Ridoh
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol 1 No 1 (2020): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Program Studi Teknologi Informasi, Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (713.946 KB) | DOI: 10.52060/pti.v1i1.300

Abstract

This study aims to evaluate the implementation of work practices Industry SMK N 3 Payakumbuh. The evaluation of the work practices of the industry (Prakerin) viewed from component design, Installation, and Cost, Product Procces faced in implementing Prakerin. Research results show that implementation of work practices in the industry of SMK N 3 Payakumbuh Computer Network Engineering program as a whole include: (1) evaluation of Goal Indicators of program design: prakerin acquire standard score 81.5% good. Then for the Preparatory Program indicators Prakerin earn standard scores 80.25%. (2) evaluation of Installation: indicator of the readiness of Teachers Supervising earn standard scores 85.33% good. then the instructor Readiness for DU/received 73% of the score is pretty standard. Next on the supporting facilities and infrastructure indicators obtained standard score 82% good. Next on the indicators of Source Funds obtain standard scores 83.33% good. Next on the relevance of the indicator Program with the needs of the Students acquire standard score 80,53% good. (3) the evaluation Process: preparation of Indicators gained 85.6% score is stdandar good. indicators for Program execution then Prakerin gained 75.83% score is fairly standard. (4) the evaluation of the Product: Indicators of Learning Assessment Participants Prakerin gained 69.75% score is fairly standard
PENGARUH METODE CREATIVE PROBLEM SOLVING (CPS) MODEL TREEFINGER TERHADAP HASIL BELAJAR PERAKITAN KOMPUTER PADA SISWA KELAS X TEKNIK KOMPUTER JARINGAN SMK N 1 RAO SELATAN Muhammad Hakiki; Radinal Fadli
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol 1 No 1 (2020): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Program Studi Teknologi Informasi, Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (779.263 KB) | DOI: 10.52060/pti.v1i1.303

Abstract

This research was quantitative research that used a true experiment research approach and a posttest-only control as the research design. This research conducted in SMK 1 Rao Selatan. The population in this research was the grade X students of computer engineering and network major in SMK 1 Rao Selatan. The technique sampling in this research was a total sampling or also called as a population research. In determining the experiment class and control class, the researcher used rolls of paper. Grade X of TKJ 2 elected as experiment class and grade X TKJ 1 elected as control class. The result of this research were average the students learning outcomes in experiment class was about 80,90 while in control class was about 74,84. From analysis test showed normal and homogeny data. The test result on the level significance a0,05 (the level of confidence 95%) obtained score thitung=3,498 and ttabel=2,000 so obtained Thitung>Ttabel (3,498>2,000). Therefore, Ho rejected and Ha accepted in this research. So, the conclusion was there a significant influence in Creative Problem solving (CPS) learning method with Treefingermodel toward learning outcomes of assembly computer of grade X students in program computer network engineering SMK 1 Rao Selatan.
UPAYA MENINGKATKAN PROSES DAN HASIL BELAJAR MATEMATIKA MENGGUNAKAN MODEL PEMBELAJARAN INDEX CARD MATCH DI KELAS V SD NEGERI 60/II MUARA BUNGO KECAMATAN RIMBO TENGAH KABUPATEN BUNGO Muhammad Hakiki; Debby Permata Cinta
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol 2 No 1 (2021): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Program Studi Teknologi Informasi, Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (763.354 KB) | DOI: 10.52060/pti.v1i2.632

Abstract

The problem in this study is the low value of the process and results of learning mathematics in class V SD Negeri 60 / II Muara Bungo, this is evidenced by the results of observations with the class V homeroom teacher. The aim of this research is to describe the application of the index card match model in the learning process. learners and students' thinking skills. This type of research is classroom action research (PTK). This study consisted of 2 cycles, each cycle carried out through 4 stages, namely planning, action, observation and reflection and consisted of 2 meetings. The results of the application of the index card match model were carried out by the following steps: (1) Delivering objectives and motivating students, (2) Presenting information, (3) Organizing students into study groups, (4) Guiding students in study groups, ( 5) evaluation, so as to improve the process and results of learning mathematics in class V SD Negeri 60 / II Muara Bungo with the percentage of teacher teaching activities, namely 60% in cycle I meeting I, 75% in cycle I meeting II, 80% in cycle II meeting I, 87% cycle II at the second meeting. As well as an increase in the learning process of students as indicated by learning activities by 58% in the first cycle of meeting I, 70% in the first cycle of the second meeting, 75% in the second cycle of the first meeting, 80% in the second cycle of the second meeting, and the percentage of students' learning completeness. from pre-action 43% as many as 13 people who reached KKM, increased to 53% as many as 16 people who reached KM, increased to 80% as many as 24 people who reached KKM.
VALIDITAS MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ANDROID PADA MATA PELAJARAN KOMPUTER DAN JARINGAN DASAR DI SEKOLAH MENENGAH KEJURUAN Radinal Fadli; Muhammad Hakiki; Suci Rahayu; Serly Astriyani
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 1 No. 1 (2020): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pti.v1i1.302

Abstract

Based on observations implementation of learning computer and basic network indicated only limited by using print module media, with lecture methods and guided practice and have not used learning media with android technology. This research purpose to obtain validity of learning media android-based on computer and basic network subjects. Interactive learning media based on android is designed to improve students' understanding so as to improve learning outcomes. This research is a Research and Development (R and D) with 4-D method development procedures (Define, Design, Develop, Desseminate). Data analysis techniques used descriptive analysis techniques to describe the validity of interactive learning media android-based. The results obtained from this development research the validity of Android-based interactive learning media is declared valid on the media aspects and material aspects. Based on the result of this reserch concluded that the interactive learning media android- based was declared valid to be used as teaching materials in computer and basic network.