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Kreativitas Teater Rumah Mata di Bentara Kota Medan; Studi Kreativitas dalam Perspektif Czikszenmihalyi Ilham Rifandi; Lusi Handayani
Creativity And Research Theatre Journal Vol 4, No 2 (2022): Creativity And Research Theatre Journal (CARTJ)
Publisher : Institut Seni Indonesia Padang Panjang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/cartj.v4i2.3234

Abstract

Tulisan ini merupakan sebuah studi kreativitas Teater Rumah Mata (TRM), sebuah kelompok teater di Kota Medan yang masih berupaya eksis di tengah stagnasi kelompok-kelompok teater di Kota Medan. Penelitian ini menggunakan metode penelitian kualitatif untuk merekam perjalanan kreatif TRM dalam perspektif teori kreativitas Mihaly Csikszenmihalyi. Penelitian ini menggunakan pendekatan kualitatif untuk menjelaskan kondisi yang terdapat di lapangan. Hasil dari penelitian ini adalah perjalanan kreatif TRM yang sering terbentur karena kurangnya dukungan sarana dan prasarana, sikap dari penghuni domainnya yang kerap mengalami fluktuasi sehingga memengaruhi proses kreatif dan individu-individu yang bergabung dalam kelompok TRM. Dalam menghadapi permasalahan tersebut TRM melakukan penampilan di tengah keramaian, di taman-taman kota, dan menggagas strategi saweran, raon teater dan donasi rumah mata agar TRM tetap hidup.
PEMERANAN TOKOH SISKA DALAM NASKAH PELANGI KARYA NANO RIANTIARNO Mirani Vivi Oktavia; Mahdi Bahar; Lusi Handayani
Prabung Seni: Jurnal Pengkajian dan Penciptaan Seni Vol. 2 No. 02 (2023): Prabung Seni | Pengkajian dan Penciptaan Seni Pertunjukan (Desember 2023)
Publisher : Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/jpps.v2i02.27866

Abstract

Penciptaan pemeranan tokoh Siska merupakan kerja keaktoran yang didasari oleh naskah Pelangi karya Nano Riantiarno. Tujuan dari penciptaan pemeranan ini adalah mewujudkan tokoh Siska dengan akting yang dapat dipertanggungjawabkan. Kerja pemeranan ini menggunakan metode akting Stanislavski yang terdapat di dalam buku Persiapan Seorang Aktor (1980) dan Membangun Tokoh (2008). Metode akting yang dipilih antara lain: motivasi, imajinasi, pemusatan pikiran, ingatan emosi, kekuatan motif, mendandani tokoh dan menubuhkan tokoh. Pendekatan akting yang dipilih dalam mewujudkan tokoh Siska adalah pendekatan akting representasi.
Assistance in Understanding Digitalization Ethics for Students through Instilling Cultural Values Zubaidah Zubaidah; Lusi Handayani; Winda Serly Utami; Nur Hasanah Harahap; Muhammad Alridho Lubis
Jurnal Masyarakat Religius dan Berwawasan Vol 3, No 1 (2024): Masyarakat Religius dan Berwawasan
Publisher : Universitas Islam Negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/marawa.v3i1.12375

Abstract

Digitalization has a very broad influence on human life, one of which is the internet as a form of mass communication and the widespread use of the internet has an impact on human life, especially juveniles. Therefore, appropriate ethics are needed in its use. The aim of this trial is to provide assistance in increasing understanding of ethics in digitalization for students in the Guidance and Counseling Study Program. This service is carried out through 4 stages, namely; the foundation laying or building foundation phase, the research planning phase, the data collection and analysis phase, and the follow-up phase on research results. The result of this service is that students can increase their understanding of digitalization ethics. Based on these results, it can be concluded that one way to increase students' understanding of ethics in digitalization is by providing appropriate assistance, namely by integrating cultural values into its implementation. So it can be recommended for future researchers to continue the results of this service in the form of providing actions or interventions that can be practiced directly by students.
Introduction To Fun Role Play Method For Early Children's Development winda sherly utami; zubaidah zubaidah zubaidah; Lusi Handayani; Nur Hasanah Harahap
Jurnal Masyarakat Religius dan Berwawasan Vol 2, No 2 (2023): Masyarakat Religius dan Berwawasan
Publisher : Universitas Islam Negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/mrw.v2i2.10966

Abstract

: The role play method is also known as role playing. Role playing is a learning method that is fun for children, and is a method that is able to optimize the growth and development of children or students according to the standard level of development achievement. The aim of this competition is to provide knowledge to PGPAUD Study Program students regarding fun role play methods for early childhood. This trial is carried out through several stages, namely the foundation laying or building foundation phase, the research design stage, data gathering and analysis stage, and the acting on findings stage on research results. The result of this service is that students can implement roles that are a fun learning method for young children. The conclusion that can be drawn is that innovation is needed in learning, one of which is implementing fun role playing for children, which can then be used as a reference for future researchers regarding other aspects that can be developed in learning for early childhood.