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PENGEMBANGAN MODUL DIGITAL INTERAKTIF BERBASIS FLIPBOOK MATA KULIAH MANAJEMEN PAUD Tini Adiatma; Paskha Marini Thana
JURNAL PENDIDIKAN Vol 23 No 2 (2022): Jurnal Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM) Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52850/jpn.v23i2.7731

Abstract

Early childhood education management should be considered to make sure the educational process going well. Early childhood education management in Indonesia there is still some problem occur. This problem also can be solved by prepare human resource that capable to handle the management process in early childhood education institutions. In higher education, this topic became a course that should be mastering by student of early childhood teacher education. Modul can be a media that support the educational process. This research aims to develop flipbook-based digital interactive module in management of early education course. This research conduct by research and development method. The result of this research is a flipbook-based digital interactive module on early childhood education management. This module developed using heyzine.com, canva.com, wordwall.net, and google docs to make this module more interactive and accessible to everyone. This module gets a good response from media expert, material expert, and user which is higher education students.
Dampak Pembelajaran KWL (Know, Want To Know, Learned) Berbantuan Buku Cerita Untuk Meningkatkan Minat Membaca Ditinjau Dari Motivasi Belajar Ratu Bulkis Ramli; Sri Hanipah; Paskha Marini Thana; Wahyuniar Wahyuniar
Bhinneka: Jurnal Bintang Pendidikan dan Bahasa Vol. 1 No. 2 (2023): Bhinneka
Publisher : Universitas Palan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59024/bhinneka.v1i3.280

Abstract

The ability to read and foster an interest in reading in children is an effort to improve educational standards while at the same time forming a child's personality with character. The purpose of this study was to determine the significant impact of the storybook-assisted KWL (Know Want to Know Learned) strategy in terms of the learning motivation of class XI students of SMAN 2 Merauke. This type of research uses the Non-Equivalent posttest only control group design. A total of 50 students were sampled in this study, 25 students in the experimental class and 25 students in the control class. Research data collection was carried out by non-test method using observation sheets. Manova as a data analysis method used in this study. The results showed that the KWL (Know Want to Know Learned) strategy, with the help of story books, had an impact on reading interest and learning motivation. The results of the study showed a significant difference. The results of the analysis also show that, when compared with reading interest, learning motivation is the variable that is more influenced. Therefore, the KWL (Know Want to Know Learned) strategy with the help of story books can be suggested as an innovative way of learning to increase reading interest and motivation to learn