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PERANCANGAN ALAT DAN SISTEM PEMANTAUAN PENDAKI GUNUNG BERBASIS INTERNET OF THINGS (IOT) Indra Gunawan; Muhamad Sadali; Suhartini Suhartini; Imam Fathurrahman
Jurnal Tekinkom (Teknik Informasi dan Komputer) Vol 5 No 2 (2022)
Publisher : Politeknik Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37600/tekinkom.v5i2.589

Abstract

Climbing generally refers to a long journey and usually takes a small path leading to a higher place such as the top of a mountain. When climbing, sometimes novice climbers do not know the basics of climbing, resulting in unwanted events such as the wrong way, so there needs to be a system for monitoring the position of climbers from the guard post. This system, helps managers to monitor the whereabouts of climbers from the start to the location that climbers want to visit where the position data is processed by the Lora Module and displayed on the OLED and the application website as a monitoring system. This tool is in the form of a Radio Frequency Identification (RFID) bracelet and (RFID) Reader to detect climbers, every climber who registers to climb will be given a Radio Frequency Identification (RFID) bracelet. on the tools that have been provided, so that the manager knows the climbers are already at the post through the monitoring website. The results of this study are in the form of a tool product in the form of a bracelet which is scanned in an RFID Reader then the data will be sent via a wireless network to a web server/web application on the coast guard post, the test results obtained that the tool can be read properly and the process of sending data to the web application takes about 2 seconds.
ALAT PENYARING KARBON MONOKSIDA PADA KNALPOT KENDARAAN BERMOTOR DENGAN MENGGUNAKAN ADSORBEN ALAMI EKSTRAK DAUN TREMBESI Sentiyaki; Andi Rina Ayu Astuti; Imam Fathurrahman; Setyawati Yani; Mandasini; N Nurjannah; Zakir Sabara
Journal of Chemical Process Engineering Vol. 3 No. 1 (2018): Journal of Chemical Process Engineering
Publisher : Fakultas Teknologi Industri - Universitas Muslim Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33536/jcpe.v3i1.909

Abstract

Pencemaran udara yang berasal dari emisi gas hasil pembakaran (ghp), termasuk karbon monoksida semakin meningkat sejalan dengan meningkatnya jumlah kendaraan bermotor. Daun trembesi memiliki potensi untuk menyerap polutan CO. Penelitian ini bertujuan untuk menghasilkan desain alat penyerap CO dari ektrak daun trembesi dan mengetauhi daya kerja alat tersebut terhadap emisi CO. Penelitian dilakukan dengan membuat alat yang berisi adsorben daun trembesi dalam beberapa lapisan dengan ketebalan yang berbeda, yaitu lapis 1, lapis 2 dan lapis 3. Selanjutnya dilakukan pengujian alat pada tipe karburator dan tipe injeksi dengan menggunakan alat Analisa Gas Buang (AGS-688). Hasil penelitian ini menunjukkan desain terbaik pada lapis 3 dengan daya serap emisi CO sebesar 17,69% untuk tipe karburator dan 28,13% untuk tipe injeksi.
Game Pesawat Untuk Melatih Ketangkasan Anak Menggunakan Unity Muhammad Muhsan Akbar; Imam Fathurrahman; Mahpuz, Mahpuz
Jurnal PRINTER: Jurnal Pengembangan Rekayasa Informatika dan Komputer Vol. 2 No. 2 (2024): Jurnal PRINTER: Jurnal Pengembangan Rekayasa Informatika dan Komputer
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jprinter.v2i2.27699

Abstract

Game pesawat untuk melatih ketangkasan anak adalah sebuah permainan interaktif yang dibangun menggunakan platform Unity dengan tujuan untuk mengembangkan keterampilan motorik halus, koordinasi mata-tangan, dan responsifitas anak-anak. Dalam Game ini, pemain mengendalikan sebuah pesawat kecil yang harus melewati berbagai rintangan, menghindari musuh, menembak musuh, dan menyelesaikan berbagai tantangan yang menantang. Konsep dasar dari Game ini memungkinkan anak-anak untuk belajar dan meningkatkan keterampilan motorik halus mereka melalui pengalaman bermain yang menyenangkan dan interaktif. Dengan menggunakan kontrol sederhana, seperti tombol arah atau layar sentuh, pemain dapat mengendalikan pesawat dan menavigasinya melalui lingkungan permainan yang beragam. Game ini dirancang dengan berbagai tingkat kesulitan yang bertahap, dimana setiap tingkat menawarkan tantangan yang semakin menambah tingkat kesulitannya. Pemain dihadapkan pada berbagai rintangan seperti rintangan bergerak, tembakan musuh, dan tugas-tugas lainnya yang menguji keterampilan ketangkasan mereka. Selain itu, Game ini juga menyediakan umpan balik visual dan audio yang memotivasi pemain untuk terus mencoba dan meningkatkan kinerja mereka. Pencapaian pemain direkam dan dapat dilihat melalui sistem peringkat atau pencapaian dalam Game. Dengan demikian, Game pesawat melatih ketangkasan anak menggunakan Unity tidak hanya memberikan pengalaman bermain yang menyenangkan, tetapi juga membantu dalam pengembangan keterampilan motorik halus dan koordinasi anak-anak secara interaktif dan bermanfaat.
Pengembangan Model Convolutional Neural Network (CNN) untuk Klasifikasi Penyakit Kulit Berbasis Citra Digital Imam Fathurrahman; Mahpuz; Muhammad Djamaluddin; Lalu Kerta Wijaya; Ida Wahidah
Infotek: Jurnal Informatika dan Teknologi Vol. 8 No. 1 (2025): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jit.v8i1.28655

Abstract

This study aims to develop a skin disease classification model based on Convolutional Neural Networks (CNN) specifically designed to classify three types of skin diseases: acne, ringworm, and tinea versicolor. Unlike some previous studies that utilized datasets from various domains such as textile images, plants, and blood cell images, this research specifically employs a dataset relevant to skin diseases. The dataset used in this study consists of 810 skin disease images, divided into 600 images for training (200 images each for acne, tinea versicolor, and ringworm) and 210 images for testing. To enhance data variation and support model generalization, the dataset was processed using augmentation techniques. The model's performance evaluation showed promising results, with an average accuracy of 87.14%. Additionally, the model achieved precision, recall, and F1-score values of 87% each, demonstrating its ability to detect and classify skin diseases consistently. This study is expected to serve as a foundation for developing more accurate and efficient technology-based diagnostic tools, particularly for skin diseases, in the future
Pelatihan Dan Pendampingan Instalasi Jaringan Internet Untuk Peningkatan Pelayanan Pada Kantor Desa Harianto, Harianto; Aris Sudianto; Muhammad Wasil; Muhamad Sadali; Baiq Andriska Candra Permana; Mahpuz; Suhartini; Hamzan Ahmadi; Indra Gunawan; Imam Fathurrahman; Lalu Kertawijaya; Ida Wahidah; Jumawal; Muhammad Djamaluddin
Jurnal Teknologi Informasi untuk Masyarakat Vol. 2 No. 1 (2024): Jurnal Teknologi Informasi untuk Masyarakat (Teknokrat)
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jt.v2i1.26550

Abstract

Abstract: The Village Office is a government agency that is directly connected or interacts with the community. The community is the object that will be served by Village officials. It is not uncommon for people to feel dissatisfied with slow service. One of the community satisfaction with the performance of Village staff is the provision of fast and appropriate service. One way to increase village service staff to the community must be supported by adequate devices and equipment, especially for accessing and sharing data or information both locally and on the internet. To make this happen, you must have knowledge and skills in the field of networking. Therefore, socialization, training and assistance with internet network installation are needed. It is hoped that this will help the Village, especially staff, to increase their knowledge and skills in the field of networking, so that they can improve services to the community more quickly and precisely. Keywords: Internet Network, Village Office Staff, Community, Services.
Pelatihan Instalasi Jaringan Dan Hotspot Menggunakan Mikrotik Bagi Siswa SMKs NWDI Wanasaba Permana, Baiq Andriska Candra; Indra Gunawan; Muhammad Wasil; Harianto; Aris Sudianto; Mahpuz; Jumawal; Muhamad Sadali; Suhartini; Lalu Kertawijaya; Ida Wahidah; Muhammad Djamaluddin; Imam Fathurrahman; Hamzan Ahmadi
Jurnal Teknologi Informasi untuk Masyarakat Vol. 2 No. 2 (2024): Jurnal Teknologi Informasi untuk Masyarakat (Teknokrat)
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jt.v2i2.28324

Abstract

With the development of industrial technology, this requires students to continue to adapt to keep up with technological developments. The increasing use of internet technology is not only popular among students but also in various agencies in the world of work. At a basic level, understanding network installation and configuration is one of the competencies taught in the Informatics and networking department at Vocational High Schools (SMK). The existence of network technology causes many conveniences including students being able to share resources such as scanners, printers, hard disks and others by simply connecting to the network. There are so many benefits that will be obtained by students by mastering skills in the field of network technology. This is one of the reasons for conducting training to improve student competence in the field of network installation and configuration. The method applied in this training activity is Participatory Learning and Action (PLA) where this method is an approach used in community development that focuses on the active participation of the community in the learning and decision-making process. The results of this activity are expected to have a positive impact on the competence of students at SMKs NWDI Wanasaba in the field of computer network technology so as to increase student confidence in facing school competency exams.