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MODEL BIMBINGAN UNTUK MENGEMBANGKAN KARAKTER ANAK USIA DINI MELALUI PERMAINAN ”A Guidance Model for Developing Early Chilhood Character Through Games” Kurnia, Aam
Jurnal Penelitian Pendidikan Vol 14, No 2 (2014): PEMBELAJARAN DAN PENDIDIKAN KARAKTER
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jpp.v14i2.3117

Abstract

Penelitian inidimotivasi oleh pentingnya permainan bagi kehidupan anak usia dini untuk membantu menciptakan iklim yang kondusif yang memberikan kesempatan bagi anak-anak untuk: mengembangkan penerimaan diri dan orang lain, memberikan ide-ide, perasaan, dukungan untuk solusi masalah, membuat keputusan yang tepat, praktek baru perilaku, dan bertanggung jawab atas pilihan yang ditentukan sendiri. Penelitian ini bertujuan untuk menghasilkan model bimbingan untuk mengembangkan karakter anak usia dini melalui permainan. Studi penelitian inimenggunakan dan pengembangan pendekatan dengan campuran desain metode penelitian.Penelitian ini jelaskan dalam tahapan sebagai berikut: (1) mempelajari konsep teoritis dan kebutuhan pembangunan, (2) mengembangkan model panduan hipotetis untuk mengembangkan karakter anak usia dini, (3) menguji model hipotetis, (4) merevisi hipotesis menjadi model bimbingan yang efektif dalam mengembangkan karakter anak usia dini melalui permainan, (5) mengembangkan panduan guru untuk menerapkan model diuji, dan(6) mengembangkan program pelatihan bagi para pengguna model. Studi ini muncul dengan temuan utama bahwa model yang dibangun terbukti efektif untuk mengembangkan karakter anak usia dini. Tiga buklet yang disediakan untuk para pengguna model yang diuji: (1) deskripsi model diuji, (2) pedoman untuk menggunakan model diuji, dan(3) program pelatihan bagi pengguna model yang diuji.
The Relationship Between Role Playing Activities and Children's Emotional Intelligence Kurnia, Aam; Susanti, Susanti; Mangkuwibawa, Hilman
Jurnal Golden Age Vol 5, No 01 (2021): Jurnal Golden Age
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/goldenage.v5i01.3076

Abstract

Penelitian ini dilatar belakangi hasil observasi awal di kelompok B2 RA Al-Hasan Panyileukan Kota Bandung, yaitu adanya fenomena menarik berupa timbulnya kesenjangan antara tingginya aktivitas bermain peran dengan rendahnya kecerdasan emosional pada sebagaian anak. Di satu sisi, ketika melaksanakan aktivitas bermain peran anak terlihat sangat antusias, gembira, semangat, serta enjoy. Tetapi, di sisi lain terdapat sebagian anak yang masih mengalami kesulitan dalam mengenali serta mengelola emosionalnya. Penelitian ini bertujuan untuk mengetahui: 1) Aktivitas bermain peran anak di kelompok B2 RA Al-Hasan Panyileukan Kota Bandung, 2) Kecerdasan emosional anak di kelompok B2 RA Al-Hasan Panyileukan Kota Bandung, dan 3) Hubungan antara aktivitas bermain peran dengan kecerdasan emosional anak di kelompok B2 RA Al-Hasan Panyileukan Kota Bandung. Penelitian ini didasarkan pada asumsi yang menyatakan bahwa kecerdasan emosional anak dipengaruhi oleh macam-macam faktor, salah satunya adalah aktivitas bermain peran. Berdasarkan asumsi tersebut dapat dirumuskan suatu hipotesis, terdapat hubungan yang positif dan signifikan antara aktivitas bermain peran dengan kecerdasan emosional anak. Penelitian ini menggunakan pendekatan kuantitatif dan metode korelasi. Subjek dalam pelaksanaan penelitian ini adalah anak kelompok B2 RA Al-Hasan Panyileukan Kota Bandung yang berjumlah 20 anak. Tahun Ajaran 2019/2020. Teknik pengumpulan data pada penelitian ini melalui observasi dan dokumentasi. Hasil analisis data pada variabel Aktivitas Bermain Peran (Variabel X) diperoleh nilai rata-rata sebesar 71. Nilai tersebut berada pada interval 70-79 dengan kategori baik. Sedangkan analisis data pada variabel Kecerdasan Emosional anak (Variabel Y) diperoleh nilai rata-rata sebesar 68. Nilai tersebut berada pada interval 60-69 dengan kategori cukup. Hubungan antara aktivitas bermain peran dengan kecerdasan emosional anak diperoleh angka koefisien korelasi melalui rumus Product Moment sebesar 0,68 angka koefisien korelasi ini berada pada kategori tinggi karena berada pada interval 0,600-0,799. Hasil uji signifikansi diperoleh harga t_hitung = 3,94 t_tabel = 2,88. Artinya, Ha diterima dan Ho ditolak dengan kata lain terdapat hubungan yang positif dan signifikan antara aktivitas bermain peran dengan kecerdasan emosional anak di kelompok B2 RA Al-Hasan Panyileukan Kota Bandung. Adapun koefisien determinasi atau kadar pengaruhnya sebesar 46%. Dengan demikian, 54% kecerdasan emosional anak di kelompok B2 RA Al-Hasan Panyileukan Kota Bandung, dipengaruhi oleh faktor lainnya.
HUBUNGAN ANTARA KREATIVITAS MENGGAMBAR MELALUI FINGER PAINTING DENGAN KEMAMPUAN MOTORIK HALUS ANAK USIA DINI (Penelitian di Kelompok A RA Az-Zahra Bandung) Daulay, Fauziah Rahmadani; Kurnia, Aam; Nursihah, Arif
AL IHSAN: Jurnal Pendidikan Islam Anak Usia Dini Vol 4 No 2 (2023): (November 2023)
Publisher : Program Studi pendidikan Islam Anak Usia Dini, Fakultas Tarbiyah Institut Agama Islam Ibrahimy Genteng Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69552/alihsan.v4i2.1788

Abstract

This research was motivated by the gap between high creativity in drawing through finger painting with low fine motor skills in early childhood. It can be seen that the creativity of drawing through finger painting basically already has the skills in drawing through fingers well. But in contrast to fine motor skills, children still have difficulty in developing fine motor skills when carrying out finger painting activities. This study aims to find out: (1) Creativity in drawing through finger painting in Group A of RA Az-Zahra Bandung Regency, (2) Fine motor skills of early childhood in Group A of RA Az-Zahra Bandung Regency and (3) The relationship between creativity in drawing through finger painting with fine motor skills of early childhood in Group A of RA Az-Zahra Bandung Regency. The research method used by researchers is quantitative research and the approach used is product moment correlation. The subjects of the study were group A RA Az-Zahra with a total of 18 children. Observation, interview and documentation data collection techniques. The data analysis techniques carried out are validity tests, reliability tests, normality tests, linearity tests, and hypothesis tests. Based on the results of the study that creativity in drawing through finger painting in Group A RA Az-Zahra Bandung Regency, has an average value of 77, is in the interval 70-79 which has good criteria. Early childhood fine motor skills in Group A RA Az-Zahra, Bandung Regency, have an average score of 74 being in the interval 70-79 which has good criteria. The results of the product moment correlation analysis, which obtained a correlation result of 0.593, at a significant level of 5% obtained a result of 0.593>0.468, the calculated r value was in the interval 0.400-0.599 the level of the relationship (moderate). Thus, it can be concluded that there is a (moderate) relationship between the creativity of drawing through finger painting with the fine motor skills of early childhood in Group A RA Az-Zahra, Bandung Regency.
Meningkatkan Kemampuan Berbicara Anak Usia Empat Sampai Lima Tahun Melalui Media Pop-Up Book Rizki Lestari, Anggraeni; Kurnia, Aam; Nursihah, Arif
Ar-Raihanah: Jurnal Pendidikan Islam Anak Usia Dini Vol. 2 No. 2 (2022): Ar-Raihanah: Jurnal Pendidikan Islam Anak Usia Dini
Publisher : Sekolah Tinggi Agama Islam Al- Kifayah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (268.95 KB) | DOI: 10.53398/jr.v2i2.186

Abstract

The background of this research is motivated regarding children's speaking which is still low. The number of children experience the difficulty in speaking due to the pronunciation of the letters and words which is unclear. The purpose of this study is to know the children's speaking ability, before, in process, and after using the pop-up book media in every cycle in group A at RA Widuri Asy-Syifa Cinanjung, Tanjungsari, Sumedang. The approach uses in this study is mixed-method design which is combining the quantitative and qualitative approach. The method that uses by the researcher is Classroom Action Research. This research consisted of two cycles and each cycle consisted of planning, implementing, observing and reflecting. The data collection technique of this research using observation, documentation and performance. The data analysis of this research using descriptive and statistics. The result of the study showed that children's speaking ability before using pop-up book media obtained an average value of 56 with less criteria. The process of implementing pop-up book media showed an increase, the teacher activity in cycle I is 75% and cycle II is 90%. The activity of the first cycle of children is 68% and the second cycle is 88%. Therefore, the children's speaking ability after implementing pop-up book media has increased, cycle I the average value is 67 and cycle II the average value is 85. Thus,  the hypothesis proposed is accepted, therefore using pop-up book media can improve children's speaking ability
Implementasi Metode Bermain Peran Dalam Meningkatkan Aspek Perkembangan Seni Anak Usia Dini Ismi Rahmayanti, Ai; Kurnia, Aam; Nurdiansah, Nano
Ar-Raihanah: Jurnal Pendidikan Islam Anak Usia Dini Vol. 2 No. 2 (2022): Ar-Raihanah: Jurnal Pendidikan Islam Anak Usia Dini
Publisher : Sekolah Tinggi Agama Islam Al- Kifayah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (296.147 KB) | DOI: 10.53398/jr.v2i2.187

Abstract

The results of initial observations made with group B children at RA Nurul Amal showed that the children's artistic development was not optimal, this proved that the teacher only focused on coloring or drawing activities. Therefore, the children were less interested in other artistic activities. The aim of the study is to determine the development of children's art before and after the application of the roleplaying method. The type of research is Classroom Action Research (CAR) with the Kemis and Mc Taggat model approach which consisted of two cycles where each cycle has several stages such as: planning, implementation or action, observation or observation and reflection. Data collection techniques in this study use observation, documentation and performance. The results showed that the development of children's art before the implementation of the roleplaying method obtained an average value of 59. The process of implementing the roleplaying method in each cycle; Teacher activity in cycle I was 69% and in cycle II was 96%. Children's activity in cycle I was 83% good and in cycle II was 98%. The development of children's art after the implementation of the play method, the first cycle has an average value of 69, the second cycle is 85 with. It can be concluded that the roleplaying method is proven to improve children's artistic development at RA Nurul Amal. Thus, the hypothesis proposed of this study is accepted
Cognitive ability to know colour concepts through method simple science experiments in early children Afifa, Tazkia Syafira; Mangkuwibawa, Hilman; Kurnia, Aam
Kepompong Children Centre Journal Vol. 1 No. 2 (2024): Kepompong Children Centre Journal
Publisher : Perkumpulan Peneliti Pendidikan dan Pengembangan Anak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62031/mmstx614

Abstract

Ability to know colour is one aspect of ability. It is an essential cognitive function for brain development in children at an early age. Improving the ability to know colour must supported with adequate methods and facilities, but based on conditions in the field, fewer children still understand draft colour with good Research objectives This is to increase the ability of cognitive children to know draft colour through method simple science experiment. The research used is Classroom Action Research in nature collaborative. Amount of samples from the study: This totalled 11 people. The data collection method used is sheet observation (checklist). Data analysis techniques were carried out quantitatively. Research results show that cognitive knowledge of draft colour can increase with method simple science experiments. This matter is proven by Mark's ability cognitive child with an average value of 38 with the predicate is very lacking. As for the implementation process activity method experiment For increasing cognitive child seen from teacher activities and activities, children in cycle I and Cycle II experienced enhancement that is average percentage of implementation Teacher activity in cycle I reached 67.85% with predicate sufficient, and the average percentage of implementation activity children in cycle II reached 79.85% with predicate Good. after applied activity simple science experiments, abilities know color in group B experienced enhancement from cycle I was 42.20 to cycle II amounted to 71.39 pages This prove that activity simple science experiment can improve ability cognitive child.
ANALISIS KORELASIONAL TENTANG HUBUNGAN ANTARA KEGIATAN BERMAIN MAZE GEOMETRI DENGAN KECERDASAN VISUAL SPASIAL ANAK USIA DINI Tania, Nabilla; Kurnia, Aam; Nursihah, Arif; Ayuningtyas, Fadilla
LENTERA ANAK Vol 6, No 1 (2025): APRIL 2025 : LENTERA ANAK
Publisher : Universitas Islam Nahdlatul Ulama Jepara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34001/jla.v6i1.7975

Abstract

Abstrak. Tujuan penelitian ini adalah untuk mengetahui realitas kegiatan bermain maze geometri,realitas kecerdasan visual spasial anak usia dini, dan hubungan antara kegiatan bermain maze geometri dengan kecerdasan visual spasial anak usia dini di Kelompok B1 RA Amal Bakti Cipadung Kota Bandung. Penelitian ini menggunakan metode kuantitatif korelasional dengan pengumpulan data melalui observasi langsung, wawancara dengan guru pengajar, dan dokumentasi foto serta video. Analisis data dilakukan dengan teknik statistik deskriptif, termasuk uji validitas, reliabilitas, normalitas, analisis parsial, dan analisis korelasi. Hasil menunjukkan bahwa kegiatan bermain maze geometri memiliki nilai rata-rata 87 (sangat baik) dan kecerdasan visual spasial anak rata-rata 80. Koefisien korelasi sebesar 0,89 menunjukkan hubungan yang sangat kuat, dengan uji signifikansi thitung = 7,04 >ttabel = 1,77. Kontribusi kegiatan bermain maze geometri terhadap kecerdasan visual spasial anak mencapai 79%. Penelitian ini memberikan kebaruan dengan menekankan pentingnya integrasi permainan edukatif dalam pendidikan anak usia dini dan menawarkan solusi praktis bagi orang tua serta pendidik untuk mengoptimalkan potensi anak. Penelitian ini berbeda dari studi sebelumnya dengan fokus pada pengaruh spesifik dari permainan maze geometri terhadap kecerdasan visual spasial, serta memberikan wawasan baru dalam pengembangan metode pembelajaran yang menyenangkan dan efektif. 
Pengaruh Permainan Pancing Huruf Terhadap Kemampuan Mengenal Huruf Abjad Anak Usia Dini Fatihatul Fuadah, Kholilah; Kurnia, Aam; Muftie, Zaenal
Ar-Raihanah: Jurnal Pendidikan Islam Anak Usia Dini Vol. 4 No. 2 (2024): Ar-Raihanah: Jurnal Pendidikan Islam Anak Usia Dini
Publisher : Sekolah Tinggi Agama Islam Al- Kifayah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53398/arraihanah.v4i2.508

Abstract

This study aims to determine the effect of using the fishing letters game on the ability to recognize alphabet letters among early childhood students in Group A at RA Al-Muhajir. The type of research used is quantitative research. The subjects of the study were 24 children, while the object was the ability to recognize alphabet letters. Data collection techniques included observation and documentation, and data analysis was conducted using statistical tests to determine the effect. The results showed a significant influence between the use of the fishing letters game compared to the bussy book media in improving early childhood letter recognition skills. The conclusion of this study is that the fishing letters game is effective in significantly enhancing the ability to recognize alphabet letters in early childhood and can be used as an alternative, engaging, and enjoyable learning medium
Aktivitas Belajar Menggunakan Gerak dan Lagu Hubungannya Dengan Kemampuan Mengingat Kosakata Bahasa Arab Anak Syamiyah, Syamiyah; Kurnia, Aam; Rahayu, Ranti
Gunung Djati Conference Series Vol. 13 (2022): The Conference on Islamic Early Childhood Education (CIECE)
Publisher : UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (720.664 KB)

Abstract

Penelitian ini dilatarbelakangi oleh fenomena yang terjadi di lapangan, yakni di RA Taman Pendidikan Islam Al-Mukhtar Bogor, dari keseluruhan peserta didik terdapat 12 anak yang masih belum dapat mengingat kosakata bahasa Arab. Tujuan penelitian ini adalah untuk mengetahui aktivitas belajar menggunakan gerak dan lagu, kemampuan mengingat kosakata bahasa Arab, dan hubungan antara aktivitas belajar menggunakan gerak dan lagu dengan kemampuan mengingat kosakata bahasa Arab anak. Metode penelitian yang digunakan yakni kuantitatif korelasional. Teknik pengumpulan data menggunakan observasi, dokumentasi dan unjuk kerja. Analisis data pada penelitian ini yaitu analisis deskriptif dan korelasi. Adapun hasil perhitungan yang diperoleh pada variabel X diperoleh nilai rata-rata sebesar 82,6 dengan kategori sangat baik. Sedangkan pada variabel Y diperoleh nilai rata-rata 71,8 dengan kategori baik. Sehingga, hubungan antara Variabel X dan Y diperoleh angka koefisien korelasi sebesar - 0,48 yang termasuk pada kategori sangat rendah. Hasil uji hipotesis menunjukan (2,816) > (2,060). Artinya, hipotesis (Ha) diterima yang berarti terdapat hubungan antara variabel X dengan variabel Y. Kemudian, hasil perhitungan koefisien determinasi menunjukkan bahwa aktivitas belajar menggunakan gerak dan lagu memberikan kontribusi sebesar 23,04% terhadap kemampuan mengingat kosakata bahasa Arab anak. Hal ini menunjukkan 76,96% kemampuan mengingat kosakata bahasa Arab dipengaruhi faktor lain.
HUBUNGAN ANTARA KEGIATAN BERMAIN BENDA ALAM TERHADAP KEMAMPUAN MENGENAL ANGKA ANAK USIA DINI (PENELITIAN DI KELOMPOK B1 RA AL-WAFI PANYILEUKAN KOTA BANDUNG): THE RELATIONSHIP BETWEEN NATURAL MATERIALS PLAY ACTIVITIES AND NUMBER RECOGNITION ABILITY IN EARLY CHILDHOOD (A STUDY IN GROUP B1 RA AL-WAFI PANYILEUKAN, BANDUNG CITY) Nurfitriyani, Nurfitriyani; Kurnia, Aam; Syamiyah, Syamiyah
Thufuli Vol 4 No 1 (2022): Thufuli: Jurnal Ilmiah Pendidikan Islam Anak Usia Dini
Publisher : Universitas Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33474/thufuli.v4i1.15810

Abstract

Research to find out the reality of playing natural objects. Natural objects can be used to recognize numbers. This research was conducted in group B1 RA Al- Wafi Panyileukan Bandung City. The research method is correlational. The research subjects were the children of group B1 RA Al-Wafi Panyileukan Bandung City in the 2018/2019 Academic Year, totaling 18 children. The results of the analysis were 84 from the interval 80 – 100. very good category. The ability to recognize numbers for early childhood can get an average value of 76. This number is in the 70-79 interval with a good category. the correlation coefficient through the Spearman Rank formula (ρ_count) is 0.71. This correlation coefficient is included in the strong category at the interval 0.600-0.799. The results of the significance test obtained t_count = 4.0329 the price of t_table = 2.120. This means that the null hypothesis is rejected and the alternative hypothesis is accepted. Playing natural objects has a significant positive relationship with the ability to recognize numbers in Group B1 RA Al-Wafi Panyileukan Bandung City. The contribution/influence of playing natural objects on the ability to recognize early childhood numbers is 50.41%. there are other factors 49.59% that affect the ability to recognize early childhood numbers.