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The Effect of Using 3D Pageflip Learning Media on Student Learning Outcomes in Vibration and Wave Material Tirtawaty Abdjul; Nurhayati; Nancy Katili; Nova Elysia Ntobuo
Jurnal Penelitian Pendidikan IPA Vol 9 No 11 (2023): November
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i11.5306

Abstract

One learning media that can be applied in the learning process is 3D Pageflip Professional. 3D Pageflip Professional is a leading application software for creating e-books, digital magazines, e-papers, and others. This research aims to describe the effect of using 3D Pageflip Professional learning media on vibration and wave material at SMP Negeri 1 Telaga Jaya. This research uses a valid experimental method with a posttest-only control design. The sampling technique in this research was random sampling. The sample for this research was class VIII students divided into two classes, namely the experimental class is class VIII-1, and the control class is class VIII-2. This research uses quantitative descriptive data analysis. The research showed that the average percentage of cognitive level scores for student learning outcomes in classes using 3D Pageflip Professional learning media reached 81.30% (very high). In types using PowerPoint media, it reached 78.33% (high). Likewise, the results of classical completion in learning activities were 92% in the experimental class and 85% in the control class. These values ​​show that the 3D Pageflip Professional learning media influences the learning outcomes of class VII students at SMP Negeri 1 Telaga Jaya, especially on vibration and wave material.
Development of Interactive Learning Media Crossword Puzzle Integrated Virtual Laboratory in Science Learning Vibrations and Waves Material Tirtawaty Abdjul; Muhammad Yusuf; Nurhayati
Jurnal Penelitian Pendidikan IPA Vol 10 No 8 (2024): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i8.8414

Abstract

Learning media is an essential component in supporting learning objectives. Teachers are expected to make optimal use of these media. This research aims to develop interactive learning media through crossword puzzles integrated with virtual laboratories that are valid, practical, and effective. This research is included in the type of development research that refers to the ADDIE model Research and Development Model: Analysis, Design, Development, Implementation, and Evaluation. The tools used in this research are the validation sheet, learning process implementation observation sheet, student response questionnaire, student activity observation sheet, and learning outcomes test. The research results show that the interactive crossword puzzle integrated virtual laboratory learning media is categorized as valid, practical, and effective because the combination of learning and games provides a deep and enjoyable learning experience for users. Meanwhile, the virtual laboratory allows experiments to be conducted virtually so that they can be accessed anytime and anywhere.
Effectiveness of Virtual Laboratory-Based Interactive Learning Media Through a Differentiated Approach to Students' Scientific Literacy Tirtawaty Abdjul; Abdul Haris Odja; Nurhayati
Jurnal Penelitian Pendidikan IPA Vol 10 No 11 (2024): November
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i11.9253

Abstract

This research aims to determine the extent to which the effectiveness of virtual laboratory-based interactive learning media through a differentiated approach can influence students' scientific literacy. The study was conducted on SMP Negeri 1 Tilango, Gorontalo district class VII students. This research uses a one-group pretest-post-test design. Based on the results of the T-Test, it was found that for the experimental class, the average ability of students to identify problems scientifically was 76.67%, the ability to explain scientific phenomena was 79.92%, and to draw conclusions based on scientific evidence was 70.49%. In the Replication class, the average ability of students to identify problems scientifically was 76.46%, the ability to explain scientific phenomena was 81.71%, and the ability to draw conclusions based on scientific evidence was 70.07%. An increase in students' scientific literacy was obtained using the N-Gain test, and the average results obtained in the experimental class were 0.85 (high) and the replication class 0.84 (high). This means that the students' scientific literacy skills in both the experimental and replication classes are in a good category, so it can be concluded that the virtual laboratory-based interactive learning media through a differentiated approach is effectively used as a learning media in science subjects, especially the material on substance and change.