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PENERAPAN ANALISIS BIODINAMIK PADA PERANCANGAN ULANG KURSI PENGEMUDI TAKSI UNTUK MENGURANGI RESIKO OVERUSE DISORDER (OD) DALAM BERKENDARA (Studi Kasus : PT. Citra Prima Kendedes) Prabowo, Suryo Hadi Wira; Sugiono, Sugiono; Hardiningtyas, Dewi
Jurnal Rekayasa dan Manajemen Sistem Industri Vol 2, No 2 (2014)
Publisher : Program Studi Teknik Industri Fakultas Teknik Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (462.502 KB)

Abstract

Abstrak PT. Citra Perdana Kendedes merupakan perusahaan penyedia jasa taksi terbesar di kota malang. Namun waktu kerja 17 jam dan sekali perjalanan terjauh menghabiskan waktu 5 jam, hal tersebut meningkatkan resiko terjadinya Overuse Disorder (OD) yang dapat berakibat buruk karena tidak lancarnya peredaran darah. Tujuan dari penelitian ini adalah merancang bangun ulang kursi pengendara yang menjadi stasiun kerja pengemudi taksi berdasarkan analisa biodinamik. Dengan analisis biodinamik, dapat diketahui gaya normal yang terjadi pada dudukan sebesar 12,61 N/cm dan sandaran sebesar 1,58 N/cm. Diterapkannya konsep pada desain alternatif C akan dapat mengurangi besar gaya normal pada dudukan menjadi sebesar 2,93  N/cm dan pada sandaran menjadi sebesar 0,23 N/cm, serta menyebarkan gaya normal yang sebelumnya jatuh ke dudukan menjadi pada siku sebesar 0,27 N/cm. Hal tersebut berdampak pula pada berkurangnya tekanan pada bidang-bidang sentuh yang akan menghambat peredaran darah pada tubuh sebagai resiko terjadinya OD. Kata kunci : Taksi, Pengemudi, Kursi Pengemudi, Desain, Biodinamik
Pengembangan Media Pembelajaran E-Materi untuk Meningkatkan Minat dan Motivasi Belajar Mahasiswa pada Matakuliah Konsep Dasar PPKn Mulyani Mulyani; Suryo Hadi Wira Prabowo; Vicky Dwi Wicaksono; Hendrik Pandu Paksi
Sekolah Dasar: Kajian Teori dan Praktik Pendidikan Volume 31 Nomor 2 November 2022
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um009v31i22022p151

Abstract

E-Material through multimedia can make the learning process more interesting so that it is easier to understand. Good multimedia is able to present various kinds of events that can be used as learning media. E-Material is intended to motivate students to learn by attracting their interest and piquing their curiosity. Thus, E- Material is thought to be able to increase competence in the Basic Concepts of Civics. The purpose of this study was to find out the results of developing E-Material products as learning media in the Civics Basic Concepts course which was declared feasible by validation experts and student limited trials. ASSURE is the development methodology utilized for this study. Based on the score obtained from the expert validation test and limited trial, it was stated that the E-Material made was declared valid in terms of the material contained and the use of learning media. These results can be concluded that the compiled E-Material can be used on elementary school teacher education students. Multimedia E-Materi dapat membuat proses pembelajaran lebih menarik dan karenanya lebih mudah untuk dipahami. Multimedia yang baik mampu menyajikan berbagai agenda yang dapat digunakan sebagai media pendidikan. Diharapkan E-Materi akan menarik perhatian dan minat mahasiswa, sehingga memotivasi mahasiswa untuk belajar. Dengan demikian, E-Materi diyakini dapat meningkatkan pengetahuan tentang Konsep Dasar PPKn. Penelitian ini berusaha untuk mengetahui hasil pengembangan produk E-Materi sebagai media pembelajaran pada mata kuliah Konsep Dasar PPKn yang dinyatakan layak oleh ahli validasi dan uji coba terbatas mahasiswa. ASSURE adalah metodologi pengembangan yang digunakan untuk penelitian ini. Berdasarkan skor yang diperoleh dari uji validasi ahli dan uji coba terbatas menyatakan bahwa E-Materi yang disusun dinyatakan valid secara materi yang terkandung dan penggunaan media pembelajaran. Hasil tersebut dapat disimpulkan bahwa E-Materi yang disusun dapat digunakan pada mahasiswa Pendidikan Guru Sekolah Dasar.
The Effect of Brand Love and Gamification on Repurchase Intention through Customer Engagement as an Intervening Variable in E-Commerce Companies in Indonesia Lestari, Nining Wahyu; Fitri, Raisa; Prabowo, Suryo Hadi Wira
Ekonomi Bisnis Vol 29, No 1 (2024): EKONOMI BISNIS March 2024
Publisher : Departemen Manajemen Fakultas Ekonomi dan Bisnis Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um042v29i1p56-67

Abstract

The growth of e-commerce has caused e-commerce-based companies to emerge, and business competition in the e-commerce industry is getting stronger. This makes companies compete to increase repurchase intention with positive brand love and the implementation of gamification in companies to encourage engagement. Thus, this study aims to test the effect of brand love and gamification on repurchase intention through customer engagement as an intervening variable on Shopee application users. The data collection technique used a questionnaire that had previously been tested for validity and reliability. This study involved 236 respondents, who were then analyzed using descriptive statistical analysis and PLS-SEM. The research findings show that brand love and gamification have a direct, positive, and significant effect on customer engagement and repurchase intention. In addition, brand love and gamification have an indirect effect on repurchase intention through customer engagement. This article also provides suggestions to the Shopee company based on the research findings.
INTENTION TO USE M-WALLET APPLICATION: AN ADJUSTED MEASUREMENT OF FACILITATING CONDITIONS Hernando, Hendrick; Prabowo, Suryo Hadi Wira; Hastuti, Farida Tri
Jurnal Ekonomi dan Bisnis Airlangga Vol. 34 No. 2 (2024): JURNAL EKONOMI DAN BISNIS AIRLANGGA
Publisher : Fakultas Ekonomi dan Bisnis, Universitas Airlangga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20473/jeba.V34I22024.229-239

Abstract

Introduction: M-wallets have become the most prominent financial technology in Indonesia. Thus, discerning the behavioral intention of using m-wallet apps and the related determinants is essential. This study proposes an extended indicator for facilitating conditions to fill the identified gap in previous studies. The influence of facilitating conditions on usage intention is also examined.  Methods: This study employed PLS-SEM to validate our proposed indicator and research hypothesis. 122 m-wallet users in Madiun participated as the research respondents. Data from the respondents was analyzed through reflective and structural assessments.  Results: The findings identified that the QR code policy was valid and reliable as an indicator for facilitating conditions. Through the structural model assessment, the impact of facilitating conditions on usage intention was found to be significant.   Conclusion and suggestion: As a novel contribution, this study has provided the QR code policy as an extended indicator. In this situation, the government plays a consequential role in increasing m-wallet penetration. Moreover, m-wallet providers are suggested to take into consideration facilitating conditions, including user guidance and smartphone compatibility.