Anita Rakhman
IKIP SILIWANGI

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PENGEMBANGAN MEDIA DIGITAL WORDLESS PICTURE BOOK BERBASIS KARAKTER PEDULI LINGKUNGAN Anita Rakhman; Asih Nur Ismiatun; Arifah A Riyanto
Tunas Siliwangi Vol 9, No 1 (2023): VOL 9 NO 1, APRIL 2023
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/ts.v9i1.3149

Abstract

Penanaman karakterk peduli lingkungan sangat penting dilaksanakan sejak dini, apalagi seiring dengan banyaknya isu-isu kerusakan lingkungan. Salah satu cara untuk memberikan stimulasi karakter peduli lingkungan adalah melalui pembelajaran PAUD dengan media yang menyenangkan, bermakna dan merangsang kemampuan berpikir anak. Tujuan dari penelitian ini adalah untuk :1) mengembangakan media digital wordless kuisioner  berbasis karakter peduli lingkungan untuk anak usia 5-6 tahun, dan 2) mengetahui efektivitas media digital wordless picture book berbasis pendidikan literasi lingkungan. Penelitian melibatkan 3 lembaga PAUD di Kota Cimahi. Metode yang digunakan adalah penelitian dan pengembangan model Sugiyono, dengan mengadaptasi 9 tahap. Teknik pengumpulan data menggunakan kuisioner analisis kebutuhan, angket respon guru dan dan anak, dan lembar observasi karakter peduli lingkungan. Teknik analisis data menggunakan teknik analisis deskriptif kuantitatif dan uji paired sample t-test. Hasil penelitian menunjukkan bahwa:1) Penelitian berhasil melakukan pengembangan media digital wordless picture book berbasis karakter peduli lingkungan untuk anak usia 5-6 tahun, dan 2) Pengembangan media digital wordless picture book berbasis karakter peduli lingkungan untuk terbukti tepat berdasarkan dari validasi expert judgment dan hasil uji media, dan 3) Media media digital wordless picture book berbasis karakter peduli lingkungan efektif untuk meningkatkan literasi lingkungan pada anak usia 5-6 tahun, dibuktikan dengan uji paired sample t- test,dengan signifikansi (0,000<0,005).
PENGARUH BADAN USAHA MILIK DESA (BUMDES) DALAM MEMBERDAYAKAN MASYARAKAT MELALUI PETERNAKAN AYAM PETELUR Muhammad Syabil Rabbani; Asep Samsudin; Anita Rakhman
Comm-Edu (Community Education Journal) Vol. 9 No. 2 (2026): Mei 2026
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/comm-edu.v9i2.30183

Abstract

This study explores the influence of Village-Owned Enterprises (Badan Usaha Milik Desa/BUMDes) in empowering rural communities through layer chicken farming in Giriasih Village, Batujajar District, West Bandung Regency. The research aims to analyze the impact of BUMDes on economic and social empowerment, the supporting and inhibiting factors, and the process of community empowerment through livestock activities. Employing a mixed-method approach with an explanatory sequential design, the research combined quantitative questionnaires (Likert scale) distributed to community members with qualitative data collected through in-depth interviews, observation, and documentation. The findings reveal that BUMDes significantly contributes to improving community welfare by providing training, funding, and operational support in poultry farming. Key supporting factors include strong community participation and available local resources, while inhibiting factors involve limited capital, fluctuating feed prices, and lack of managerial skills. The process of empowerment through BUMDes is manifested in collective planning, skill development, and enhanced community independence in agribusiness management. The study concludes that BUMDes plays a crucial role in fostering self-reliance, economic resilience, and sustainable rural development.
Digital Creativity in Early Childhood Education: How Teachers Transform Apps, Games, and Animation into Play-Based Learning Sri Nurhayati; Ema Aprianti; Anita Rakhman; Prita Kartika
Jurnal Ilmiah Profesi Pendidikan Vol. 11 No. 3 (2026): Agustus
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v11i3.5240

Abstract

Digital creativity in early childhood education requires more than the introduction of applications, games, and animation into classroom activities. This study examined how teachers transform digital tools into play-based learning that supports children’s exploration, imagination, and creative expression. Using a descriptive qualitative design supported by simple descriptive statistics, the study analyzed data from 25 early childhood education institutions in West Java and nearby districts. Data were collected through semi-structured interviews, questionnaire responses, and classroom documentation, then analyzed thematically to identify patterns of digital play implementation, teacher mediation, child engagement, institutional support, and curriculum integration. The findings show that digital applications were used by all participating institutions, while most teachers had designed application-based learning, connected digital play to daily learning themes, and used digital media for art, sound, storytelling, and animation. Children were consistently reported as enthusiastic and curious, suggesting that digital play can become a powerful motivational entry point for creative learning. However, the study also identified a significant implementation gap: only a small proportion of institutions had integrated digital play into the curriculum. Barriers included uneven teacher digital competence, limited devices, insufficient learning time, unstable internet access, informal assessment, and weak documentation practices. The study concludes that digital creativity in early childhood education is most meaningful when digital tools are guided by teachers, connected to children’s real-life experiences, integrated with non-digital play, and supported by institutional policy. The findings contribute a contextual understanding of the digital play paradox: high adoption and enthusiasm, but weak curricular embedding.