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Pengembangan Model Pembelajaran My Trip My Adventure Rachman, Dedy Febry; Fahdiansyah, Restu
JPEK: Jurnal Pendidikan Ekonomi dan Kewirausahaan Vol 2, No 2 (2018): JPEK (Jurnal Pendidikan Ekonomi dan Kewirausahaan)
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (364.318 KB) | DOI: 10.29408/jpek.v2i2.935

Abstract

Tujuan penelitian pengembangan ini diharapkan akan menghasilkan suatu paket produk pengembangan berupa model pembelajaran: 1). Perangkat pembelajaran, 2). Pedoman penilaian/evaluasi pembelajaran, 3). Pedoman untuk pengembangan pembelajaran, 4). Menghasilkan model pembelajaran  berbasis game yang di adopsi dari monopoli, 5). Pengembangan model didasarkan pada identifikasi karakteristik siswa pada usianya yang telah mencapai tahap operasional formal dari sisi perkembangan kognitif, 6). Pengembangan model didasarkan pada identifkasi tujuan pembelajaran  dengan mempertimbangkan kurikulum yang telah diterapkan yaitu pengembangan materi dari kurikulum 2013, 7). Model pembelajaran fokus pada satu materi yaitu kurs valuta asing, dan tidak dapat diterapkan model yang sama untuk  materi pelajaran yang lainnyaSetelah prototype produk selesai dikembangkan selanjutnya dilakukan proses uji validasi ahli, uji coba perorangan, uji kelompok kecil dan uji lapangan. Berdasarkan hasil uji tersebut, model pembelajaran sangat valid, menarik, dan efektif dapat diterapkan dalam pembelajaran. Hal ini dapat diketahui dari hasil uji validasi dengan tingkat kelayakan produk dari ahli isi/materi sebesar 100%, validasi ahli media pembelajaran diperoleh skor rata - rata sebesar 97.5%.Tingkat kemenarikan produk dengan skor presentase rata-rata sebesar 89,76% masuk kriteria sangat menarik. Produk efektif digunakan dengan rata-rata skor presentase sebesar 79,66%.Produk ini juga dapat dimanfaatkan untuk kalangan lebih luas dengan penyesuaian terutama penyesuaian pada karakteristik siswa sebagai pengguna. Lebih lanjut model pembelajaran yang sudah dikembangkan dapat diintegrasikan dengan penggunaan teknologi informasi dan komunikasi.
PEMBERIAN TIPS TERHADAP TOUR GUIDE TINJAUAN ETIKA BISNIS ISLAM Rachman, Dedy Febry; Amri, Syaiful
Valid Jurnal Ilmiah Vol 15 No 1 (2018)
Publisher : Sekolah Tinggi Ilmu Ekonomi AMM Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (0.272 KB)

Abstract

The study was conducted with the aim of describing several issues, including Tipping in a partnership between Art Shop owners and Tour Guide, This research uses descriptive qualitative research design. Research data in the form of exposure in the form of recording of interviews with Art Shop owners and reviewed with Islamic business review. Data collection is done by using interview technique, observation and documentation. The instrument used for data collection in the form of questions submitted to the owner of Art Shop and employees who are deemed to provide the required data. To maintain data validity, data triangulation activities are performed. Data analysis activities started from the data review stage, identification and data classification phase, and data evaluation phase. Based on the results of data analysis, obtained two conclusions of research results as follows.First, the form of cooperation made by the owner of Art Shop and Tour Guide is a form of co-operation of commission. The Tour Guide commission is given when the guest brought by the guide is spending. However, if guests do not spend, Tour Guide only get parking money when using Bus, drink the same cigarette, and this is done by some Art Shop. Cooperation between owner of Art Shop with Tour Guide is oral not written, difficult thing from related institution such as Disperindag and Dispar to prove deviation irregularities that may occur in the matter of oral agreement, so that related institution not know exactly what contents of cooperation between Art Shop and Tour Guide. Second, Provision of commissions in a high percentage is done by Art Shop owners ie there are even up to 50% of the profits of Art Shop owners. But in Islam giving 50% it is not good because it is out of habit, and seen the position of owners of Art Shop and Tour Guide, where Tour Guide is not including the financiers.
Metode Pengembangan Potensi Wirausaha Ekonomi Produktif Di Kabupaten Bima Dan Kota Bima Untuk Mendukung Tahun Pariwisata Provinsi Ntb 2021 Dedy Febry Rachman; Sri Anita Rachman; Muhammad Innuddin
JPEK: Jurnal Pendidikan Ekonomi dan Kewirausahaan Vol 5, No 2 (2021): JPEK (Jurnal Pendidikan Ekonomi dan Kewirausahaan)
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jpek.v5i2.4824

Abstract

The purpose of this study is to encourage an increase in business activity and creativity in community groups in Bima Regency and Bima City, Obtain information related to the economic potential of the region, Obtain information related to various obstacles faced by the community, especially related to the development of productive economic enterprises, Explore information related to local government policies in Bima Regency and Bima City, especially those related to the development of productive economic enterprises. The methodology of this research is a research and development (RD) approach covering ten stages starting from (1) research and information collecting; (2) planning; (3) develop preliminary form of product; (4) preliminary field testing; (5) main product revision; (6) mainfield testing; (7) operational product revision; (8) operational field testing; (9) final product revision; (10) dissemination and implementation. The results of the study show that the Agriculture, Forestry, and Fisheries Sector is still the largest contributor to the economy of Bima Regency. According to BPS data, in 2019 this sector contributed 43.50 percent to the economic posture of Bima Regency and the Bima City Economy was mostly contributed from the trade sector where, in 2019 this sector contributed 25.11 percent to the economic structure of Bima City
Pengembangan Model Pembelajaran My Trip My Adventure Dedy Febry Rachman; Restu Fahdiansyah
JPEK: Jurnal Pendidikan Ekonomi dan Kewirausahaan Vol 2, No 2 (2018): JPEK (Jurnal Pendidikan Ekonomi dan Kewirausahaan)
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jpek.v2i2.935

Abstract

Tujuan penelitian pengembangan ini diharapkan akan menghasilkan suatu paket produk pengembangan berupa model pembelajaran: 1). Perangkat pembelajaran, 2). Pedoman penilaian/evaluasi pembelajaran, 3). Pedoman untuk pengembangan pembelajaran, 4). Menghasilkan model pembelajaran  berbasis game yang di adopsi dari monopoli, 5). Pengembangan model didasarkan pada identifikasi karakteristik siswa pada usianya yang telah mencapai tahap operasional formal dari sisi perkembangan kognitif, 6). Pengembangan model didasarkan pada identifkasi tujuan pembelajaran  dengan mempertimbangkan kurikulum yang telah diterapkan yaitu pengembangan materi dari kurikulum 2013, 7). Model pembelajaran fokus pada satu materi yaitu kurs valuta asing, dan tidak dapat diterapkan model yang sama untuk  materi pelajaran yang lainnyaSetelah prototype produk selesai dikembangkan selanjutnya dilakukan proses uji validasi ahli, uji coba perorangan, uji kelompok kecil dan uji lapangan. Berdasarkan hasil uji tersebut, model pembelajaran sangat valid, menarik, dan efektif dapat diterapkan dalam pembelajaran. Hal ini dapat diketahui dari hasil uji validasi dengan tingkat kelayakan produk dari ahli isi/materi sebesar 100%, validasi ahli media pembelajaran diperoleh skor rata - rata sebesar 97.5%.Tingkat kemenarikan produk dengan skor presentase rata-rata sebesar 89,76% masuk kriteria sangat menarik. Produk efektif digunakan dengan rata-rata skor presentase sebesar 79,66%.Produk ini juga dapat dimanfaatkan untuk kalangan lebih luas dengan penyesuaian terutama penyesuaian pada karakteristik siswa sebagai pengguna. Lebih lanjut model pembelajaran yang sudah dikembangkan dapat diintegrasikan dengan penggunaan teknologi informasi dan komunikasi.
PEMBERIAN TIPS TERHADAP TOUR GUIDE TINJAUAN ETIKA BISNIS ISLAM Dedy Febry Rachman; Syaiful Amri
Valid: Jurnal Ilmiah Vol 15 No 1 (2018)
Publisher : Sekolah Tinggi Ilmu Ekonomi AMM

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (597.962 KB)

Abstract

The study was conducted with the aim of describing several issues, including Tipping in a partnership between Art Shop owners and Tour Guide, This research uses descriptive qualitative research design. Research data in the form of exposure in the form of recording of interviews with Art Shop owners and reviewed with Islamic business review. Data collection is done by using interview technique, observation and documentation. Instrument used for data collection in the form of questions submitted to the owner of Art Shop and employees who are deemed to provide the required data. To maintain data validity, data triangulation activities are performed. Data analysis activities started from the data review stage, identification and data classification phase, and data evaluation phase. Based on the results of data analysis, obtained two conclusions of research results as follows. First, the form of cooperation made by the owner of Art Shop and Tour Guide is a form of co-operation of commission. The Tour Guide commission is given when the guest brought by the guide is spending. However, if guests do not spend, Tour Guide only get parking money when using Bus, drink the same cigarette, and this is done by some Art Shop. Cooperation between owner of Art Shop with Tour Guide is oral not written, difficult thing from related institution such as Disperindag and Dispar to prove deviation irregularities that may occur in the matter of oral agreement, so that related institution not know exactly what contents of cooperation between Art Shop and Tour Guide. Second, Provision of commissions in a high percentage is done by Art Shop owners ie there are even up to 50% of the profits of Art Shop owners. But in Islam giving 50% it is not good because it is out of habit, and seen the position of owners of Art Shop and Tour Guide, where Tour Guide is not including the financiers
PENGEMBANGAN MODEL PEMBELAJARAN MY TRIP MY ADVENTURE Dedy Febry Rachman; Restu Fahdiansyah
SOLID Vol 9, No 1 (2019)
Publisher : Universitas Teknologi Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35200/solid.v9i1.335

Abstract

ABSTRACTThe purpose of this development research is expected to produce a product development package in the form of a learning model: 1). Learning device, 2). Assessment / evaluation guide to learning, 3). Guidelines for learning development, 4). Produce game- based learning models adopted from monopoly, 5). The development of the model is based on identifying the characteristics of students at the age that has reached the formal operational stage in terms of cognitive development, 6). The development of the model is based on the identification of learning objectives by considering the curriculum that has been implemented, namely the development of materials from the 2013 curriculum, 7). The learning model focuses on one material namely foreign eXIchange rates, and the same model cannot be applied to other subject matterAfter the product prototype was developed, the eXIpert validation test process, individual trials, small group tests and field tests were carried out. Based on the test results, the learning model is very valid, interesting, and effective can be applied in learning. This can be seen from the results of validation tests with the level of product feasibility of eXIperts content / material of 100%, validation of learning media eXIperts obtained an average score of 97.5%. Level of attractiveness of the product with an average percentage score of 89.76% entered the criteria very interesting. Effective products are used with an average percentage score of 79.66%.This product can also be used for a wider audience with adjustments, especially adjustments to the characteristics of students as users. Furthermore, the learning model that has been developed can be integrated with the use of information and communication technology.Keywords: Development, Learning Model, My Trip My Adventure
GISAKE METHOD DEVELOPMENT (SOCIAL ECONOMIC RESEARCH METHOD) Syaiful Amri; Dedy Febry Rachman; Khaerul Hadi
JPEK: Jurnal Pendidikan Ekonomi dan Kewirausahaan Vol 6, No 1 (2022): JPEK (Jurnal Pendidikan Ekonomi dan Kewirausahaan)
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jpek.v6i1.5720

Abstract

This development research aims to produce a product of socio-economic research methods: 1). Learning tools, 2). Learning assessment/evaluation guidelines, 3). The product of the socio-economic research method is based on the identification of learning objectives by considering the curriculum that has been applied, namely the development of material from the 2013 curriculum on the material "designing and conducting socio-economic research", the socio-economic research method focuses on one material only, and cannot be applied to a different method. the same for other subject matter.The product that has been developed is then carried out by an expert validation test process, individual trials, small group tests and field tests. Based on the test results, the socio-economic research method is very valid, interesting, and effective and can be applied in classroom learning. This can be seen from the results of the validation test with the product feasibility level from each material expert of 90%, the product is effectively used with an average percentage score of 91%. The results of the small group product trial were found to be 87% and the class trial was carried out after going through the stages of being feasible to be applied in a classroom learning. The results of the pretest and posttest trials were found to be quite satisfactory with an achievement level of value of 100%, which indicates that this product is able to boost student interest and learning outcomes in this case using a development product in the form of the GISAKE socio-economic research method in the socio-economic research design material.This method can also be used for a wider audience with adjustments, especially adjustments to the characteristics of students as users. Furthermore, the GISAKE Socio-Economic research method that has been developed can be integrated with the use of renewable information and communication technology.
SOSIALISASI INTERNET SEHAT, CERDAS, KREATIF DAN PRODUKTIF PADA MASYARAKAT KALIJAGA BARU Hairani Hairani; Muhammad Innuddin; Dedy Febry Rachman; Ahmad Fathoni; Samsul Hadi
Valid Jurnal Pengabdian Vol. 1 No. 3 (2023)
Publisher : Lembaga Pengembangan, Penelitian dan Pengabdian Kepada Masyarakat Sekolah Tinggi Ilmu Ekonomi AMM

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Metode penelitian ini adalah metode deskriptif kualitatif. Teknik yang digunakan dalam pengumpulan data adalah teknik observasi, teknik wawancara, dan dokumentasi. Hasil penelitian ini menemukan dua masalah, antara lain belum memahami cara menggunakan dan memanfaatkan teknologi internet dengan baik dan benar. Kesimpulan dari penelitian ini adalah penggunaan dan pemanfaatan teknologi secara tepat, menimbulkan dampak positif dan mengurangi dampak negatif. Dengan mengetahui cara memanfaatkan teknologi internet secara baik dan benar akan mampu menjadikan masyarakat cerdas, kreatif, dan produktif. Tujuan cerdas, kreatif, dan produktif adalah agar masyarakat dapat mengembangkan dan menerapkan apa yang telah diperoleh dalam teknologi internet, yang diterapkan dalam kehidupan sehari-hari.
PELATIHAN PEMBUATAN VIDEO PEMBELAJARAN MELALUI MICROSOFT POWERPOINT BAGI GURU SDN 4 RARANG KABUPATEN LOMBOK TIMUR Nukman, Nukman; Khulaimi, Muhammad; Rachman, Dedy Febry
INSANTA : JURNAL PENGABDIAN KEPADA MASYARAKAT INSANTA: JURNAL PENGABDIAN KEPADA MASYARAKAT, Volume 1 Nomor 2, Oktober 2023
Publisher : LPP ARROSYIDIN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61924/insanta.v1i2.8

Abstract

The goal that will be achieved through this community service is that teachers have the knowledge and skills to produce learning media in the form of learning videos made via Microsoft Power Point. Power Point is a simple choice because it is easy for teachers to operate and master. The methods used in training to make learning videos are lectures, discussions, questions and answers, and practice. The number of participants who attended the training was eleven participants. The training material consists of two, namely first, delivered by Muhammad Hulaimi S.Kom. M.T. regarding the purpose and benefits of learning videos. Second, delivered by Nu'man, S.Kom. M.T. regarding how to make learning videos using Microsoft Power Point technically and practically. The training in making learning videos was highly appreciated by the school. This is very useful for teachers in the learning process and developing teacher professionalism in the current era. As a result of this training, several teachers succeeded in making learning videos.  
Pengembangan Metode ISAKE Social Research Design Dedy Febry Rachman; Syaiful Amri
Journal of Economic Education and Entrepreneurship Studies Vol. 1 No. 1 (2020): VOL 1, NO 1 (2020): JE3S, JUNI 2020
Publisher : Department of Economics Education, Faculty of Economics, Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2041.462 KB) | DOI: 10.26858/je3s.v1i1.37

Abstract

The purpose of this research development is expected to produce a product of social research methods: 1). Learning devices, 2). Learning assessment / evaluation guidelines, 3). Product social research methods, based on the identification of learning objectives by considering the curriculum that has been applied namely the development of material from the 2013 curriculum on the material "designing and conducting social research", social research methods focus on just one material, and cannot apply the same method to the material another lesson. Products that have been developed are then subjected to the process of expert validation, individual trials, small group tests and field tests. Based on these test results, social research methods are very valid, interesting, and effective can be applied in classroom learning. This can be seen from the results of the validation test with the level of product eligibility from each material expert 90%, effective products are used with an average percentage score of 91%. The results of small group product trials found 87% results and class trials were carried out after going through stages that were feasible to be applied in a classroom learning. The results of the pretest and posttest tests were found to be satisfactory with a value of 100%, which indicates that this product was able to boost student interest and learning outcomes in this case using the development product in the form of ISAKE social research methods in social research design materials. This method can also be used for a wider audience with adjustments, especially adjustments to the characteristics of students as users. Furthermore ISAKE's social research methods that have been developed can be integrated with the use of renewable information and communication technology