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Penentuan E-Wallet Terbaik dengan Metode Simple Additive Weighting (SAW) dan Technique for Order Preference by Similarity to Ideal Solution (TOPSIS) Mohamad Tafrikan; Ariska Kurnia Rachmawati; Atika Dewi Ardiyanti; Rindi Saputri; Sholifatun Umayah
Jurnal Informatika dan Rekayasa Perangkat Lunak Vol 5, No 1 (2023): Maret
Publisher : Universitas Wahid Hasyim

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36499/jinrpl.v5i1.7718

Abstract

Currently, many purchases of goods can be found electronically or known as e-wallets. E-wallet is a form of Fintech (Finance Technology) that utilizes internet media and is used as an alternative payment method. Several other types of e-wallets: Dana, Shopeepay, Gopay, Ovo, Sakuku. This study discusses the best recommendations among types of E-wallet using the Simple Additive Weighting (SAW) method and the Technique for Order Preference by Similarity to Ideal Solution (TOPSIS). Both of these methods are able to make more accurate assessments and predetermined preference weights. Based on calculations using the SAW and TOPSIS methods, the first best e-wallet ranking is DANA, the second is Shopeepay, and the third is Gopay.
How to Determine The Quality of Game-Based Media for Mathematics Learning? Riska Ayu Ardani; Ariska Kurnia Rachmawati; Nilza Humaira Salsabila; Fitri Ayu Ningtiyas
Mandalika Mathematics and Educations Journal Vol 5 No 1 (2023): Edisi Juni
Publisher : FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jm.v5i1.4830

Abstract

Development research has become one of the popular studies in the 5.0 society era. Technological sophistication is a driving factor for educators and researchers to create shopisticated learning media. Technology-based learning media comes with their own uniqueness, one of which is game-based media (GBM). GBM has changed students’ perception that learning can be done by playing game. Before GBM is  applied in the learning process, it is necessary to evaluate the media. This is intended so that GBM has good quality. GBM with high quality can improve its functions as a learning media. On the other hand, GBM can not only present an element of fun learning, but can also have a positive influence on the cognitive, affective, or psychomotor aspects of students. This literature review research provides theory for educators and other researcher to asses GBM. Overall, there are four aspects that need to be assessed in determining quality of game-based media, validity, practicality, effectiveness, and sophistication. Abstrak Riset pembangunan menjadi salah satu kajian yang populer di era masyarakat 5.0. Kecanggihan teknologi menjadi faktor pendorong bagi para pendidik dan peneliti untuk menciptakan media pembelajaran yang canggih. Media pembelajaran berbasis teknologi hadir dengan keunikan tersendiri, salah satunya adalah media berbasis game (GBM). GBM telah mengubah persepsi siswa bahwa belajar dapat dilakukan dengan bermain game. Sebelum GBM diterapkan dalam proses pembelajaran, perlu dilakukan evaluasi media. Hal ini dimaksudkan agar GBM memiliki kualitas yang baik. GBM dengan kualitas tinggi dapat meningkatkan fungsinya sebagai media pembelajaran. Di sisi lain, GBM tidak hanya dapat menghadirkan unsur pembelajaran yang menyenangkan, tetapi juga dapat memberikan pengaruh positif terhadap aspek kognitif, afektif, atau psikomotor siswa. Penelitian tinjauan pustaka ini memberikan teori bagi pendidik dan peneliti lain untuk menilai GBM. Secara keseluruhan, ada empat aspek yang perlu dinilai dalam menentukan kualitas media berbasis game, validitas, kepraktisan, efektivitas, dan kecanggihan.
Implementasi Backpropagation ANN dan Algoritma Genetika Terhadap Estimasi Pendapatan Agen Ekspedisi Pengiriman Barang Ahmad Yusuf Naufal; Mohamad Tafrikan; Ariska Kurnia Rachmawati
Walisongo Journal of Information Technology Vol 5, No 1 (2023)
Publisher : Universitas Islam Negeri Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/wjit.2023.5.1.14452

Abstract

Income is the amount of income received by a person or resident for their work performance during a certain period, whether daily, weekly, monthly or yearly. This research implements the Backpropagation Artificial Neural Network and Genetic Algorithm methods to estimate the income of JNE Express Sekaran agents. Artificial Neural Network and Genetic Algorithm are modern forecasting methods that produce the smallest and most accurate error values. Based on the research that has been done, the Backpropagation Artificial Neural Network method produces the best architectural model, namely 4-10-1 with 4 as the input layer, 10 as hidden neurons, and 1 as the output layer. With epoch 487 obtains an MSE 0,150807. While the Genetic Algorithm method produces the best fitness value is 10209,02 with a population size of 200, crossover probability 0,8, mutation probability 0,03 in the 498th generation and obtains an MSE value of 0,000098. So, it can be predicted that income for the following month is October 2021 of IDR 25.011.603, November 2021 of IDR 20.920.021, and December 2021 of IDR 50.553.019
Examining Life in Truko Village in the Differences in Traditions Between Nahdlatul Ulama and Muhammadiyah Muhammad Zuman Firjatullah; Tegar Arief setyawan; Maulani Maulani; Saydimas Umitdhavala; Ariska Kurnia Rachmawati
PROSIDING SEMINAR NASIONAL PENDIDIKAN DAN AGAMA Vol. 5 No. 1 (2024): PROSIDING SEMINAR NASIONAL PENDIDIKAN DAN AGAMA
Publisher : Sekolah Tinggi Pastoral Kateketik (STPKat) Santo Fransiskus Assisi Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/semnaspa.v5i1.2077

Abstract

Indonesia is a country with a diversity of ethnicities, religions, races and cultures. This diversity underlines the importance of Indonesian unity, which is contained in the third principle of Pancasila. In achieving this unity, heterogeneous Indonesian people must get along well, understand each other, respect each other and accept and appreciate differences. In this study, we used desk research-type literature to collect data from reliable sources, prioritizing literature search over other functions. This research strategy uses qualitative methods so that the data collected from the study findings can be conveyed in words. The diversity of religious communities is spread in various parts of Java, including in Truko Village, Kangkung Subdistrict, Kendal Regency. In Truko village there are various Islamic organizations such as Nahdhatul Ulama (NU), Muhammadiyah, Persis, and LDII, with the majority having a Nahdlatul Ulama background which is synonymous with traditional Islam. Polaman hamlet, Truko Village, Kangkung Subdistrict, Kendal Regency becomes an interesting thing about religious tolerance because in this hamlet NU and Muhammadiyah followers live in a harmonious atmosphere, and even harmony is also shown by Muslims and Javanese Christians. Adherents of Nahdlatul Ulama and Muhammadiyah can actually work together and do not see the different status of the religion they adhere to.
Pemanfaatan Desmos untuk Pembelajaran Matematika Interaktif bagi Guru Matematika SMK di Salatiga Nisa, Lulu Choirun; Isnawati, Ayus Riana; Rachmawati, Ariska Kurnia; Miasary, Seftina Diyah
Nuansa Akademik: Jurnal Pembangunan Masyarakat Vol. 10 No. 1 (2025)
Publisher : Lembaga Dakwah dan Pembangunan Masyarakat Universitas Cokroaminoto Yogyakarta (LDPM UCY)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47200/jnajpm.v10i1.2675

Abstract

Desmos is a web-based platform that offers interactive mathematical tools, primarily a graphing calculator, to dynamically visualize mathematical concepts. Using Desmos is one solution to the challenges of teaching mathematics, which often lacks engagement and interactivity due to its abstract nature. Mathematics teachers from vocational schools across Salatiga have received training on utilizing Desmos in teaching. As a result, 85% of participants found Desmos easy to use, 80% felt that Desmos significantly aids mathematics teaching, particularly in visualizing concepts, 76% stated that the Desmos Graphing Calculator makes graph presentations in lessons more engaging, 85% agreed that the 3D features in Desmos help students grasp abstract concepts more concretely, 90% felt that Desmos Classroom facilitates real-time interaction through the online teacher dashboard, 80% noted that Desmos Classroom helps teachers assess student work, and 85% expressed their intention to use Desmos in their classroom teaching.
Pengaruh Lingkungan dan Masyarakat terhadap Penyakit Demam Berdarah di Desa Truko Kecamatan Kangkung Kendal Farid Rizqi Ananda; Adita Rizki Kurniawati; Teresa Amelya Putri; Ariska Kurnia Rachmawati
Solusi Bersama : Jurnal Pengabdian dan Kesejahteraan Masyarakat Vol. 1 No. 3 (2024): Agustus : Solusi Bersama : Jurnal Pengabdian dan Kesejahteraan Masyarakat
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/solusibersama.v1i3.435

Abstract

One of the health problems in society that still occurs a lot is dengue fever. dengeu (DHF). This viral disease is usually transmitted through the bite of the mosquitoes Aedes aegypti and Aedes albopictus. Until now, dengue fever disease has not yet been controlled, preventive programs in the community have also not been preventive programs in the community have also not been fully realized because the outbreak of this disease is increasingly showing high high numbers. Dengue fever is strongly influenced by environmental factors. Environment. An unhealthy and contaminated environment is very prone to the occurrence of various diseases including dengue fever. Other than that social factors can also affect human health such as economic conditions, education, and government policies. This activity was carried out on date in Truko Village, Kangkung Sub-district, Kendal Regency. The form of This activity is an action to prevent and break the chain of the spread of dengue fever in the spread of dengue fever in the Truko village area
Peramalan Penyebaran Jumlah Kasus Covid19 Provinsi Jawa Tengah dengan Metode ARIMA Rachmawati, Ariska Kurnia
Zeta - Math Journal Vol 6 No 1 (2021): Mei
Publisher : Universitas Islam Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31102/zeta.2021.6.1.11-16

Abstract

Covid 19 virus disease (corona virus disease), a name given by WHO for patients with coronavirus infection, was first reported from the city of Wuhan, China at the end of 2018. The spread occurred rapidly and created a new pandemic threat. The purpose of this study was to analyze the development of a pandemic in Indonesia, especially in Central Java province. The method used is ARIMA modeling, to determine the percentage of covid19 developments in Central Java. By using the ARIMA method, the ARIMA model (1,1,1) is obtained as a suitable model for the spread of the number of positive cases of Covid-19. Based on this model, with the results that the number of spread of the number of positive cases can be predicted over the next 10 periods, with the result that the number of spread of the number of cases of the Covid-19 virus has decreased from the ece period.