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Peningkatan Hasil Belajar Ekosistem melalui Penggunaan Laboratorium Alam Netty Demak H. Sitanggang; Yulistiana Yulistiana
Formatif: Jurnal Ilmiah Pendidikan MIPA Vol 5, No 2 (2015): Formatif: Jurnal Ilmiah Pendidikan MIPA
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (500.898 KB) | DOI: 10.30998/formatif.v5i2.335

Abstract

Penelitian ini bertujuan untuk mengetahui peningkatan hasil belajar ekosistem melalui penggunaan laboratorium alam klas 7 di SMP negeri 86 Jakarta. Metode penelitian yang digunakan adalah eksperimen dengan penelitian Tindakan kelas (PTK). Penelitian ini dilaksanakan secara saintifik antara peneliti dengan guru IPA dan siswa yang menjadi subjek dari penelitian. PTK dilakukan dua siklus dengan empat kali pertemuan. Kegiatan siklus terdiri dari empat kegiatan pokok yaitu perencanaan (plan), tindakan pelaksanaan (action), observasi (observation), dan refleksi (reflective). Akhir dari pengajaran kelas PTK diberikan tes berbentuk soal dan angket. Hasil data kemudian akan dianalisis dalam bentuk analisis deskriptif, kualitatif dan kuantitatif. Dari data penelitian menunjukkan bahwa penggunaan laboratorium alam meningkatkan hasil belajar biologi siswa dengan pokok bahasan ekosistem kelas 7 SMP Negeri 86 Jakarta Selatan sebesar 80% peningkatan tersebut diperoleh setelah dua kali siklus tindakan kelas. 
Inventarisasi dan Identifikasi Penyakit Pada Tanaman Cabai Rawit (Capsicum frutescens L.) Di Kebun Gaga Semanan Nur Imah; Yulistiana Yulistiana; Rina Hidayati Pratiwi
Biodidaktika : Jurnal Biologi dan Pembelajarannya Vol 17, No 1 (2022)
Publisher : Universitas Sultan Ageng Tirtayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/biodidaktika.v17i1.16529

Abstract

Penyakit pada tanaman cabai rawit merupakan salah satu permasalahan yang sering terjadi dalam prospek budidaya tanaman cabai rawit, dikarenakan adanya serangan penyakit ini dapat menyebabkan kerugian secara ekonomi. Tujuan dari penelitian adalah menginventarisasi dan mengidentifikasi penyakit pada tanaman cabai rawit (Capsicum frutescens L.) di kebun Gaga Semanan. Penelitian dilakukan pada tanaman cabai rawit yang terserang penyakit di Kebun Gaga Semanan. Metode yang digunakan adalah metode kualitatif deskriptif. Berdasarkan hasil penelitian yang dilakukan di lapangan yaitu teramati gejala penyakit pada tanaman cabai rawit ialah bercak berwarna kecoklatan, berlekuk, mengkerut, dan kering pada buah cabai rawit. Gejala penyakit pada daun bercak-bercak bulat kecil dan klorosis, bagian tengah bercak berwarna putih seperti mata burung serta bercak tua berlubang pada daun, dan pucat pada daun diikuti layu dan menggulungnya daun bagian bawah yang kemudian menjadi layu secara keseluruhan. Berdasarkan hasil isolasi fungi dari sampel tanaman cabai rawit yang memiliki gejala penyakit tersebut teramati fungi dengan ciri bentuk makrokonidia silindris dengan ujung tumpul, bentuk makrokonidia tongkat dengan ujung tumpul, dan bentuk makrokonidia silindris dengan ujung runcing serupa sabit. Dari hasil penelitian dapat disimpulkan bahwa fungi yang menyebabkan penyakit pada tanaman cabai rawit di kebun Gaga Semanan teridentifikasi ialah Colletotrichum sp., Cercospora sp., Fusarium sp. 
PERANCANGAN APLIKASI PROSEDUR PEMBUATAN E-KTP PADA DINAS KEPENDUDUKAN DAN PENCATATAN SIPIL KOTA SERANG Thoha Nurhadiyan; Yulistiana Yulistiana
PROSISKO: Jurnal Pengembangan Riset dan Observasi Sistem Komputer Vol. 1 (2014)
Publisher : Universitas Serang Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (830.345 KB)

Abstract

Dinas kependudukan dan pencatatan sipil merupakan unsur peranan penting dalam pembangunan dan penyelenggaranya penduduk untuk berperan serta dalam pelaksanaan administrasi kependudukan, sistem ini guna meningkatkannya berbagai aspek kegiatan serta pemberian pelayanan publik tanpa diskriminasi. Penelitian ini dilatar belakangi oleh kenyataan yang di temukan dilapangan menunjukan adanya kendala yang dihadapi oleh dinas kependudukan dan pencatatan sipil kota serang dalam pengolahan dan penginputan data permohonan pembuatan E-KTP, kendala yang dimaksud adalah: seringkali mengalami kesulitan untuk pengolahan serta mencari data penduduk sehingga akan berdampak pada pelayanan masyarakat yang begitu lambat karena sistem yang digunakan konvesional.Perancangan sistem ini dibangun dengan menggunakan SDLC(System Development Life Cycle)  dengan menggunakan bahasa pemrograman powerbuilder 9.0 dan SQL Server 2000  sebagai database, untuk membangun sebuah aplikasi ini alat yang digunakan untuk  menggambarkan model sistem adalah berupa diagram Uml(Unified Modeling Language).Berdasarkan hasil penelitian dapat disimpulkan bahwa sistem ini bertujuan untuk mempermudah pegawai dalam pengolahan dan pencarian data penduduk, serta dapat mencegah bagi penduduk yang ingin membuat E-KTP tetapi umur nya belum mencukupi untuk memiliki E-KTP.
Penerapan Modifikasi Circular Flounce pada Busana Pesta dengan Inspirasi Bunga Calla Lily Bella Stevania Diwanti; Yulistiana Yulistiana
BAJU: Journal of Fashion and Textile Design Unesa Vol 4 No 1 (2023)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The addition of Manipulating fabric to clothing aims to make clothing look more attractive and can be a selling point for the clothing, the application of Circular flounce is one way to create a luxurious impression on dresses. The purpose of this study was to 1) find out the process of making modified circular flounce patterns, 2) find out how to apply circular flounce modifications to evening party dresses inspired by Calla lilies, and 3) find out the result of the evening party dress with the inspiration of the Calla lily flower. The method used is the Double Diamond Design Process, which consists of 4 stages, namely the discover Define, develop, and the last stage deliver. The data collection instrument was conducted by distributing questionnaires on the process, application, and finished results of making party dresses to experts in the field of fashion with a scale of 1 to 4. Data analysis techniques used average descriptive analysis techniques. The results of the research show that 1) to make a party dress, it is necessary to determine the modification pattern of Circular flounce according to the right design and size so that the fall of the flounce wave can be perfect. 2) The finished result is the application of circular flounce modifications to party dresses inspired by calla lilies. 3) The finished results of party dresses inspired by calla lilies get a mean of 3.50 for each indicator, with a very good or appropriate category.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS APLIKASI PREZI PADA KOMPETENSI DASAR SULAMAN FANTASI DI KELAS XI SMK DHARMA WANITA GRESIK Resti Wilujeng; Yulistiana Yulistiana; Inty Nahari; Peppy Mayasari
Jurnal Insan Pendidikan dan Sosial Humaniora Vol. 1 No. 2 (2023): Mei: Jurnal Insan Pendidikan dan Sosial Humaniora
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/jipsoshum-widyakarya.v1i2.565

Abstract

This study aims to: (1) develop Prezi application-based learning media products on fantasy embroidery basic competencies (2) determine the feasibility of Prezi application-based learning media based on assessments from media and material experts (3) determine student responses to Prezi application-based learning media on competence basics of fantasy embroidery. The research was carried out in class XI Fashion Design at SMK Dharma Wanita Gresik. The type of research used was research and development. The development method chosen was Borg & Gall with 7 stages of development, namely data collection, planning, initial product format development, expert validation testing, revision of expert validation test results, limited field trials, revision and improvement of limited trial results. The data collection method uses a student response questionnaire, a validation test results questionnaire. Descriptive analysis techniques are used to process and analyze the results of student response questionnaires and validation questionnaires. The results of this study state that: (1) producing Prezi application-based Learning Media products on the basic competence of fantasy embroidery is good and feasible to use (2) the feasibility of Prezi application-based Learning Media products based on media experts' assessments gets a percentage of 93.75% included in the very feasible category , from material experts, an average percentage of 100% is included in the very feasible category (3) student responses to Prezi application-based learning media in the basic competence of fantasy embroidery get a percentage of 90.97% included in the very good category.
PKM Pelatihan dan Pengembangan Media Pembelajaran Biologi Berbasis Flipbook pada Pokok Bahasan Sistem Koordinasi Marisha Ayuardini; Yulistiana Yulistiana; Endah Diah Parwati; Rahmat Johansyah
Cakrawala: Jurnal Pengabdian Masyarakat Global Vol. 4 No. 2 (2025): Mei: Cakrawala: Jurnal Pengabdian Masyarakat Global
Publisher : Universitas 45 Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30640/cakrawala.v4i2.4456

Abstract

Along with the development of the use of technology in every line of human life, it also requires Biology learning media that can help students understand the subject matter. At present, a technological innovation has developed that can be utilized as one of the biology learning media, namely Flipbook. Biology learning media using Flipbook is considered to be able to improve the ability to understand concepts to students. Based on the advantages of various features in Flipbook and reviewed from the learning needs required by students at SMA Jagakarsa, the use of Flipbook media can be considered appropriate for use; both for students and teachers, because it can objectify learning materials that comprehensive but easy to understand.
Penerapan Media Video Tutorial Pada Kompetensi Dasar Sulaman Aplikasi Di Kelas XI SMK Dharma Wanita Gresik Risna Taftiyana Dewi; Yulistiana Yulistiana; Deny Arifiana; Ma’rifatun Nashikhah
JURNAL PENDIDIKAN DAN ILMU SOSIAL (JUPENDIS) Vol. 1 No. 2 (2023): APRIL : JURNAL PENDIDIKAN DAN ILMU SOSIAL
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jupendis.v1i2.357

Abstract

The media is one important factors in learning activities. Learning media is an intermediary between educators and students in delivering materia. The aim of this research were (1) to describe the implementation of leraning by applying video tutorial media to the basic competence of application embroidery (2) to describe student learning outcomes in the basic competence of application embroidery after applying video tutorials (3) to describe student responses to video tutorials on the basic competence of application embroidery. The type of research is pre-experimental with design one shot case study.this research was conducted at Dharma Wanita Vocational School Gresik in class XI fashion design in the odd semester of the 2022/2023 school years. The data collection method used is the observation method, the questionnaire method, and the test method for learning outcomes. Based on the result data analysis, the implementation of learning by applying video tutorial media was obtained from the assessment of 2 observers 0f 97, 7% for teacher activities and 89,5% for student activities which were declared very good. Student learnimg outcomes were stated to have completed the KKM with average 0f 84, 62. Student responses to the video tutorial media that wer eapplied obtained an average percentage of 93, 75% including very good category.
Pendampingan MDTA Al-Mujahid dalam Meningkatkan Hafalan Qur`an dan Hadist melalui Media Permainan Edukatif Yulistiana Yulistiana; Milda Kuswandi; Noer Syaqilla; Sinta Puspita; Rifka Nurzahra
SAFARI :Jurnal Pengabdian Masyarakat Indonesia Vol. 6 No. 1 (2026): Januari: SAFARI: Jurnal Pengabdian Masyarakat Indonesia
Publisher : BADAN PENERBIT STIEPARI PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56910/safari.v6i1.3479

Abstract

This community service program aims to improve students’ ability to memorize the Qur’an and Hadith through the application of a service-learning approach using educational game media at MDTA Al-Mujahid, Kebonmanggu Village. The activity was motivated by students’ low memorization consistency due to conventional and less interactive learning methods. Through the service-learning approach, university students acted as facilitators in mentoring sessions that combined interactive lectures, educational games, and reflections on Islamic values. The implementation stages included initial observation, the design of learning media (memorization cards and Islamic puzzles), mentoring activities, and evaluation through reflection and feedback from teachers and students. The results showed a significant improvement in students’ learning motivation, memorization ability, and religious attitudes. Students were more enthusiastic and focused during memorization sessions due to the engaging and participatory learning atmosphere. Teachers also reported that this activity fostered a more active and innovative classroom environment. The service-learning model proved effective in building collaboration between students, teachers, and facilitators while strengthening learners’ spiritual character.