Asyhar Basyari
Universitas Negeri Yogyakarta

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Journal : ISTORIA

PENGEMBANGAN MEDIA PEMBELAJARAN SEJARAH BERBASIS VISUALISASI MUSEUM SASANA WIRATAMA UNTUK MENINGKATKAN KESADARAN SEJARAH SISWA MAN YOGYAKARTA III Asyhar Basyari
ISTORIA : Jurnal Pendidikan dan Ilmu Sejarah Vol 15, No 1 (2019): ISTORIA Edisi Maret 2019, Vol. 15, No.1
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (265.677 KB) | DOI: 10.21831/istoria.v15i1.23904

Abstract

AbstrakTujuan penelitian ini 1) Mendeskripsikan media kajian sejarah yang selama ini dilaksanakan di MAN Yogyakarta III 2) Mendeskripsikan rencana studi sejarah ke media Visualisasi Museum Sasana Wiratama yang akan dikembangkan. 3) Mendeskripsikan prosedur pengembang media pembelajaran berbasis Visualisasi Museum Sasana Wiratama untuk meningkatkan Kesadaran akan sejarah siswa 4) Untuk menganalisis sejauh mana efektivitasnya dengan menggunakan studi sejarah dengan menggunakan media pembelajaran berbasis Visualisasi Museum Sasana Wiratama untuk meningkatkan Kesadaran sejarah . Penelitian pengembangan menggunakan metode yang mengadaptasi pengembangan desain ADDIE. Hasil studi uji efektivitas media menunjukkan hasil yang baik. Sehingga dapat ditarik kesimpulan bahwa penggunaan media pembelajaran sejarah berdasarkan visualisasi Museum terbukti efektif Sasana Wiratama dalam meningkatkan prestasi dan kesadaran Sejarah pada siswa. Kata kunci: Pengembangan, Media, Visusalisasi, Sejarah   AbstractTarget of this research 1) Describe the media of study of history which during the time executed in MAN Yogyakarta III 2) Describe the plan study of history to media Visualizing Museum Sasana Wiratama to be developed. 3) Describe procedure developer of study media base on Visualization of Museum Sasana Wiratama to increase Awareness of student history 4) To analyze how far the effectivity by using study of history by using study media base on Visualization of Museum Sasana Wiratama to increase Awareness of history. Research of development use method which adaptation of design development of ADDIE. Result of media effectiveness test study show good result. So that can be pulled by conclusion that usage of media study of history base on visualization of Museum effective proven Sasana Wiratama in improving achievement and awareness of History at student. Keyword: Media, Development, Visualisation, History.
E-Museum Prototype Innovation for Edu Tourism Development Based on Smart Digital Android Application Nur Rokhman, Muhamad; Basyari, Asyhar; Nur Prasetia Nugroho, Alifi; Anggara, Tio
ISTORIA : Jurnal Pendidikan dan Ilmu Sejarah Vol. 21 No. 2 (2025): ISTORIA Edisi September 2025, Vol. 21. No. 2
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/istoria.v21i2.95379

Abstract

The museum is one of the educational tourism objects (edu-tourism). Museums are usually used as a learning tool for the community. The great potential of museums as a means of education and tourism is less known by the public because there is no integrated information system related to museum information. One of the innovations that can attract the public is the development of Android-based e-museum applications. With the android-based e-museum application, the public can find out the specifications of each museum so that they can receive information according to their needs. Specifications of each museum so they can receive information according to visitor needs. This research aims to Innovate the development of museums based on information technology and develop the museum's potential as an educational tour. Digital website development uses the Research and Development (RnD) research method with the ADDIE model development steps. The ADDIE model consists of five steps, namely: (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation. The result of this research is the creation of an E-Museum prototype with a website platform with expert feasibility results (product validation) with the results of the media expert'sexpert's assessment of 4.35 (feasible) and the material expert'sexpert's assessment of 4.25 (very feasible). The results of the final evaluation of the product as a whole with the average value of the total score show a value of 4.3, so it can be concluded that the media developed is "very feasible" from the aspect of user assessment.