Irham Taufiq, Irham
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Uji Kelayakan Modul Trigonometri Berbasis Ajaran Tamansiswa Taufiq, Irham; Agustito, Denik
Mosharafa: Jurnal Pendidikan Matematika Vol. 10 No. 2 (2021): Mei
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v10i2.661

Abstract

Berdasarkan hasil observasi di Prodi Pendidikan Matematika UST Yogyakarta terdapat beberapa masalah pada proses pembelajaran salah satunya yaitu belum tersedianya modul yang berbasis ajaran Tamansiswa. Tujuan penelitian adalah untuk mengembangkan modul Trigonometri berbasis ajaran Tamansiswa dan mencari tahu tingkat kelayakan modul tersebut. Metode penelitian pengembangan dengan model ADDIE yang melalui 5 tahapan yaitu Analysis, Design, Development, Implementation, dan Evaluation. Pada penelitian ini dibatasi sampai tahap Development. Penelitian dilakukan di Prodi Pendidikan Matematika UST. Subjek penelitian adalah mahasiswa yang mengambil mata kuliah Trigonometri pada Semester Gasal Tahun Akademik 2020/2021 yaitu 50 orang. Teknik pengumpulan data menggunakan angket dan wawancara yaitu angket validasi untuk validator ahli materi dan ahli modul. Teknik analisis data secara deskriptif kualitatif dan kuantitatif. Hasil yang dicapai adalah telah berhasil dikembangkan modul Trigonometri berbasis ajaran Tamansiswa. Modul yang dikembangkan ini telah memenuhi kelayakan sesuai dengan hasil validasi ahli modul dan materi dengan hasil validator sangat baik. Based on the results of observations at the UST Yogyakarta Mathematics Education Study Program, there are several problems in the learning process, one of which is the unavailability of modules based on Tamansiswa teachings. The research objective was to develop a Trigonometry module based on Tamansiswa teachings and to find out the feasibility level of the module. The development research method uses the ADDIE model through 5 stages, namely Analysis, Design, Development, Implementation, and Evaluation. This research is limited to the Development stage. The research was conducted at the UST Mathematics Education Study Program. The research subjects were 50 students taking the Trigonometry course in the Odd Semester of the Academic Year 2020/2021. Data collection techniques used questionnaires and interviews, namely validation questionnaires for material expert validators and module experts. The data analysis technique is descriptive qualitative and quantitative. The result that has been achieved is that the Trigonometry module based on Tamansiswa teachings has been successfully developed. This developed module has met the feasibility by the results of validation by module experts and material with very good validator results.
The effect of using the educational game Quizizz on student motivation and math learning in grade 8 Nikola, Dimas Ananda; Harini, Esti; Taufiq, Irham
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 12 No 3 (2024)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v12i3.17763

Abstract

The integration of technology in education has introduced innovative tools to enhance learning experiences, including the use of educational games. This study examines the impact of the educational game Quizizz on the motivation and mathematics performance of eighth-grade students. The research utilized a quasi-experimental design with a Non-Equivalent Control Group Design. The sample was selected using cluster random sampling, consisting of 25 students from class VIII B as the control group and 25 students from class VIII C as the experimental group. Data were collected through questionnaires and mathematics tests. The analysis employed an Independent Sample t-Test to evaluate the effect of Quizizz on student motivation and a Mann-Whitney test to assess its impact on mathematics learning outcomes. The results revealed a significant positive effect of Quizizz on motivation, with a p-value of 0.042 (p < 0.05). Similarly, Quizizz significantly improved mathematics learning outcomes, as indicated by the Mann-Whitney test (p = 0.047). These findings suggest that Quizizz is an effective interactive learning tool that enhances both student motivation and academic achievement in mathematics. Thus, incorporating Quizizz into classroom activities can be a strategic approach to fostering student engagement and improving learning outcomes in mathematics.
Perbedaan pembelajaran e-learning web course berdasarkan hasil belajar matematika di kelas XI Arigiyati, Tri Astuti; Lilhawa, Rosy Khairunnisa; Taufiq, Irham
Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Vol 9 No 1 (2023): Jurnal Math Educator Nusantara
Publisher : Program Studi Pendidikan Matematika, Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jmen.v9i1.18863

Abstract

Media Web Course is the use of the internet for educational purposes, where students and teachers are completely separate and no face-to-face is required. The objectives of this study are: (1) To find out whether there are differences in mathematics learning outcomes based on the e-learning learning method using the web course model (2) To determine whether there are differences in mathematics learning outcomes based on the level of student independence and (3) To determine whether there is an interaction between the e-learning learning method using the web course model and the level of student independence. The method used is an experimental research method. The research design used is a factorial design. The data analysis technique used is two-way analysis of variance. The results of this study are: (1) there is an influence between the use of web-based learning media on student learning outcomes obtained from the analysis of hypothesis testing (2) there is an influence between student learning independence and student learning outcomes (3) there is no interaction between student learning independence and learning outcomes using web media.