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Meningkatkan Pemahaman Siswa Melalui Pembelajaran Kooperatif Tipe Make A Match Reni Dwi Jayanti; Ermawaty Sholikhah; Muniggar Kusuma; Danang Purnomo; Sukirman Sukirman
Tarbiyah: Jurnal Pendidikan Agama Islam Vol. 2 No. 1 (2023): Tarbiyah : Jurnal Pendidikan Agama Islam
Publisher : IAI Al Muhammad Cepu

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Tujuan penelitian ini adalah untuk mengetahaui peningkatan hasil belajar siswa siswa kelas V SD Muhammadiyah Wonorejo Kec. Polokarto, Kab. Sukoharjo Tahun Pelajaran 2023/2024 melalui pembelajaran kooperatif Make a Match. Penelitian ini merupakan Penelitian Tindakan Kelas, yang dilaksanakan secara kolaboratif dengan guru kelas. Adapun Teknik pengumpulan datanya menggunakan observasi, tes dan dokumentasi.  Hasil penelitian dapat dilihat dari penelitian tindakan kelas yang dilakukan pada siklus I, II dan III dengan hasil nilai rata-rata mengalami peningkatan pada pra siklus dari 73,2 menjadi 76 pada siklus I, dan meningkat lagi pada siklus II sebesar 83,2. Untuk angka ketuntasan belajar siswa dari pra siklus ke siklus I naik menjadi 15 anak atau sebesar 60%, dan pada siklus II meningkat menjadi 20 anak atau 80%. Karena pada siklus II ketuntasan belajar siswa mencapai lebih dari 80% dari jumlah siswa, maka peneliti menghentikan penelitian, karena hasil penelitian sudah mencapai indikator keberhasilan yang ditetapkan
Student Preferences and Rationales for Five Wordwall Game Formats in Arabic Vocabulary Learning Sukirman Sukirman; Muhammad Nur Kholis
ALSINATUNA Vol 11 No 1 (2025): December 2025
Publisher : Universitas Islam Negeri K.H. Abdurrahman Wahid Pekalongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28918/alsinatuna.v11i1.12911

Abstract

This study investigates students’ perceptions of the effectiveness, enjoyment, engagement, and preference in using Wordwall-based activities for learning Arabic vocabulary. Employing a sequential explanatory mixed-methods design, the research involved 38 Arabic language students at an Islamic university who had direct experience using five types of Wordwall-based games, including quiz-based, matching, and puzzle activities. A descriptive survey was first used to map student preferences across the four criteria. Subsequently, thematic analysis of open-ended responses was conducted to explain the quantitative trends. Each game was integrated into vocabulary learning sessions, after which participants completed a questionnaire consisting of four multiple-choice and four open-ended questions. Quantitative data were analyzed using descriptive statistics to determine the frequency and percentage of preferences, while qualitative data were analyzed thematically to explore underlying reasons and insights. Thematic analysis followed the key stages of familiarization, coding, theme identification, and interpretation, focusing on themes such as ease, challenge, reward systems, time, and visual displays. Results indicate that Gameshow Quiz is perceived as the most effective and preferred game, whereas Maze Chase and Find the Match stand out for their interactivity and visual appeal. Overall, the findings emphasize the pedagogical value of game-based learning in enhancing student engagement and vocabulary acquisition in Arabic language instruction.
The Implementation of the Project-Based Learning (PjBL) Model Supported by Digital Media in Teaching Speaking Skills at the State Islamic Senior High School 1 Klaten Nurul Alfa Alfina; Muhammad Zaenuri; Anisatul Barokah; Sukirman Sukirman
Al-Muyassar: Journal of Arabic Education Vol 4 No 2 (2025): Al-Muyassar: Journal of Arabic Education
Publisher : Prodi Pendidikan Bahasa Arab, Universitas Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/al-muyassar.v4i2.13159

Abstract

This study aims to explore the implementation of Project-Based Learning (PjBL) using digital media in teaching maharah kalam (speaking skills) at MAN 1 Klaten. The research employs a descriptive qualitative method with data collection techniques including observation, interviews, and documentation. The research subjects include Arabic language teachers and students. The findings show that using digital media such as YouTube, Kahoot, Quizizz, and digital books can optimize the five main components of PjBL: fundamental questions, collaboration, product development, assessment, and reflection. The integration of digital media enhances students' creativity, collaboration, and understanding in oral communication. Additionally, digital technology provides extra motivation for students to actively participate and confidently use the Arabic language. This study concludes that digital media-based PjBL is an innovative and effective approach to language learning in the modern era. Digital media not only enriches language learning but also facilitates interaction and language practice in authentic contexts.Keywords: Speaking Skills, Digital Learning, Project-Based Learning (PJBL) مستخلص البحثتهد? هذه البحث إلى استكشا? تن?يذ التعلم القائم على المشاريع (PjBL) المستند إلى الوسائط الرقمية ?ي تعليم مهارة الكلام بالمدرسة العالية الإسلامية الحكومية 1 كلاتن استخدمت الدراسة منهجًا وص?يًا نوعيًا مع تقنيات جمع البيانات من خلال الملاحظة، والمقابلات، والتوثيق. وشملت عينة البحث معلمي اللغة العربية والطلاب.أظهرت نتائج البحث أن استخدام الوسائط الرقمية مثل YouTube و Kahoot وQuizizz  والكتب الرقمية ي?مكن أن يعزز المكونات الخمسة الأساسية لـ PjBL، وهي: الأسئلة الأساسية، والتعاون، وتطوير المنتج، والتقييم، والتأمل. ساعد تكامل الوسائط الرقمية ?ي تعزيز إبداع الطلاب وتعاونهم و?همهم للتواصل الش?وي. بالإضا?ة إلى ذلك، و?رت التكنولوجيا الرقمية دا?عًا إضا?يًا للطلاب للمشاركة ال?عالة والثقة بالن?س ?ي استخدام اللغة العربية.تشير نتائج الدراسة إلى أن PjBL المستند إلى الوسائط الرقمية ي?عد نهجًا مبتكرًا و?عالًا لتعلم اللغة ?ي العصر الحديث. ?الوسائط الرقمية لا ت?ثري تعلم اللغة ?حسب، بل تسهّل أيضًا الت?اعل وممارسة اللغة ?ي سياقات واقعية.الكلمات الم?تاحية: التعلم القائم على المشاريع (PjBL)، مهارة الكلام، الوسائط الرقمية، تعلم اللغة العربية.
Fa’aliyyatu Namudzaj Flipped Classroom ‘Ala Tahsini Maharati Al-Qiraah Fi Al-Madrasah Al-Tsanawiyah Al-Hukumiyah Syarifah Jinan; Muhammad Zaenuri; Sukirman Sukirman; Muhammad Nur Kholis
Al-Irfan : Journal of Arabic Literature and Islamic Studies Vol. 8 No. 1 (2025)
Publisher : Sekolah Tinggi Agama Islam Darul Ulum Banyuanyar Pamekasan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58223/al-irfan.v8i1.341

Abstract

n the process of teaching the Arabic language, including reading skills, there are still many students who struggle with learning it. Teachers also do not use methods that could facilitate students' understanding of the material presented. This study aims to analyze the effectiveness of the Flipped Classroom learning model in improving reading skills (maharah Qira'ah) in class X students at Madrasah Aliyah Negeri Sukoharjo. This research is a quantitative research using pre-experimental method with one-group pretest-posttest design, involving 30 students as samples. The research instruments were pretest and posttest tests to evaluate students' reading skills before and after the intervention. It was prepared based on the curriculum of Madrasah Aliyah Negeri Sukoharjo. The results showed a significant increase in posttest scores (82.00) compared to the pretest (54.33), with a statistical significance value of only 0.001. This increase shows the effectiveness of the Flipped Classroom model in improving students' reading skills. This model is considered effective because it has achieved the expected learning objectives, namely an increase in learning outcomes as evidenced by the results of posttest scores.