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Developing Interactive Learning Media for Teaching Writing Descriptive Text in Senior High School Jeni Haryati; Atni Prawati; Rumiri Aruan
EDUKATIF : JURNAL ILMU PENDIDIKAN Vol 5, No 2 (2023)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/edukatif.v5i2.5191

Abstract

The advancements in technology make it unavoidable to be used as a teaching medium in education. Thus, this research aims to develop an interactive learning media in the form of an Android-based application as a teaching medium for writing descriptive texts in senior high school and to determine the validity of the media. The researchers applied the Research and Development (R&D) by employing the 4D Model developed by Thiagarajan et al. (1974). The instruments used were an interview, the validation sheets from a material expert, a media expert, and a learning expert (an English teacher), and a students’ response questionnaire. The research findings showed that the average result of the experts' assessment was 3.75 which was classified as 'Very Valid', then from the result of the students’ response questionnaire a percentage score of 81.19%, categorized as 'Very Decent’. Therefore, interactive learning media indicates valid and suitable to be utilized as teaching and learning media for writing descriptive texts for tenth-grade students in high school. The use of interactive learning media can be an alternative to attract students' interest in the learning process, especially in writing descriptive texts in a fun way.
The Effect of Using Video in Flipped Classroom Type on the Ability of SMAN 1 Bangkinang Students in Writing Recount Texts Sukma Sekar Ayu; Rumiri Aruan; M Syarfi
Journal of Educational Sciences Vol 7, No 4: October 2023
Publisher : Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.7.4.p.561-573

Abstract

In academics, writing is a challenging skill but it is also very important to master. Based on the results of the observation at SMAN 1 Bangkinang, the writer found that students often find it difficult to write English. So this resulted in most students not being able to achieve the minimum standard of KKM in English lessons. Therefore, the use of video in flipped classroom type can be a strategy to overcome this problem. The primary aim of this pre-experimental study was to find out if there was any significant effect of using video in flipped classroom type on the ability of SMAN 1 Bangkinang students in writing recount texts. Applying a writing test consisting of pre-test and post-test in one group was used for this study. According to the findings of this study, shows that the t-test score was 6.656 while the t-table score in significance level 5% df= 23 was 2.069. Since the t-test was higher than the t-table, it can be concluded that there is a significant effect of using video in flipped classroom type on the ability of SMAN 1 Bangkinang students in writing recount texts.
Indonesian Twitter Users Language Attitude Towards English-Indonesian Code-mixing Muhammad Rizky; Indah Tri Purwanti; Rumiri Aruan
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 12 No. 1 (2024): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v12i1.2340

Abstract

Social media users need language as a tool to communicate, both in verbal and written form. Over time, the language used in social media also shows some significant growth. Talking about language in social media, there is an interesting phenomenon recently on social media that can be reached within the internet, namely the code-mixing of Indonesian and English (which in Indonesian are also popularly known as Jaksel language, Keminggris, Kemlondo, Indoglish, Englonesian, or Bahasa Gado-gado). This study is aimed to find out the attitudes of 500 Indonesian Twitter users towards English-Indonesian code-mixing with a questionnaire. This study uses a descriptive-quantitative approach. For the result of each aspect, it shows a quite positive indication: Cognitive aspect 2.92, Affective aspect 2.75, and Conative 2.79. If the three aspects being summed up, also indicated a quite positive attitude towards the code-mixing with point or score 2.82. The attitudes come from many reasons and factors, such as the need for understandability in communication, language prestige, prepossessing or attracting attention, confidence, and language aptitude.