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Journal : Journal of Information Technology and Computer Science

Information and Data Distribution System for Rural Areas of Indonesia Amron, Kasyful; Basuki, Achmad; Pramukantoro, Eko Sakti; Yahya, Widhi
Journal of Information Technology and Computer Science Vol. 1 No. 1: June 2016
Publisher : Faculty of Computer Science (FILKOM) Brawijaya University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (861.297 KB) | DOI: 10.25126/jitecs.2016115

Abstract

Abstract. Internet becomes critical infrastructure in the distribution of information. The information is used for decision making and ensure the success of human activities. However, the distribution of information in rural Indonesia is inconvenient, because the digital communication infrastructure (internet) doesn’t cover all areas in Indonesia. This problem causes the digital divide in Indonesia. This study proposes communications infrastructure and data transfer mechanism or media sharing that can be applied to a variety of rural areas conditions in Indonesia, which has limited communications infrastructure. The approach is to build low power digital carrier devices in the form of minicomputer and utilize Delay or Disruptions Tolerant Network (DTN) architecture. Testing results in the digital carrier node show that the data is successfully delivered. Keywords: Rural Area, Mini-PC, Delay Tolerant Network
Belajardisini : The E-learning Framework Based on Gamification Concept Pramukantoro, Eko Sakti; Yahya, Widhi
Journal of Information Technology and Computer Science Vol. 1 No. 1: June 2016
Publisher : Faculty of Computer Science (FILKOM) Brawijaya University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (369.477 KB) | DOI: 10.25126/jitecs.2016116

Abstract

Abstract. The lack of motivation and student engagement in the learning process are the Challenges in education today. E-learning is one of the methods used to resolve these issues.The E-learning, the digital based learning media, enable students to study every where and every time. Basically the e-learning is only used for repository of teaching materials and for evaluation. This kind of e-learning cannot motivate  the learning process. The development of e-learning must be done in order to increase the motivation to learn. The proposed solution extends the e-learning application with the Gamification approach. Gamification is adopted mechanism of the game in non game context. Typically, gamification is used in the business world. The Leaderboard, Challenges, and reward are components that are used to stimulate products sales by marketing. The reward will be given to the top rank salesman on the Leaderboard. This interesting concept can be applied to e-learning to stimulate the learning motivation
Developing Actor-Based Middleware as Collector System for Sensor Data in Internet of Things (IoT) Trisnawan, Primantara Hari; Bakhtiar, Fariz Andri; Pramukantoro, Eko Sakti
Journal of Information Technology and Computer Science Vol. 5 No. 1: April 2020
Publisher : Faculty of Computer Science (FILKOM) Brawijaya University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (3329.019 KB) | DOI: 10.25126/jitecs.202051101

Abstract

The use of Internet of Things (IoT) plays an important role in supporting wireless communication for middleware in collecting data sensors. An actor-based middleware is designed to bridge protocol differences between cloud and sensor nodes. This middleware also acts as an initiator in accessing data from several sensor nodes, and then sending data that has been collected to the cloud. Incorporating the differences of communication protocols and data formats between sensor nodes and cloud is the responsibility of middleware. This Middleware acts as an actor by acting proactively accessing data from each sensor node, so that it can facilitate the completion of sending data from the sensor node to the middleware by avoiding from "signal collisions” among sensor nodes. After the data is collected in the middleware, the data is sent to the cloud using the Websocket or HTTP protocol above the TCP / IP protocol. The performance of the system is evaluated based on the success of the middleware bridging communication between sensor nodes and the cloud, as well as the readability of IoT data sensors that have been adjusted by cloud. The test results show that built-in middleware can bridge protocols between cloud and sensor nodes. In addition, the Websocket usage protocol produces a lower delay value than the MQTT and CoAP protocols.
Cloud-based Middleware for Syntactical Interoperability in Internet of Things Pramukantoro, Eko Sakti; Bakhtiar, Fariz Andri
Journal of Information Technology and Computer Science Vol. 5 No. 1: April 2020
Publisher : Faculty of Computer Science (FILKOM) Brawijaya University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1552.039 KB) | DOI: 10.25126/jitecs.202051148

Abstract

Heterogeneity of protocol communications, data formats, data structure, and hardware specifications on the Internet of things can lead to an Interoperability problem. The solution provides middleware that capable to work in heterogeneity communications, data formats, etc. This paper proposed. A cloud-based middleware that provides a communication interface to receive data from sensor nodes based on Restful and CoAP. Received data then stored in heterogenous IoT data storage based on the NoSQL database. From experiment and testing, interoperability testing methodology was used. The result shows proposed middleware can receive data from both protocols. The received data could store based on structure data or unstructured data on IoT data storage.