Claim Missing Document
Check
Articles

Found 3 Documents
Search

Efforts to Increase Elementary Students' Interest in Learning through the Implementation of Role Playing Strategies in Learning Indonesian at SD/MI Wahyu Azhari
Cendekiawan : Jurnal Pendidikan dan Studi Keislaman Vol 2 No 2 (2023): June Edition: Multiple Intelligences of Students in Formal, Informal, and Nonform
Publisher : Yayasan Zia Salsabila

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61253/cendekiawan.v2i2.172

Abstract

Boredom in the learning process is not something that is rarely encountered in class. It is hoped that with the right learning strategy it can attract students' attention and increase students' enthusiasm and interest in learning, therefore the right strategy is needed so that students are not bored and bored when learning is in progress. This paper aims that learning strategies, especially learning strategies for Role Playing can minimize student boredom and create an exciting classroom atmosphere. The type of this research is qualitative using data collection techniques in the form of observation and documentation. From this study it can be found that: (1) students participate actively and focus on playing a role, (2) students seem happy when playing a character/role in the fictional story.
Urgensi Menumbuhkan Kesadaran Generasi Muda Untuk Berperilaku Anti Koruptif Berlandaskan Pendidikan Anti Korupsi Wahyu Azhari; Erina Damayanti; Alifia Bilqish; Suci Amalia
Abdi Cendekia : Jurnal Pengabdian Masyarakat Vol 1 No 3 (2022): Desember
Publisher : Yayasan Zia Salsabila

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61253/abdicendekia.v1i3.79

Abstract

Peristiwa korupsi di Indonesia sepertinya tidak ada habisnya, mulai dari pemerintah pusat sampai kepada kalangan masyarakat, karenanya perlu ditanamkan kesadaran pada generasi muda agar tidak terjerumus pada perbuatan yang hina tersebut. Tulisan ini bertujuan agar urgensi pendidikan anti korupsi bisa melekat pada diri generasi muda. Penelitian ini menggunakan metode studi kepustakaan dengan cara pengumpulan data dari menganalisis sumber-sumber dari buku, artikel, dan sejenisnya. Dari penelitian ini dapat ditemukan bahwa (1) Upaya Pemerintah dalam pengembangan sikap dan perilaku anti korupsi pada generasi muda; (2) Fenomena yang ditemui di lapangan menunjukan bahwa pembelajaran tentang korupsi yang dilaksanakan dalam mata pelajaran PKn hanya berfokus pada aspek pengetahuan saja.
NARASI KESEMBILAN WALI DALAM MENYEBARKAN AGAMA ISLAM DI INDONESIA DALAM BUKU MI Abdul Gani Jamora Nasution; Wahyu Azhari; Khairina Janani; Shafa Azzahra Nurzal
Jurnal Riset Rumpun Agama dan Filsafat Vol. 1 No. 2 (2022): Oktober : Jurnal Riset Rumpun Agama dan Filsafat
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurrafi.v1i2.709

Abstract

Graphic novel is one of many communication mediums with a combination of visual and verbal that mutually reinforces one another. This work remains a novel but uses the style of storytelling like a comic, using many illustrations. Graphic novels tell their stories from the beginning to the end, therefore graphic novels tend to be longer than comics. The content or quality of the story is different; graphic novel features a story with a more detailed content so that reading it requires serious concentration to think and understand what the creator is trying to convey.The graphic novel of Wali Songo's da'wah story, created by Gerdi Wirata Kusuma in 2015, presents nine Wali Songo stories, which are then selected into two stories to be studied, namely Sunan Kudus and Sunan Kalijaga. The graphic novel discusses the brief history of Wali Songo's life, including Wali Songo's propagation method in spreading the teachings of Islam.This research uses qualitative content analysis method, with Scott McCloud's comic theory, namely using comic element in the forms of image selection, selection of flow, and choices of words, moments, and frames. This identification is divided into two aspects; visual and verbal. Visual in the form of sequences of images, point of view, and graphics. Verbal in the form of narrative text that resides in column panels or word bubbles.The result of this research indicates that visual and verbal use are interrelated, such as the use of shots related to narration, the use of narration to mention information that can not be conveyed visually or visual expressions that can not be described verbally. This visual and verbal combination that mutually reinforces one another shows that this graphic novel is able to show the story of the history of Wali Songo's method in spreading teachings of Islam through assimilation of education and cultural arts with symbolic visual observations. The graphic novel of Wali Songo's da'wah story tries to show its history visually and verbally that is easy to understand and is able to become a part of medium of education.