I Made Ratih Rosanawati
Universitas Veteran Bangun Nusantara

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Penggunaan Media Pembelajaran Power Point Untuk Meningkatkan Minat Belajar Sejarah Siswa Pasca Pembelajaran Daring (COVID-19) Toni Nugroho Saputro; Yusuf Andre Prakoso; I Made Ratih Rosanawati
Keraton: Journal of History Education and Culture Vol 5, No 1 (2023)
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/keraton.v5i1.4224

Abstract

This research aims to better understand student’s situation after online study due to Covid-19 pandemic and how to deal the problem that arise from it. This reserch uses observation, interview, and literature study to collect data, interpret the result, and find the solution to solve the problem dicoverd during the research. The result of this research showed that online study had caused student to lose interest in History Lesson and made student to heavily rely in gadget (smartphone in particular) to solve problems, answer questions, and used as reference for any school work. After the use of media such as Power Pointthat contained illustration and summary of each subject of History Lesson that stimulate student’s attention and imagination, interest in History Lesson improved. Based on this research it can be concluded that the use of media in History Lesson could stimulate student’s interest and further improve understanding in subject matter. It is also noted that student’s dependence on gadget had risen and while the use of technology in education is inevitable, dependence and misuse could instead harm the student themselves and thus further study and regulation must be done in order to ensure the quality of education and student’s growth and future.
Nilai-nilai Pendidikan Karakter dalam Tradisi Lokal Solo I Made Ratih Rosanawati; Sri Marmoah; Farida Nurhasanah; Muhlis Fajar Wicaksana
Kalam Cendekia: Jurnal Ilmiah Kependidikan Vol 11, No 3 (2023): Kalam Cendekia: Jurnal Ilmiah Kependidikan
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jkc.v11i3.78012

Abstract

Tujuan dari penelitian ini adalah 1) untuk mendeskripsikan tentang bentuk tradisi lokal yang dianut oleh masyarakat Kota Solo, 2) untuk mendeskripsikan karakter apa sajakah yang ada di dalam tradisi lokal yang dianut oleh masyarakat Kota Solo, dan 3) untuk menganalisis relevansi kajian tradisi lokal dengan upaya peningkatan kesadaran sejarah bagi generasi muda di Kota Solo. Penelitian ini menggunakan metode deskriptif kualitatif, sehingga dalam menjawab rumusan masalah harus dilakukan melalui pengkajian secara teoretik maupun empirik. Kajian teoretik menggunakan studi pustaka dan literatur yang relevan, data yang diperoleh di lapangan, disertai dengan tehnik trianggulasi data. Nilai kearifan tradisi lokal memegang fungsi penting bagi pembentukan karakter pada generasi muda, bisa memunculkan sikap yang menjunjung tinggi nilai serta kearifan lokal. Nilai kearifan lokal berpotensi dapat menyadarkan generasi muda akan pentingnya meningkatkan kesadaran sejarah demi terwujudnya persatuan dan kesatuan karena sadar akan perannya bagi Bangsa Indonesia. Pembentukan jati diri nasional dapat didasari oleh pendidikan yang didasarkan pada "genius lokal" atau kearifan lokal. Kearifan lokal adalah sumber budaya suatu negara
ANALISIS PENGARUH METODE TIMES GAME TOURNAMENT TERHADAP KEMAMPUAN NUMERASI SISWA KELAS IV SEKOLAH DASAR NEGERI SIDOREJO 02 Siti Aisyah; I Made Ratih Rosanawati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11970

Abstract

The purpose of this study was to determine the effect of the Times Game Tournament Method on the Numeracy Skills of Fourth-Grade Students at Sidorejo 02 Public Elementary School. Data collection methods were conducted through tests, observations, and documentation. The population in this study was all fourth-grade students at Sidorejo 02 Public Elementary School, totaling 13 students.This study employed a quantitative method with a quasi-experimental design in the form of a one-group pretest–posttest design. The subjects in this study were all fourth-grade students at Sidorejo 02 Public Elementary School. Data were collected through numeracy ability tests administered before (pretest) and after (posttest) the implementation of the Times Game Tournament learning model. Data analysis was carried out with prerequisite tests to ensure normality and hypothesis testing through paired sample t-tests. The results showed that the average value of students' numeracy skills increased from a pretest value of 58.84 to a posttest value of 81.92. The results of the paired t-test showed a significance value (Sig. 0.000 < 0.05), which means there was a significant difference between the pretest and posttest scores. Thus, it can be concluded that the application of the Times Game Tournament learning model has a positive effect on improving the numeracy skills of fourth-grade students at Sidorejo 02 Elementary School.