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Perancangan Desain Antarmuka Website Sekolah Menengah Atas Menggunakan Metode Goals Directed Design Aldito Doni Pasha; Ayouvi Poerna Wardhanie; Endra Rahmawati
Jurnal Teknik Informatika dan Sistem Informasi Vol 9 No 1 (2023): JuTISI (in progress)
Publisher : Maranatha University Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28932/jutisi.v9i1.5080

Abstract

SMA Muhammadiyah 9 Surabaya is a school located in the city of Surabaya. The school uses the website as a medium for introducing school information, but when using the website, a problem is found, such as a lack of usability, convenience and user satisfaction. In the situation of the corona virus pandemic, educational services have become a service that must be provided to students or the community. Website improvement is one of the stages in improving the quality of education and can also be used as a marketing and branding tool for schools. Therefore, it is necessary to design an interface design using the Goals Directed Design (GDD) method, so that users can feel comfortable when using the website. In this (GDD) there are 6 stages, the first is research conducting interviews, observations and initial testing of the website using usability testing, then modeling doing the preparation of user personas and user journeys, then requirements for designing scenario contexts and compiling website information needs, then framework and refinement wireframe design and design prototypes are carried out, the last one is support for testing usability testing on the prototype design and comparing it with the results of the initial testing at the research stage. The results of the initial test obtained an average value of 2.59 on the Likert scale which can be said to be less good. The results of testing the prototype design obtained an average value of 3.14 on the Likert scale which can be said to be good so that it can be used as a recommendation for improvement on the SMA Muhammadiyah 9 Surabaya website.
Aplikasi Pemesanan Menu Makanan Menggunakan Metode FCFS Pada Grande Garden Cafe Utama, Khosy Hanno Candra; Wardhanie, Ayouvi Poerna; Santoso, Rudi
Smart Comp :Jurnalnya Orang Pintar Komputer Vol 13, No 1 (2024): Smart Comp: Jurnalnya Orang Pintar Komputer
Publisher : Politeknik Harapan Bersama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30591/smartcomp.v13i1.5296

Abstract

Grande Garden Cafe merupakan salah satu cafe popular di  Kabupaten Pasuruan yang memiliki lahan luas serta banyaknya tempat duduk, sehingga disaat ramai pihak cafe rawan kebingungan menghadapi permasalahan seperti customer melakukan pemesanan menu ditulis secara manual, antrian eksekusi tidak urut sesuai dengan pesanan customer yang membayar, waiters saat mengantar pesanan tidak tahu lokasi meja customer, dan laporan penjualan dibuat secara manual dari struk pembelian.Penelitian ini bertujuan untuk menghasilkan sebuah aplikasi pemesanan menu makanan berbasis web dengan metode FCFS. Metode FCFS ini dipilih karena dapat mengurutkan antrian customer yang melakukan pemesanan terlebih dahulu untuk dieksekusi. Dalam perancangan aplikasinya menggunakan metode SDLC dengan model Waterfall. Adapun fitur yang dihasilkan adalah halaman dashboard pemesanan untuk pengguna customer, halaman transaksi untuk pengguna kepala produksi dan kasir, cetak struk pemabayaran untuk pengguna kasir, dan penambahan data master, transaksi, dan cetak laporan penjualan untuk pengguna admin. Dalam menguji kesuksesan aplikasi ini digunakan Blackbox testing dimana hasil dari testing ini adalah keberhasilan fitur yang diuji 100% berhasil.
Perancangan dan Evaluasi Desain Antarmuka Pengguna pada E-Commerce Peralatan Medis Berbasis User Centered Design Wardhanie, Ayouvi Poerna; Effendi, Pradita Maulidya; Prasetyo, Muhammad Farid Alif
Jurnal Informatika: Jurnal Pengembangan IT Vol 10, No 4 (2025)
Publisher : Politeknik Harapan Bersama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30591/jpit.v10i4.8816

Abstract

In today’s rapidly evolving digital era, e-commerce platforms play a key role in distributing information, marketing, ordering, and online product sales. However, many platforms still struggle with suboptimal user interface and user experience design, such as unclear product and company information, complex ordering and payment processes, and visually unappealing interfaces, such as layout, colour, images, and typography. This study aims to designing the UI/UX design of a healthcare e-commerce platform at PT. Wanbass Timur Persada is using the User Centered Design (UCD) approach. UCD emphasizes active user involvement throughout the design process to ensure that the final product aligns with user needs, preferences, and behaviours. The research involved observing business process flows, conducting competitor UI/UX analysis, creating user personas and journey maps, developing prototypes, and evaluating the design. The result is a website-based e-commerce prototype that enhances navigation, improves information search efficiency, and features a clean and readable interface. User testing and in-depth interviews indicate that the prototype improves business process clarity and efficiency, while also meeting user expectations regarding interaction control and perceived security.
Mapping Artificial Intelligence for Generation Z: A Systematic Literature Review of the Implications and Future Research Directions Sunarto, M. J. Dewiyani; Wardhanie, Ayouvi Poerna; Lemantara, Julianto; Kisworo, Angen Yudho
Studies in Learning and Teaching Vol. 7 No. 1 (2026): April
Publisher : CV Sinergi Ilmu dan Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46627/silet.v7i1.787

Abstract

As artificial intelligence continues to evolve rapidly, it presents valuable opportunities for enhancing education for educators and Gen-Z learners. However, fully harnessing its potential to improve learning outcomes remains a complex challenge. This study aims to provide a critical mapping of research trends and gaps in the application of artificial intelligence for Generation Z in higher education by examining AI’s impacts, contributions, and future research directions. The research analyzes 40 Scopus-indexed articles from the past ten years using a systematic literature review based on the PRISMA framework. The focus is on identifying, evaluating, and interpreting existing studies on AI's integration in Gen Z education, guided by specific research questions. AI influences every stage of education and streamlines tasks like attendance tracking, financial management, and student counseling. It also has the potential to foster critical thinking, creativity, and communication skills. However, concerns arise around academic integrity when students misuse AI tools to bypass genuine learning. The study's key contribution is its exploration of how AI can support personalized learning through four core dimensions: learning, teaching, assessment, and administration. Such dimension-specific investigations will strengthen the practical applicability of AI in higher education and advance evidence-based educational innovation for Generation Z.
Pengenalan Dunia Coding: Pelatihan Dasar Pemrograman Bagi Siswa SMA Negeri 5 Surabaya Titik Lusiani; Didit Anindita; Agus Dwi Churniawan; Sulistiowati; Ayouvi Poerna Wardhanie
Jurnal Ragam Pengabdian Vol. 2 No. 2 (2025): Mei-Agustus "The Role of Community Service in Increasing Children's Educational
Publisher : Lembaga Teewan Journal Solutions

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62710/cy2w6834

Abstract

In this digital era, programming skills are fundamental, but high school curriculums often do not accommodate this need in depth. Realizing this gap, a Community Service activity entitled "Introduction to the World of Coding: Basic Programming Training for Students of SMA Negeri 5 Surabaya" was carried out. This training aims to equip students with basic programming knowledge and skills to prepare them for digital challenges. The implementation method is divided into three stages: pre-implementation, implementation, and evaluation. The pre-implementation stage includes identifying partner needs, formulating materials (Python as a programming language), and preparing a schedule of four meetings in November-December 2024. The implementation was carried out offline with an interactive direct instruction method, including material explanations, direct practice, discussions, and assignments. The evaluation results showed the effectiveness of the training. Based on the satisfaction questionnaire using the Likert scale (Parasuraman), the overall average reached 4.76 (out of 5), indicating that participants strongly agreed with the implementation of the training. The aspects of reliability (4.83) and responsiveness (4.80) received the highest scores. This shows that this basic programming training has succeeded in increasing the interest and insight of students of SMA Negeri 5 Surabaya in the world of coding.  
Penguatan Kompetensi Digital Bagi Tuna Karya dan Remaja Putus Sekolah di Kelurahan Wonorejo Sulistiowati; Julianto Lemantara; Ayouvi Poerna Wardhanie; Lilis Binawati; Tony Soebijono
Jurnal Ragam Pengabdian Vol. 2 No. 3 (2025): September-Desember "Community Empowerment Through Digital Literacy Programs to
Publisher : Lembaga Teewan Journal Solutions

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62710/m3r4vn97

Abstract

The digital competency strengthening program for school dropouts and unemployed youth in Wonorejo Village is a strategic effort to improve the quality of human resources in the digital era. This activity aims to equip participants with practical skills in Microsoft Office and productive internet use, as a foundation for entering the workforce and entrepreneurship. The training was conducted offline using the Direct Instruction method, where instructors delivered material in a structured manner through explanations, demonstrations, guided practice, and independent practice. The program was evaluated by distributing questionnaires to 18 training participants to assess its effectiveness. The results showed an average score of 4.58 on a five-point scale, falling into the "tend to strongly agree" category. This indicates that the Microsoft Office and internet use training was well implemented and had a positive impact on improving participants' skills and confidence. This program not only strengthens technical skills but also plays a crucial role in empowering school dropouts and unemployed youth to be more adaptable and competitive in facing the challenges of the digital workplace.
TRANSFORMASI DIGITAL LAYANAN BIMBINGAN DAN KONSELING: PELATIHAN APLIKASI STUDENTTRACE BAGI GURU BK SEKOLAH MENENGAH ATAS Pradita Maulidya Effendi; Ayouvi Poerna Wardhanie
Sinergi Aksi Nyata Cendekia Vol 2, No 2 (2026): Mei
Publisher : Lembaga Penelitian, Pengembangan, Pemberdayaan Potensi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.6131/sancaka.v2i2.244

Abstract

Pengelolaan tata tertib dan dokumentasi pembinaan siswa di sekolah menengah atas masih banyak dilakukan secara manual sehingga rentan tidak terstruktur, lambat, dan sulit ditelusuri. Kegiatan pengabdian ini bertujuan meningkatkan kompetensi guru Bimbingan dan Konseling (BK) dalam memanfaatkan aplikasi StudentTrace berbasis web untuk mendukung layanan yang lebih efektif dan berbasis data. Metode yang digunakan bersifat deskriptif-partisipatif melalui tahapan analisis kebutuhan, persiapan, pelatihan, pendampingan praktik, serta evaluasi. Pelatihan diikuti oleh guru BK dan tim tata tertib di MAN Kota Surabaya. Hasil evaluasi menunjukkan respons positif peserta, dengan sebagian besar indikator memperoleh penilaian setuju dan sangat setuju, serta meningkatnya pemahaman dan minat mengadopsi aplikasi. Kegiatan ini berkontribusi mendorong digitalisasi layanan BK yang lebih tertib, transparan, dan berkelanjutan.
Co-Authors -, Sulistiowati A, Slamet AA Sudharmawan, AA Agus Dwi Churniawan Agus Dwi Churniawan Agus Dwi Churniawan, Agus Dwi Akbar, Ananda Azizul Aldito Doni Pasha Althov Zhorif Naufal Amirah Balqis Mozza Pramitha Amiyantho, Eko Amiyantho, Eko Anggy Pranindya Sudarmadji Arief Bagus Wicaksono Arifin Puji Widodo Axel Belliandri Adriansah Bimantoro, Wildan Candraningrat, Candraningrat Didiet Anindita Arnandy Didit Anindita Effendi, Pradita Maulidya Erwin Sutomo Faisal Maulana Akbar Fenty Fahminnansih, Fenty Ferdina Lailatus Sahara Herdeawan, Ahmad Syuyuth Ika Sisbintari Julianto Lemantara Kisworo, Angen Yudho Kristin Lebdaningrum Kristin Lebdaningrum Kumalawati, Deasy Laksono, Bagus Lilis Binawati M. J. Dewiyani Sunarto Michael Vinsent Djulianto Ningsih, Norma Nizami, Ahmad Alfian Novianti, Fenty Dwi Pantjawati Sudarmaningtyas Pradita Maulidya Effendi Pradita Maulidya Effendi Prasetyo, Muhammad Farid Alif Puspita Kartikasari Puspita Kartikasari Puspita Kartikasari Putra, Kevin Rubama Rahmawati, Endra Ramadhan, Gilang Alfi Syahri Rosita Trisna Marsela Rudi Santoso, Rudi Santosa, Shella Adelia Sayyidah Nabighah Athallah Setyani, Anis Dwi Setyawan, Henry Bambang Siti Aisyah Sri Hariani Eko Wulandari Sudarmadji, Anggy Pranindya Sudarmadji, Anggy Pranindya Sulistiowati . Sulistiowati Sulistiowati Sulistiowati, Sulistiowati Tan Amelia Titik Lusiani Tony Soebijono Tri Puspa Rinjeni Tri Sagirani Utama, Khosy Hanno Candra Valentinus Roby Hananto Wulandari, Sri Hariani Eko Yogatama, Ahmad Nizar Yoppy Mirza Maulana Young, Calvin Yusro, Mochamad Ponco