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Seminar on Enhancing Students' Interests, Talents, and Creativity at SMA N 2 Lintau Buo Rudi Pranata; Desmita Desmita; Irda Suryani
Jurnal Masyarakat Religius dan Berwawasan Vol 2, No 1 (2023): Masyarakat Religius dan Berwawasan
Publisher : Universitas Islam Negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/mrw.v2i1.10296

Abstract

The development of students' talents, interests, and creativity needs to be enhanced at various levels of education. This is done to not only improve school achievements but also to shape students into individuals with integrity, positive attitudes, and strong leadership abilities. In the context of talent and interest development, Community-Based Participatory Research (CBPR) can involve community members in planning and implementing various activities such as seminars, workshops, trainings, exhibitions, or competitions relevant to the interests and talents that are being cultivated.One form of activity that can be undertaken is a seminar focused on boosting students' interests and talents, aiming to motivate them to refine their individual interests and talents. The outcome of such endeavors is that students become capable of identifying their own talents, leading to a greater focus on engaging in extracurricular activities that foster the development of their interests and talents within the school environment.
GAMBARAN TINGKAT KECANDUAN GAME ONLINE REMAJA DAN IMPLIKASINYA TERHADAP BIMBINGAN DAN KONSELING Emeliya Hardi; Fadly Anastianto; Desmita Desmita; Fhadila Syafwar; Desri Jumiarti; Rina Yulitri
Ristekdik : Jurnal Bimbingan dan Konseling Vol 8, No 4 (2023): RISTEKDIK: JURNAL BIMBINGAN DAN KONSELING - OKTOBER-DESEMBER 2023
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ristekdik.2023.v8i4.503-507

Abstract

Banyaknya remaja yang bermain game online di Komplek KPN Pagaruyung Batusangkar. Tujuan penelitian ini adalah untuk melihat tingkat kecanduan game online remaja di Komplek KPN Pagaruyung Batusangkar. Penelitian ini menggunakan jenis penelitian deskriptif kuantitatif. Populasi seluruh remaja yang tinggal di Komplek KPN Batusangkar sebanyak 45 orang, teknik sampel yang digunakan dalam penelitian ini total sampling yaitu mengambil seluruh populasi untuk menjadi sampel. Berdasarkan data yang diperoleh, dari 45 orang remaja , 42% atau 19 orang berada pada kategori sangat kecanduan, 35% atau 15 orang tingkat kecanduan game online berada pada kategori tinggi, selanjutnya 8% atau 5 orang tingkat kecanduan game online berada pada kategori sedang, dan 13 % atau 6 orang tingkat kecanduan game online berada pada kategori rendah. Adapun implikasinya terhadap bimbingan dan konseling sebagai bahan acuan dalam membuat program bimbingan di sekolah.
The Phenomenon of Fear of Missing Out (FoMO) in West Sumatra PTKIN Students Desmita Desmita; Eliwatis Eliwatis; Romi Maimori; Suci Shawmy Febrita
Ta'dib Vol 26, No 2 (2023)
Publisher : Universitas Islam Negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/jt.v26i2.8689

Abstract

The digital era that makes it easier for humans to do activities and communicate makes every day use smartphones. Students use the internet as a way to find information, besides that it also provides an opportunity for each student to see other people's activities which are considered more valuable than their own experiences, causing anxiety and fear for themselves when not involved in social media called FoMO (Fear of Missing Out). This study aims to determine the condition of FoMO in students living in Ma'had Al-Jami'ah PTKIN West Sumatra, using a mix method by combining quantitative and qualitative methods to understand research problems The sampling technique in this study was total sampling with a total sample of 80 people living in Ma'had. The measuring instrument used in this study is the scale of the adaptation of the FoMO scala by Przybyski, et al (2013). The results of this study indicate that in general they are in the high category, which means that students are less able to control feelings of anxiety, fear, worry about losing precious moments without their involvement in the media.