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Pengenalan Teori Permainan dan Statistika Dasar ke Siswa SMAN 1 Selong dengan Pendekatan MSJ Ayes Malona Siboro; Bulqis Nebulla Syechah; Dina Eka Putri; Fariz Maulana; I Gede Adhitya Wisnu Wardhana; Irwansyah Irwansyah; Lailia Awalushaumi; Lalu Hasan Ghoffari; Lalu Riski Wirendra Putra; Muhammad Naoval Husni; Nur Asmita Purnamasari; Nuzla Af'idatur Robbaniyyah; Salwa Salwa; Qurratul Aini; Zata Yumni Awanis
Jurnal Pengabdian Inovasi Masyarakat Indonesia Vol. 2 No. 2 (2023): Edisi Agustus
Publisher : Program Studi Pendidikan Kimia FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpimi.v2i2.2893

Abstract

The community engagement activity carried out by the teaching team from the Mathematics Program of the Faculty of Mathematics and Natural Sciences at Universitas Mataram to SMAN 1 Selong has successfully introduced students to the importance of statistics and game theory in decision-making. Through stories and real-life cases, students are encouraged to consider factors such as averages and standard deviations in making informed decisions. They also learn about the story of John Nash, who discovered game theory, and compare it to the economic principles of Adam Smith. Students realize that collective interests can lead to better outcomes than personal interests. In the case of The Prisoner's Dilemma, students also see the importance of game theory in the context of collective decision-making. Overall, this activity helps students understand the importance of statistics and game theory in the decision-making process.
Pembuatan Diorama Gerhana Matahari Sebagai Alternatif Media Pembelajaran IPA Irman Muliadi; Salwa Salwa; Elza Rosmiatin Nafiz
Indonesian Journal of Applied Science and Technology Vol. 5 No. 2 (2024): Edisi Juli-Desember 2024
Publisher : Indonesian

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The Science materials on astronomy, particularly solar eclipses, are often perceived as abstract by junior high school students because the objects of study cannot be directly presented in the classroom. The limitations of two-dimensional (2D) media lead to low conceptual understanding and scientific literacy. This study aims to develop a solar eclipse diorama as an economical and interactive alternative for science learning media. The research method employed is Research and Development (R&D) using the 4D model (Define, Design, Develop, Disseminate). The research was conducted up to the Develop stage, limited to product functionality testing without extensive field trials. The research subjects involved an analysis of the characteristics of junior high school students in the transition from concrete to formal operational stages. The results showed that the diorama developed using styrofoam, wire, and LED lights effectively visualized the relative positions of the Earth, Moon, and Sun and the formation of umbra and penumbra shadows. The diorama functions well in simulating earth rotation, the lunar revolution, and the eclipse phenomena. This study concludes that the solar eclipse diorama is suitable for use as a practical and efficient alternative learning medium, especially for schools with limited laboratory facilities, to increase students' interest and conceptual understanding.