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SOCIALIZATION OF THE M-PASSPORT APPLICATION TO MINIMIZE DIFFICULTIES IN USING THE M-PASSPORT AT THE CLASS II IMMIGRATION OFFICE IN WONOSOBO Priati Assiroj; Andyko Mahendra Putra; Ni Putu Ayu Yuniartika Dewi; Bella Mega Rahmaningtias; Ifatul Afifah
Jurnal Abdimas Imigrasi Vol 3 No 1 (2022): Jurnal Abdimas Imigrasi
Publisher : Polteknik Imigrasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52617/jaim.v3i1.431

Abstract

This article discusses the challenges that users may face when using the M-Paspor application, which replaces the Online Passport Services (APAPO) application. In the evolving digital era, the M-Paspor application offers more complex features and functions, which can be a hurdle for individuals who are not familiar with technology or have limited understanding of the passport issuance process. The article also summarizes the community service activities conducted by the community service team from Politeknik Imigrasi in collaboration with the Class II Wonosobo Immigration Office to socialize the M-Paspor application. Through these activities, the team provides a better understanding of the application's usage and the electronic passport issuance process. The implementation methods include preparation, execution, and evaluation. The article emphasizes the importance of clear support and guidance in the development of the M-Paspor application to ensure accessibility and effectiveness for users who are less tech-savvy.
Exploring The Role of Augmented Reality in Education: Systematic Literature Review Sianipar, Passion Timothy Gerald; Wilonotomo; Priati Assiroj
JUTI: Jurnal Ilmiah Teknologi Informasi Vol.23, No.2, July 2025
Publisher : Department of Informatics, Institut Teknologi Sepuluh Nopember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12962/j24068535.v23i2.a1267

Abstract

    The development of digital technology drives innovation in education, one of which is through the implementation of augmented Reality (AR), which increases interactivity and understanding of abstract concepts in learning. This study employs a Systematic Literature Review (SLR) with the PRISMA method to analyze the implementation of AR in education. Of the 3,225,372 articles reviewed, 30 journals met the research criteria, with Marker-Based Tracking as the most commonly used AR method because of its stability and accuracy. The study results showed that AR increases students' interactivity, facilitates understanding of abstract concepts, increases student engagement, improves information retention and memory, facilitates simulation and practice, develops creativity and collaboration, adapts learning to individual needs, and improves cost and resource efficiency, although it still faces challenges in the infrastructure and technical skills of teachers. Therefore, further development in AR applications at various education levels is recommended to improve understanding and adaptation to scientific developments. Keywords: Augmented Reality, Learning Media, Marker-Based Tracking.
SYSTEMATIC LITERATURE REVIEW PEMANFAATAN TEKNOLOGI AUGMENTED REALITY SEBAGAI MEDIA PEMBELAJARAN Arwanto, Moch Miftah Mawardi; Priati Assiroj; Cakra Trinata
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26693

Abstract

Augmented Reality (AR) is a technological advancement that can be utilized as an interactive learning medium by visualizing objects in three dimensions to enhance material comprehension. This study aims to identify methods, AR design software, and various applications of AR as different media. Using the PRISMA method, 28 selected articles were analyzed. The findings indicate that Marker-based Tracking is the dominant method compared to Markerless Tracking. The most commonly used AR design software is Unity, often combined with Vuforia. In terms of AR applications, the highest usage is found in the field of science, followed by several other fields. This study demonstrates that AR has great potential if continuously developed and can be utilized across various fields, not just in education.
ALGORITMA K-MEANS DALAM IMPLEMENTASI BIDANG PEKERJAAN Akmal Khansa Al Irsyad; Priati Assiroj; Besse Hartati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26772

Abstract

Rapid technological advances have affected various fields, especially in data management. The increasing volume of data generated from various sources demands efficient management and analysis methods. Data mining techniques offer a structured approach in processing, classifying, and grouping data to support decision making in various fields. This study is a systematic review of the application of data mining techniques, with a primary focus on the K-Means Clustering algorithm. This study analyzes the trend of data mining applications, especially in data classification and grouping to improve the effectiveness of decision making. Based on a systematic literature review, it was found that the K-Means Clustering algorithm is widely applied in sales analysis, market segmentation, stock optimization, and predictions in the social and health fields. In addition, other algorithms such as Decision Tree, Naïve Bayes, and K-Nearest Neighbor are also commonly used in predictive analysis and data classification. This study provides insight into the effectiveness of various data mining techniques and their future development opportunities.