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Journal : Jurnal Informatika Terpadu

Aplikasi Pengukuran Kayu Berbasis Android pada SMK Kehutanan (Studi Kasus SMK Kehutanan Sobat Bumi) Erna Liani; Riki Purba; Novita Anggraini
Jurnal Informatika Terpadu Vol 10 No 1 (2024): Maret, 2024
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/jit.v10i1.1000

Abstract

Android applications have become a popular operating system throughout the world because of their development, Android applications also have an influence on the world of education as supporting learning media. Sobat Bumi Forestry Vocational School requires media and tools to practice measuring wood. Processing and media that are still manual result in frequent human errors or the media used is often damaged and also wastes time. In this problem, media and tools or an Android-based wood measurement application are needed to help and simplify calculations, processing and recording of data so that the resulting data is more accurate. This research uses data collection methods and the waterfall method as application system development. At the code writing stage, the standard formula for measuring Indonesia wood is used, namely 0,7854 x d x p /10.000. The research results show that the Android-based wood measurement application helps Forestry Vocational School students in the process of calculating wood volume more accurately. The media or tools for recording and processing data will be more practical and can be used as a medium for implementing Android applications.
Pembuatan Desain UI/UX dengan Metode Prototyping pada Aplikasi Layanan Pengadilan Negeri Bale Bandung menggunakan Figma Mamok Andri Senubekti; Geovanny Lea Dajoreyta; Novita Anggraini
Jurnal Informatika Terpadu Vol 10 No 1 (2024): Maret, 2024
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/jit.v10i1.1001

Abstract

Prototyping carried out by a UI/UX Designer is a critical element in application development. This process allows more careful planning of the application's appearance by considering user needs, making the programmer's work easier. This research case study focuses on the Bale Bandung District Court, which wants to develop an application based on improvements to the Era-Terang application. The Era-Terang application, which is designed to make it easier for the public to submit applications for certificates, still has several shortcomings. Therefore, the application developed aims to eliminate the need to physically visit the court for file delivery or registration. In this research, the prototyping method was applied using the Figma design tool. The process includes initial data collection, problem identification, creation of a usage flow, framework, sketches, and final interface design. The results of this research show that the Bale Bandung District Court Service application, which was developed using the prototyping method, succeeded in improving the quality of the user experience. This is proven through application testing, where users state that the application is easy to use and understand. Based on this user feedback, it can be concluded that the application has succeeded in fulfilling its initial objective, namely to create an easy, effective, and efficient solution for the public in accessing court services. This emphasizes the importance of a prototyping-based approach in application development, especially in increasing the accessibility and convenience of public services.
Aplikasi Pengukuran Kayu Berbasis Android pada SMK Kehutanan (Studi Kasus SMK Kehutanan Sobat Bumi) Liani, Erna; Purba, Riki; Anggraini, Novita
Jurnal Informatika Terpadu Vol 10 No 1 (2024): Maret, 2024
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/jit.v10i1.1000

Abstract

Android applications have become a popular operating system throughout the world because of their development, Android applications also have an influence on the world of education as supporting learning media. Sobat Bumi Forestry Vocational School requires media and tools to practice measuring wood. Processing and media that are still manual result in frequent human errors or the media used is often damaged and also wastes time. In this problem, media and tools or an Android-based wood measurement application are needed to help and simplify calculations, processing and recording of data so that the resulting data is more accurate. This research uses data collection methods and the waterfall method as application system development. At the code writing stage, the standard formula for measuring Indonesia wood is used, namely 0,7854 x d x p /10.000. The research results show that the Android-based wood measurement application helps Forestry Vocational School students in the process of calculating wood volume more accurately. The media or tools for recording and processing data will be more practical and can be used as a medium for implementing Android applications.