Suhono
Universitas Ma’arif Lampung, Indonesia

Published : 4 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 4 Documents
Search

Teacher Advocacy for Gamified Digital Learning Laboratories: A Qualitative Analysis of Positive Perceptions and Enhancement Strategies for English Language Teaching in Indonesia Mochamad Nasrul Chotib; Yazid Basthomi; Falentinus Ndruru; Mala Rovikasari; Suhono; Rurik Herawati; Dina Marita; Dino Sugiarto
Attractive : Innovative Education Journal Vol. 7 No. 3 (2025): Attractive : Innovative Education Journal
Publisher : CV. Creative Tugu Pena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51278/aj.v7i3.1909

Abstract

In the context of English language teaching (ELT) in Indonesia, understanding teacher perceptions is crucial for successful implementation. This study aims to explore the positive perceptions of Indonesian elementary and junior high school teachers regarding Platform Digital Pembelajaran Bahasa Inggris (PDPBI), Digital Learning Laboratories (DLL), and gamified DLLs, and to synthesize their constructive suggestions for system enhancement. A qualitative need analysis was conducted via a structured questionnaire with five teachers. Data were analyzed thematically to identify key themes related to benefits and proposed modifications. Teachers perceive these platforms as significant tools for enhancing flexibility, student motivation, interactivity, and differentiated learning. Their advocacy is not uncritical; they provide nuanced recommendations for improving features (intuitive UI/UX, better audio-visuals), content (curriculum-aligned, relevant), exercise genres (varied and HOTS-inclusive), and gamification mechanics (educative rewards, healthy ranking systems, contributor recognition for teachers). The findings suggest that Indonesian teachers are proactive advocates for gamified DLLs. Their insights provide a valuable framework for developers and policymakers to create more effective, engaging, and pedagogically sound digital learning environments that are supported by their primary users—the teachers themselves
The Internalization of Gapura Pancawaluya Character Education to Realize Insan Kamil at SMAN 5 Bandung Iwan Sanusi; Dedih Surana; Muhammad Noor Fajri; Arif Basyirurrohman; Suhono
Attractive : Innovative Education Journal Vol. 8 No. 2 (2026): Attractive : Innovative Education Journal
Publisher : CV. Creative Tugu Pena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51278/aj.v8i2.2498

Abstract

The background of this research is driven by the importance of improving the quality of Islamic Religious Education (PAI) learning in secondary schools, especially in overcoming the challenges of teaching that is often rigid and less interesting. This study aims to determine the effect of training on the Market Place Activity learning model on improving the teaching skills of Islamic Religious Education (PAI) teachers in senior high schools in Bandung City. This study uses a quantitative approach with a quasi-experimental method with a one-group pretest-posttest design. The research subjects were 20 PAI teachers from public and private high schools who participated in the training. The instrument used was a teaching skills test before and after the training. The results of descriptive statistical analysis showed an increase in the average score from 72.0 to 80.0. The paired t-test produced a t-count of 3.76 with a p-value of 0.0013 (<0.05), indicating that the training had a significant effect. These results emphasize the importance of training on participatory and applicable learning models in improving the teaching quality of Islamic Religious Education (PAI) teachers.
The Effectiveness of Project-Based Learning Toward Students' Speaking Performance and Skill Agustin N H Wijaya; Umar Al Faruq A Hasyim; Mai Zuniati; Marzia Khatan Smita; Suhono; Irhamudin
Attractive : Innovative Education Journal Vol. 7 No. 1 (2025): Attractive : Innovative Education Journal
Publisher : CV. Creative Tugu Pena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51278/aj.v7i1.1670

Abstract

This article aims to investigate the impact of Project-Based Learning (PBL) on the speaking performance and skills of second-semester students in the English Study Program at Universitas Ma’arif Lampung. PBL was employed in this study to address issues encountered in speaking classes. A pre-test was administered to 18 students from the English Study Program as part of the research conducted in March 2024. The analysis of the pre-test revealed a mean score of 54.89, with a standard deviation of 7.738 and a sample size of 18, alongside a minimum score of 44 and a maximum score of 64. The post-test results indicated an increase in the average score of students taught using PBL, suggesting a significant enhancement in both their performance and speaking skills attributable to the project-based learning approach. This underscores the efficacy of this method in yielding notable differences between pre-test and post-test results. The implementation of PBL in speaking instruction encompasses several phases, including the formulation of a project strategy, the establishment of a timeline, monitoring the progress of students and the project, analysing outcomes, and evaluating the overall experience.
Digital Literacy Program for Mahasantri at Perguruan Tinggi Keagamaan Islam (PTKI) Metro City in Supporting of Creative Economy Uswatun Hasanah; Marzia Khatan Smita; Suhono
Bulletin of Community Engagement Vol. 5 No. 1 (2025): Bulletin of Community Engagement
Publisher : CV. Creative Tugu Pena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51278/bce.v5i1.1694

Abstract

The rapid growth of the creative economy is often hampered by a mismatch between the quality of human resources and the digital literacy of younger generations. This study implements a Digital Literacy Assistance Program for Mahasantri at Perguruan Tinggi Keagamaan Islam (PTKI) in Metro City, aiming to empower them as drivers of the creative economy. Utilizing the Asset-Based Community Development (ABCD) approach, the program leverages various assets, including individual skills, natural resources, and existing infrastructure. The results show that participants acquired critical digital knowledge and skills, enabling them to effectively use e-commerce platforms, expand their market reach, and enhance sales performance. Notably, the program led to a 20% increase in market reach and improvements in product branding strategies. It also raised awareness among Mahasantri about the potential of the creative economy, helping them recognize their own creative capacities and the opportunities available. This study highlights the importance of targeted digital literacy training in fostering economic empowerment and underscores the need for continued support in this area