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Peningkatan Kapasitas Pengurus BUMDes melalui Pelatihan Penggunaan Aplikasi Akuntansi untuk Pengelolaan Keuangan BUMDes Asyifa Aviza Zhulvi; Tri Widya Yuriandini; Septianti Putri Abelia; Rolika; Tiara Cipta Wijayanti; Endro Sugiartono
Jurnal Pengabdian Masyarakat Indonesia (JPMI) Vol. 2 No. 5 (2025): Juni
Publisher : Publikasi Inspirasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62017/jpmi.v2i5.4667

Abstract

BUMDes Sejahtera Madani di Desa Sumberlesung, Kabupaten Jember menghadapi permasalahan dalam pengelolaan keuangan, khususnya ketidaktertiban dalam pencatatan dan belum tersusunnya laporan keuangan sesuai standar akuntansi. Penelitian ini bertujuan untuk meningkatkan kapasitas pengurus BUMDes melalui pelatihan dan pendampingan penggunaan aplikasi akuntansi sederhana. Metode yang digunakan meliputi wawancara awal untuk identifikasi kebutuhan, pelatihan teknis akuntansi dasar, serta simulasi dan pendampingan langsung dalam penggunaan aplikasi. Hasil kegiatan menunjukkan peningkatan pemahaman peserta terhadap pengelolaan keuangan berbasis akuntansi, dengan skor evaluasi pre-test sebesar 28,57% meningkat menjadi 88,57% pada post-test. Temuan ini menunjukkan bahwa penggunaan aplikasi akuntansi mampu membantu pengurus BUMDes menyusun laporan keuangan secara sistematis, akuntabel, dan sesuai regulasi. Implikasi dari kegiatan ini adalah terciptanya tata kelola keuangan desa yang lebih transparan dan profesional, yang mendukung peran strategis BUMDes dalam pembangunan ekonomi lokal secara berkelanjutan.
Penguatan Literasi Digital Siswa dan Guru melalui Canva for Education di SDN Arjasa 1 Jember Andriyani, Fitriya; Endro Sugiartono; Arisona Ahmad; Dessy Putri Andini; Sugeng Hartanto
Jurnal Pengabdian Masyarakat dan Lingkungan (JPML) Vol. 4 No. 1 (2025): Jurnal Pengabdian Masyarakat dan Lingkungan (JPML)
Publisher : Universitas Muhammadiyah Gresik

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30587/jpml.v4i1.9663

Abstract

The development of digital technology has a major impact on the world of education, especially in improving the quality of interactive and interesting learning media. One platform that can be utilized is Canva for Education, a web-based graphic design application designed to support creative teaching and learning processes. Despite its great potential, the use of Canva for Education at SDN Arjasa 1 Jember is still relatively minimal due to limited understanding and lack of training for teachers and students. The majority of the learning process at this school is still conventional, which has an impact on decreasing students' interest in learning. The form of activity to answer this challenge is in the form of socialization activities and training in the use of Canva for Education which aims to improve teachers' digital competence and encourage students' creativity in creating visual learning media. This activity was provided by lecturers at the Jember State Polytechnic. With this training, it is hoped that a more interesting learning atmosphere will be created, as well as encouraging the mastery of 21st century skills such as creativity, communication, collaboration, and problem solving for students from an early age.    
Penggunaan Variety Show Korea sebagai Media Pembelajaran Interaktif: Studi Kasus Akuntansi Keperilakuan pada Simulasi Pasar Modal dalam Running Man Episode 543 Siska Aprilia Oktaviani; Prillinaya Yudhistira; Endro Sugiartono
Jurnal IAKP : Jurnal Inovasi Akuntansi Keuangan & Perpajakan Vol. 6 No. 1 (2025): Juni
Publisher : P3M Politeknik Negeri Bengkalis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35314/iakp.v6.i1.465

Abstract

This study aims to evaluate the effectiveness of using episode 543 of the Korean variety show Running Man as an interactive learning media in the Financial Management course. This popular media-based approach is used to improve students' understanding of capital market concepts and behavioral accounting principles, such as loss aversion, overconfidence, herd behavior, and anchoring bias in investment decision making. The method used in this research is descriptive quantitative, with data collection through written assignments and student perception questionnaires. The results showed that the use of this media was able to attract student interest in learning and facilitate understanding of the concept of financial behavior in the context of capital market simulations. Students are not only able to describe stock price fluctuations well, but also able to analyze the dynamics of investor behavior based on the scenes shown in the show. The findings indicate that the integration of popular entertainment media as a learning tool can be an innovative strategy in teaching complex topics in finance and accounting. In addition, this approach also encourages active student engagement and builds a more contextualized understanding of the dynamic and psychological nature of capital market phenomena.