Laila Nurizmi
universitas hamzanwadi

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Teacher's Strategis To Overcome The Students Mental Block In Speaking English Laila Nurizmi; Ahmad khatami; Sulastri Sulastri; Lalu deni Kurniawan; Selamet Riadi Jaelani
Pendekar : Jurnal Pendidikan Berkarakter Vol 1 No 4 (2023): Agustus : Jurnal Pendidikan Berkarakter
Publisher : LPPM Politeknik Pratama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pendekar.v1i4.341

Abstract

This study was to find teacher’s strategies to overcome the student mental block in speaking English. The participants of this article were tutor at Linkage, Bale Beleq, Best One and FLC. The data were collected by using questioner and interview from 5 tutor at course. The result is to find various strategies to slove the mental block student such as student center learning (SCL), pair teaching, gaming, and limited practice. the result also to implementing a combination of supportive teaching strategies and creating an encouraging classroom environment, so teachers can help the students to overcome their mental blocks and become confident and proficient English speakers. the good implementation of these strategies can make the students be better prepared to in an interconnected society that requires excellent communication skills by successefully implementing these tactics.
The Impact of Gartic.io-Based Pictionary Game on Students’ English Vocabulary of SMAN 1 Sakra Timur Laila Nurizmi; Laila Wati; Hajriana Arfah; M. Adib Nazri
Journal on Education Vol 7 No 1 (2024): Journal on Education: Volume 7 Nomor 1 Tahun 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v7i1.7031

Abstract

The purpose of this research was to determine the impact of Gartic.io-based Pictionary game on English vocabulary of students at SMAN 1 Sakra Timur. This research used a quantitative method with a true experimental design. The population of the research consisted of eleventh-grade students at SMAN 1 Sakra Timur academic year 2024/2025, with a sample was 36 students for two classes, 18 students in the experimental group (XI 1) and 18 students in the control group (XI 2). Data were collected using multiple-choice tests as pre-tests and post-tests to measure English vocabulary improvement. The data analysis technique used was an independent sample T-test conducted via SPSS version 22. The researcher found a significance value (2-tailed) of 0.317. Since 0.317 > 0.05, the alternative hypothesis (Ha) was rejected, and the null hypothesis (Ho) was accepted. Therefore, it can be concluded that the Gartic.io-based Pictionary game does not significantly impact the vocabulary achievement of high school students.