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Sosialisasi Manfaat Teknologi Virtual Augmented dan Virtual Reality Bagi Peningkatan Bidang Manajemen Pendidikan Jusuf Wahyudi; Nofi Qurniati; Ricky Zulfiandry; Suwarni Suwarni; Desi Mahdalena; Wahyu Al Amar
Jurnal Dehasen Untuk Negeri Vol 2 No 2 (2023): Juli
Publisher : Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jdun.v2i2.4552

Abstract

This Community Service (PKM) aims to advance information technology so that later students who are studying at SMKN 3 Bengkulu Tengah will get additional insight into computer science in the field of information technology such as Virtual Reality and Virtual Augmented which in everyday terms do not let many students gaptek (stuttering technology) in order to play a more role in world competition outside the school walls. The benefits of PKM activities are aimed at SMKN 3 Bengkulu Tengah students who are expected to be able to utilize and apply them to other fields of science related to the science they are studying. The results and conclusions of this PKM are that this PKM activity has educated and provided knowledge of Virtual Augmented and Virtual Reality Technology and its role in the world of education. So that students of SMKN 3 Bengkulu Tengah can better prepare themselves to become a creative, innovative and inspiring young generation in the face of technological advances.
Penggunaan dan Pemanfaatan Teknologi pada Generasi Digital Asnawati Asnawati; Indra Kanedi; Venny Novita Sari; Ricky Zulfiandry; Desi Mahdalena
Jurnal Dehasen Untuk Negeri Vol 3 No 1 (2024): Januari
Publisher : Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jdun.v3i1.5485

Abstract

The importance of using and utilizing technology to increase knowledge in the Generation Z era among youth is one of the driving factors to remain competitive in the digital world. With this digital technology, it is easier for all groups to access information on social media such as Google, YouTube, ChatGPT. Analysis of the situation with partners, in this case SMA Negeri 1 Kepahiang, revealed a picture of students' lack of understanding of the development of information technology, especially in the digital field. so that the school conveyed the need to socialize the technology directly to the students of SMAN 1 Kepahiang. Parts of the field of computer science that continue to develop include artificial intelligence as a tool and a substitute for human functions, one of which is ChatGPT technology which is an artificial intelligence-based machine technology that is trained to be able to imitate human conversation using NPL (Natural Language Processing) technology. And used to produce quite scientific writing or even books with prompts. So that opportunities for innovation using this technology are wide open for education in Indonesia, one of which is improving the writing skills of students in schools/campuses to achieve the six competencies (critical thinking, collaboration, communication, creativity, character education and citizenship) that are needed in the current era. This. In this case, this service effort is carried out to provide generation Z with more in-depth knowledge regarding artificial intelligence and prepare them to be able to keep up with technological developments that continue to develop
Perancangan Sistem Informasi Penjualan Pada Kedai Kopi Luwak Bengkulu Menggunakan Bahasa Pemrograman PHP dan Database MYSQL Desi Mahdalena; Venny Novita Sari; Nofi Qurniati; Prahasti
Digital Transformation Technology Vol. 3 No. 2 (2023): Artikel Periode September 2023
Publisher : Information Technology and Science(ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/digitech.v3i2.3094

Abstract

Kedai Kopi Luwak Bengkulu memanfaatkan teknologi informasi seperti aplikasi database pada penjualan dan pengolahan data sehingga mempermudah dalam pengembangan sistem usaha dengan lebih baik dan bersaing di dunia bisnis. Namun, fakta yang terjadi pada Kedai Kopi Luwak tersebut belum mengoptimalkan teknologi informasi terutama pada sistem penjualannya. Sistem informasi yang diterapkan masih bersifat manual, yaitu secara tertulis. Sehingga sering terjadi kesalahan, dan membutuhkan banyak waktu dalam perhitungannya. Oleh karena itu dirancang sebuah sistem informasi penjualan untuk membantu Kedai Kopi Luwak Bengkulu khususnya kemudahan bagi admin dan kasir dalam memproses datanya agar lebih efektif dan efisien. Sistem informasi penjualan Kedai Kopi Luwak ini dibangun dengan menggunakan bahasa pemrograman PHP dan MySQL sebagai databasenya. Metode pengujian yang di ambil adalah metode pengujian Black Box. Dengan adanya Sistem Informasi penjualan ini dapat memudahkan admin mengontrol penjualan sehingga dapat mengembangkan strategi dan meningkatkan hasil penjualan.
Analisis Perbandingan Metode Simple Multi Attribute Rating Technique (SMART) Dan Metode Preference Selection Index (PSI) Dalam Penentuan Guru Terbaik SD N 14 Seluma Docky Agresma; Dimas Aulia Trianggana; Desi Mahdalena
Jurnal Media Infotama Vol 22 No 1 (2026): April 2026
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v22i1.10095

Abstract

Objective teacher performance assessment is an important step in improving the quality of education in schools. This study aims to analyze the comparison between the SMART (Simple Multi Attribute Rating Technique) method and the PSI (Preference Selection Index) method in determining the best teachers at SD Negeri 14 Seluma based on teacher performance assessment data for the 2023/2024 academic year. The comparison was conducted through three main aspects, namely processing time, final assessment results, and accuracy levels measured using a confusion matrix. The results showed that the SMART method had a faster processing time than the PSI method. However, both methods produced the same final results in determining the best teachers, with identical rankings. In terms of accuracy, both the SMART and PSI methods showed the same accuracy level of 80%. System testing using the blackbox method also showed that the developed application functions well and is capable of providing accurate recommendations for the best teachers each year.
Sistem Point Belajar Berbasis Web Untuk Meningkatkan Motivasi Belajar Siswa SMP Desi Mahdalena; Indra Kanedi; Jhoanne Fredricka; Devina Ninosari; Riska Eka Aprianty
Jurnal Dehasen Untuk Negeri Vol 3 No 2 (2024): Juli
Publisher : LPPJPHKI Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jdun.v3i2.11071

Abstract

The development of information technology has significantly influenced the learning process in schools. However, many students still have limited understanding of how to utilize technology effectively for learning activities. This issue was also found among students at SMP Negeri 11 Bengkulu Tengah. This community service activity aims to increase students' learning motivation through the implementation of a web-based learning point system and provide knowledge about the use of internet technology in education. The methods used include preparation, socialization, system usage training, and evaluation. The results show that students gained better understanding of internet technology and experienced increased motivation to learn through the implementation of the learning point system. The system creates a more interactive and competitive learning environment among students. Therefore, this activity contributes to improving students' motivation and readiness in facing technological developments.
Pemanfaatan Artificial Intellegence Dalam Pembuatan Karya Intelektual Siswanto Siswanto; Desi Mahdalena; Nofi Qurniat; Ahmad Arib Al Farisy; Rizki Amelia
Jurnal Dehasen Untuk Negeri Vol 3 No 2 (2024): Juli
Publisher : LPPJPHKI Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jdun.v3i2.11081

Abstract

This community service activity aims to improve students' understanding of artificial intelligence utilization in creating intellectual works at Madrasah Aliyah Pancasila Bengkulu. The main issue is the low utilization of digital technology, especially artificial intelligence, in supporting learning processes. The solution offered is educational socialization using lectures, discussions, and evaluation methods. The activity was conducted through observation, preparation, implementation, and evaluation stages. The results indicate an increase in students' knowledge regarding the use of artificial intelligence and its positive and negative impacts. Students also showed high enthusiasm during the activity. Therefore, this program contributes to improving digital literacy and preparing students for rapid technological advancements.
Sosialisasi Pembuatan Tampilan Web Menggunakan Aplikasi Figma Yoli Andi Rozzi; Reno Supardi; Desi Mahdalena; Indra Kanedi; Ridho Rahman Kurnianto; Dimas Aldi Romadoni
Jurnal Dehasen Untuk Negeri Vol 2 No 2 (2023): Juli
Publisher : LPPJPHKI Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jdun.v2i2.11083

Abstract

This community service activity aims to improve students' knowledge and skills in web interface design using Figma at SMA Pancasila Bengkulu. The main problems include limited understanding of UI design and lack of practical skills in using design tools. The solution was implemented through training and hands-on practice. The method consists of observation, preparation, implementation, and evaluation. The results indicate improved student understanding and skills in designing web interfaces. This activity enhances digital literacy and creativity.