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Journal : Jurnal Dehasen Untuk Negeri

Sosialisasi Manfaat Teknologi Virtual Augmented dan Virtual Reality Bagi Peningkatan Bidang Manajemen Pendidikan Jusuf Wahyudi; Nofi Qurniati; Ricky Zulfiandry; Suwarni Suwarni; Desi Mahdalena; Wahyu Al Amar
Jurnal Dehasen Untuk Negeri Vol 2 No 2 (2023): Juli
Publisher : Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jdun.v2i2.4552

Abstract

This Community Service (PKM) aims to advance information technology so that later students who are studying at SMKN 3 Bengkulu Tengah will get additional insight into computer science in the field of information technology such as Virtual Reality and Virtual Augmented which in everyday terms do not let many students gaptek (stuttering technology) in order to play a more role in world competition outside the school walls. The benefits of PKM activities are aimed at SMKN 3 Bengkulu Tengah students who are expected to be able to utilize and apply them to other fields of science related to the science they are studying. The results and conclusions of this PKM are that this PKM activity has educated and provided knowledge of Virtual Augmented and Virtual Reality Technology and its role in the world of education. So that students of SMKN 3 Bengkulu Tengah can better prepare themselves to become a creative, innovative and inspiring young generation in the face of technological advances.
Penggunaan dan Pemanfaatan Teknologi pada Generasi Digital Asnawati Asnawati; Indra Kanedi; Venny Novita Sari; Ricky Zulfiandry; Desi Mahdalena
Jurnal Dehasen Untuk Negeri Vol 3 No 1 (2024): Januari
Publisher : Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jdun.v3i1.5485

Abstract

The importance of using and utilizing technology to increase knowledge in the Generation Z era among youth is one of the driving factors to remain competitive in the digital world. With this digital technology, it is easier for all groups to access information on social media such as Google, YouTube, ChatGPT. Analysis of the situation with partners, in this case SMA Negeri 1 Kepahiang, revealed a picture of students' lack of understanding of the development of information technology, especially in the digital field. so that the school conveyed the need to socialize the technology directly to the students of SMAN 1 Kepahiang. Parts of the field of computer science that continue to develop include artificial intelligence as a tool and a substitute for human functions, one of which is ChatGPT technology which is an artificial intelligence-based machine technology that is trained to be able to imitate human conversation using NPL (Natural Language Processing) technology. And used to produce quite scientific writing or even books with prompts. So that opportunities for innovation using this technology are wide open for education in Indonesia, one of which is improving the writing skills of students in schools/campuses to achieve the six competencies (critical thinking, collaboration, communication, creativity, character education and citizenship) that are needed in the current era. This. In this case, this service effort is carried out to provide generation Z with more in-depth knowledge regarding artificial intelligence and prepare them to be able to keep up with technological developments that continue to develop