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PROFIL KUALIFIKASI AKADEMIK GURU OLAHRAGA SD SE KOTA TASIKMALAYA Rahmat Permana; Budi Hendrawan; Yopa Taufik Saleh
NATURALISTIC : Jurnal Kajian Penelitian Pendidikan dan Pembelajaran Vol. 2 No. 1 (2017): NATURALISTIC: Jurnal Kajian Penelitian dan Pendidikan dan Pembelajaran
Publisher : Jurnal ini diterbitkan oleh: PGSD FKIP Universitas Muhammadiyah Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (54.993 KB) | DOI: 10.35568/naturalistic.v2i1.90

Abstract

Masalah penelitian ini adalah profil kualifikasi akademik guru SD PJOK di kota Tasikmalaya yang isi profilnya mengenai latar belakang pendidikan, usia dan pengalaman mengajar. peneliti perlu mengungkap bagaimana profil kualifikasi guru SD PJOK apakah latar belakang pendidikan sesuai dengan mata ajar. Keseuaian latar belakang pendidikan akan mampu mencapai tujuan pembelajaran secara baik sedangkan pengalaman mengajar akan menentukan keterampilan mengajar dengan baik. Dengan diketahuinya profil tersebut maka peneliti dapat memetakan kualifikasi guru SD PJOK di kota tasikmalaya untuk menjadi bahan kajian dalam membuat mata kuliah konsentrasi khusus bidang PGSD PENJAS. Metode yang digunakan dalam penelitian ini ialah metode survei sekali waktu (cross-sectional survei). Pada umumnya data hanya dikumpulkan untuk waktu tertentu saja dengan tujuan untuk menggambarkan kondisi populasi. Adapun populasi dalam penelitian ini ialah seluruh guru yang mengajar olahraga di Sekolah Dasar yang berada di wilayah kota Tasikmalaya yaitu berjumlah 219 guru. Sampel akan diambil sebesar 25 persen dari total populasi dengan menggunakan simple random sampling. 219 dari 25 % = 54 guru yang mengajar olahraga Hasil dari penelitian ini memetakan bahwa latar belakang pendidikan guru yang mengajar olahraga sebesar 100% merupakan lulusan dari prohram studi olahraga, usia rata-rata guru ialah 30 tahun sedangkan pengalaman mengajar rata-rata guru lebih dari 3 tahun.
EFEKTIVITAS METODE PEMBELAJARAN PENDIDIKAN JASMANI PLAY-TEACH-PLAY TERHADAP PENINGKATAN KEBUGARAN SISWA SEKOLAH DASAR Rahmat Permana; Feida Noorlaila Istia’dah
NATURALISTIC : Jurnal Kajian Penelitian Pendidikan dan Pembelajaran Vol. 3 No. 1 (2018): NATURALISTIC: Jurnal Kajian Penelitian dan Pendidikan dan Pembelajaran
Publisher : Jurnal ini diterbitkan oleh: PGSD FKIP Universitas Muhammadiyah Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (80.919 KB) | DOI: 10.35568/naturalistic.v3i1.275

Abstract

The problem in this study is the low fitness of elementary school students. This problem is due to the absence of a method of teaching sports that is in accordance with the development and characteristics of elementary students. Characteristics of elementary school children tend not to like the explanation of the theories and concepts of physical education teachers, they want fun learning. Fun learning can be done through the game method so that children are interested in continuing to move. The long-term goal of this study is to apply game methods in sports learning in elementary schools that support the optimal learning process of sports to improve fitness. While the specific objective is to get a real picture of the effectiveness of the play-teach-play method on the fitness of elementary students in the area of ??Tamansari sub-district in Tasikmalaya city. This study uses a quantitative approach to the experimental method, the population in this study is the fifth grade elementary school students in the city of Tasikmalaya in the academic year 2017/2018. Samples were taken by random sampling. The analysis of data obtained from the field using statistical calculations in the form of 1) normality test 2) t test 3) Difference in gain. The results showed that play play play was able to improve students' fitness with the difference from the pre-test and post test on average> 50 percent. The conclusion of play play play has an effect on improving students' physical fitness. The effectiveness of play teach play in terms of motivation to participate in sports lessons is greatly increased.
Pengaruh Permainan Tradisional Pecle Terhadap Kekuatan Menendang Bola Di SDN Leuwipicung Mochammad Rizwan; Rahmat Permana; Mohammad Fahmi Nugraga
Jurnal Pendidikan Indonesia Vol. 3 No. 09 (2022): Jurnal Pendidikan Indonesia (Japendi)
Publisher : Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (342.528 KB) | DOI: 10.36418/japendi.v3i9.1145

Abstract

There are various types of sports, one of which is soccer. Almost all people in the world know this sport, even though they don't like it or don't play it, at least most people in the world know this type of sport. The goal of soccer is to score as many goals as possible against the opponent's goal. To be able to score a goal must be able to kick the ball well. To improve students' kicking skills, the way to do this is by using the traditional game of pecle. The goal to be achieved is to determine the effect of the traditional pecle game on the kick strength of students who take part in soccer extracurriculars at SDN Leuwipicung. In this study, the researchers used a quasi-experimental posttest only control group design. The population in this study were 25 students of SD Negeri Leuwipicung who took part in extracurricular football. In this study, the researchers used a saturated sampling technique because the population was less than 30 people. Data were obtained using interviews, observation, practical tests and documentation. The test used is kicking for distance from warner test of soccer skill. The results of the reliability test using Cronbach's Alpha with the result of 0.153. That way the reliability test gets reliable results because the Alpha value > 0.60. Based on the results obtained, the results of the research on the traditional game of pecle have an effect on kicking power in soccer.
Analisis Pengelolaan Perpustakaan Sekolah Dasar Se-Kecamatan Bojonggambir Kheldiana Faisal Askal; Sunanih Sunanih; Rahmat Permana
JURNAL SYNTAX IMPERATIF : Jurnal Ilmu Sosial dan Pendidikan Vol. 4 No. 3 (2023): Jurnal Syntax Imperatif: Jurnal Ilmu Sosial dan Pendidikan
Publisher : Syntax Corporation Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36418/syntax-imperatif.v4i3.243

Abstract

Rendahnya minat gemar membaca adalah salah satu faktor dilaksanannya peneltian ini. Dengan demikian, tujuan dari penelitian ini yaitu untuk menguji analisis pengelolaan perpustakaan sekolah dasar se-kecamatan Bojonggambir dengan media koesioner dan wawancara. Metode yang digunakan dalam penelitian ini yaitu kualitatif, dengan jenis pendekatan studi kasus. Peneliti melakukan penelitian di SDN Se-kecamatan Bojonggambir dengan menggunakan sample 4 Gugus yang terdiri dari 16 sekolah. Teknik pengumpulan data dilakukan dengan cara observasi, wawancara, dokumentasi, instrumen penelitian, pengembangan instrumen penelitian. Sementara itu, untuk teknik analisis data dengan cara Reduksi data, Penyajian Data dan kesimpulan. Berdasarkan hasil penelitian, maka pengelolaan perpustakaan Sekolah Dasar di Kecamatan Bojonggambir dapat dikatakan belum optimal dalam pengelolaan, masih bergantung kepada bantuan pemerintah, dan juga tidak terintegrasinya dengan aktivitas kurikulum merdeka belajar.
Pengaruh Media Smart Pocket dan Kartu Soal Terhadap Hasil Belajar Peserta Didik Pada Pembelajaran PPKn Kelas IV SDN 2 Pengadilan Ade Rahayu; Yopa Taufik Saleh; Rahmat Permana
Jurnal Pacu Pendidikan Dasar Vol 3 No 1 (2023): Juli 2023
Publisher : PGSD UNU NTB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22021/pacu.v3i1.401

Abstract

Abstrak Penelitian ini pertujuan mengetahui pengaruh media smart pocket dan kartu soal terhadap hasil belajar peserta didik pada pembelajaran PPKn kelas IV SDN 2 Pengadilan. Metode kuantitatif dipergunakan pada penelitian ini dan memanfaatkan Quasi Experimental Design dengan desain penelitian Nonequivalent Control Group Design. Semua peserta didik kelas IV SDN 2 Pengadilan sejumlah 78 orang dijadikan populasi penelitian ini dengan sampel sejumlah 52 orang terdiri dari kelas IV A dan IV B. Data dikumpulkan melalui teknik berupa observasi, wawancara, dokumentasi, serta pemberian tes berupa pretest dan posttest. Teknik analisis data dengan uji normalitas, uji homogenitas, dan uji hipotesis. Hasil penelitian didapatkan adanya perbedaan rata-rata pretest-posttest kelas eksperimen dan kelas kontrol. Kelas eksperimen mendapatkan skor rata-rata pretest sejumlah 55,38 dan skor posttest sejumlah 72,12, sementara pada kelas kontrol diperoleh skor rata-rata pretest sejumlah 46,15 dan skor posttest sejumlah 62,69. Uji hipotesis dengan memanfaatkan rumus Paired Sample T-Test mendapatkan nilai sig (2-tailed) sejumlah 0,000 < 0,05, ini berarti bahwa Ho ditolak dan Ha diterima, sehingga didapatkan kesimpulan yaitu terdapat pengaruh penggunaan media smart pocket dan kartu soal terhadap hasil belajar peserta didik pada pembelajaran PPKn kelas IV SDN 2 Pengadilan. Kata Kunci : Media Pembelajaran; Media Smart Pocket dan Kartu Soal; Hasil Belajar Peserta Didik
Analysis of Physical Literacy Measurement in Physical Education for Early Childhood Feida Noorliala Istiadah; Rahmat Permana
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 7 No 3 (2023): SEPTEMBER (ACCREDITED SINTA 3)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v7i3.28340

Abstract

The problem and research question in this study is how to measure Physical Literacy (PL) skills, especially in early childhood, especially since teachers' perceptions of PL are still limited to theories and concepts. This article aims to analyze PL measurement tools for early childhood, as library material for AUD teaching staff. The research approach used was a literature review. This approach was chosen because the data collected was secondary data. Data collection is done by determining keywords which are then searched through reputable scientific databases. The data that has been obtained is analyzed using a two-themed approach, namely PL Assessment in Concept and Practice by sorting out Scopus Q1 reputable international journals and well-known publishers. The results of the analysis show that practically there are 5 journals and 2 journals conceptually for early childhood in the age range category 8-12 years so that it can be called big children or later chillhood. While in early chilhood the research that develops is still on the discussion of concepts, characteristics and how teaching teachers understand to better understand the concept of PL as a whole.
The Effect of Obstacle Games on Gross Motoric Ability of Class V Elementary School Students Sunita Aprilia Anugrah; Rahmat Permana; Budi Hendrawan
JETISH: Journal of Education Technology Information Social Sciences and Health Vol 2, No 2 (2023): September 2023
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/jetish.v2i2.913

Abstract

This study aims to determine the effect of obstacle course games on gross motor skills of fifth grade students at SDN 2 Court. This type of research uses quantitative with quasi-experimental methods with Nonequivalent Control Group Design. The population in this study were all fifth grade students at SDN 2 Court with a sample of 42 students. Data analysis techniques using observation, interviews, and tests. The assessment instrument used was a test of motor skills. Data analysis using independent sample t-test. Based on the results of the study, that from the difference in the average pretest and posttest results in the experimental class and the control class. In the experimental class, the average pretest was 5.0000 and the average value after being treated was 5.7727, while in the control class the average value (pretest) was 5.0000 and the posttest average value was 4.8500. Hypothesis testing was carried out using the independent sample t-test, obtaining a sig (2-tailed) value of 0.000 0.05 in accordance with the decision-making principles, it can be concluded that Ho is rejected and Ha is accepted, which means that obstacle course games have a significant effect on the ability students' gross motor movements and is also effectively used for elementary school students in class V SDN 2 Court.
The Effect of Traditional Game-Based Play-Teach-Play Learning Method on Physical Fitness of Grade VI Elementary School Students Diky Surya Irawan; Rahmat Permana; Budi Hendrawan
JETISH: Journal of Education Technology Information Social Sciences and Health Vol 2, No 2 (2023): September 2023
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/jetish.v2i2.797

Abstract

This study aims to determine the effect and effectiveness of the traditional game-based play-teach-play learning method on the physical fitness of class VI students at SDN 2 Parumasan. This type of research uses quantitative with quasi-experimental methods. The design used in this study is the nonquivalent control group design. The population in this study were all students of class VI at SDN 2 Parumasan with a sample of 24 students. Data analysis techniques using observation, interviews, and tests. The assessment instrument used is the TKJI test instrument. Data analysis used paired sample t-test and independent t-test. Based on the results of the study, the results of this study obtained the calculation of the results in the paired sample t-test table at the pretest and posttest obtained sig (2-tailed) of 0.000. The decision making Ho is accepted if sig (2-tailed) 0.05. And for the independent sample t-test on the posttest of the experimental group and the posttest of the control group, a sig (2-tailed) of 0.000 is obtained. The decision made from these results is that Ho is accepted if sig (2-tailed) 0.05. Because the sig (2-tailed) value is 0.000, it means that 0.000 0.05 then Ho is rejected in other words Ha is accepted. Based on these data, it can be concluded that there is an influence of the traditional game-based play-teach-play learning method on physical fitness and is also effectively used for elementary school students in grade VI SDN 2 Parumasan.
Development of Android-Based Sikair Interactive Learning Media to Improve Learning Outcomes of Class V Elementary School Students on the Material of the Water Cycle Widya Septiani; Budi Hendrawan; Rahmat Permana
JETISH: Journal of Education Technology Information Social Sciences and Health Vol 2, No 2 (2023): September 2023
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/jetish.v2i2.909

Abstract

This study aims to develop a product in the form of interactive learning media based on Android to improve student learning outcomes in elementary schools. This study uses the Research and Development method. This research was conducted at SDN 2 Courts. The results of the validation of the Android-based interactive interactive media were carried out by experts such as material experts, media experts and linguists. Each expert is as follows: the material expert gives a final score of 1 with the eligibility criteria of 100% or can be said to be "Very Eligible", the media expert gives a score of 0.9 with the eligibility criteria of 90% or can be said to be "Very Eligible", and the linguist gives score 1 with the eligibility criteria of 100% or you could say "Very Eligible". The results of the small group trials obtained an average score of 88.5% with the eligibility criteria "Very Eligible", and the results of the large group trials obtained an average score of 90.5% with the eligibility criteria "Very Eligible". This shows that the Android-based interactive sikair learning media is very suitable to be used as a natural science learning media, especially in water cycle material, the field research stage of the Android-based interactive sikair media obtained an average N-gain score of 0.8 in the "High" category and "interpretation category" Effective". Based on the results obtained, the Android-based interactive interactive media was declared feasible and effective for use in elementary schools.
Pengaruh Media Pembelajaran Miniatur Kincir Air Terhadap Hasil Belajar IPA Kelas VI Materi Pembangkit Listrik Tenaga Air di SDN 1 Cibanteng Melisa Anzani; Rahmat Permana; Budi Hendrawan
JAMPARING: Jurnal Akuntansi Manajemen Pariwisata dan Pembelajaran Konseling Vol 1, No 2 (2023): Agustus 2023
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/jamparing.v1i2.1004

Abstract

Pembelajaran IPA di Sekolah Dasar (SD) masih mengalami permasalahan diantaranya yaitu, kurangnya pemahaman siswa pada materi Pembangkit Listrik Tenaga Air, rendahnya hasil belajar siswa, kurangnya penggunaan media pembelajaran, serta guru mengalami keterbatasan dan hambatan dalam pembuatan media yang berhubungan dengan materi yang akan disampaikan kepada siswa. Oleh karena itu, penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media pembelajaran miniatur kincir air terhadap hasil belajar IPA kelas VI materi pembangkit listrik tenaga air di sdn 1 cibanteng. Metode kuantitatif dipergunakan pada penelitian ini dan memanfaatkan Quasi Experimental Design dengan desain penelitian Nonequivalent Control Group Design. Data dikumpulkan melalui teknik berupa observasi, wawancara, dokumentasi, serta pemberian tes berupa pretest dan posttest. Teknik analisis data dengan uji normalitas, uji homogenitas, dan uji hipotesis. Hasil penelitian didapatkan adanya perbedaan rata-rata pretest-posttest kelas eksperimen dan kelas kontrol. Kelas eksperimen mendapatkan skor rata-rata pretest sejumlah 45 dan skor posttest sejumlah 84,55, sementara pada kelas kontrol diperoleh skor rata-rata pretest sejumlah 35,91 dan skor Posttest sejumlah 65,45. Uji hipotesis dengan memanfaatkan rumus Paired Sample T-Test mendapatkan nilai sig (2-tailed) sejumlah 0,000 0,05, ini berarti bahwa Ho ditolak dan Ha diterima, sehingga didapatkan kesimpulan yaitu terdapat pengaruh penggunaan media pembelajaran miniatur kincir air terhadap hasil belajar IPA pada materi Pembangkit Listrik Tenaga Air.