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Pemberdayaan Pemuda Generasi Pesona Indonesia Melalui Pelatihan Menulis Konten Instagram Berbahasa Inggris untuk Meningkatkan Promosi Pariwisata di Sulawesi Barat Kurnia Kurnia; Abdul Wahab; Ratna Ratna; Hamzar Hamzar; Abdul Rajab
I-Com: Indonesian Community Journal Vol 4 No 1 (2024): I-Com: Indonesian Community Journal (Maret 2024)
Publisher : Fakultas Sains Dan Teknologi, Universitas Raden Rahmat Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33379/icom.v4i1.3894

Abstract

GenPI is the implementation of the "go digital" tourism promotion program that is being intensively carried out by the Ministry of Tourism of the Republic of Indonesia as one of Indonesia's tourism marketing strategies, including in West Sulawesi. Instagram content writing training for GenPI administrators is an effort to advance tourism with the hope that promotions through the @genpi_sulbar account will be maximized and have a broader reach to foreign countries. This activity contains 1) forum group discussion; 2) provision of creative writing material; 3) human resource management and social media marketing material; 4) descriptive text and structure material; 5) vocabulary games; 6) introduction to deepl, grammarly and quillbot and 7) mentoring that will always be done through WhatsApp groups and zoom meetings. Based on the results of the Community Service activities that have been carried out, the following conclusions are obtained: 1) partners understand how human resource management and social media marketing, in this case, tourism promotion; 2) Partners understand how the creative process in writing, which includes how to find writing ideas, plan, edit, draft and publish; 3) Partners understand descriptive text material and descriptive text writing structure, 4) Addition of English vocabulary for partners; 5) Partners understand how to use deepl, quillbot and grammarly 6) Partners can write English Instagram captions as tourism promotions.
Pengembangan Pariwisata Terintegrasi di Sulawesi Barat melalui Pelatihan Bahasa Inggris Pemandu Wisata dan Perancangan Sistem Informasi Pelayanan Wisatawan bagi GenPi Kurnia Kurnia; Abdul Wahab; Ratna Ratna; Sudirman Sudirman; Pratiwi Samad
I-Com: Indonesian Community Journal Vol 4 No 4 (2024): I-Com: Indonesian Community Journal (Desember 2024)
Publisher : Fakultas Sains Dan Teknologi, Universitas Raden Rahmat Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70609/icom.v4i4.5795

Abstract

Generasi Pesona Indonesia (GenPi) Sulawesi Barat yang tersebar di setiap kabupaten Kota menjadi representasi pariwisata sebagai pemandu wisata bagi wisatawan yang berkunjung baik lokal maupun mancanegara. Sayangnya, kemampuan berbicara bahasa inggris sebagai bahasa internasional yang dimiliki oleh mitra masih sangat minim. Saat memandu wisatawan mancanegara, kadangkala mitra hanya menggunakan bahasa isyarat dan bantuan google terjemahan. Tim pengabdian memberikan pelatihan Bahasa Inggris selama 2 hari berupa tour guide untuk peningkatan Speaking dan Listening dari penutur asing. Metode pengabdian ini menggunakan pre-experimental method dengan pre dan post test instrument dengan materi Got Talent, Fun English, Simple Present Tense for Speaking and Asking Direction, serta Role Play menjadi Tour Guide. Capaian kegiatan menunjukkan peningkatan signifikan yang dirasakan oleh mitra mengenai kemampuan bahasa inggris mereka. Hal ini juga ditunjukkan melalui pre test dan post test yang telah diberikan berupa Pemberdayaan dan peningkatan keterampilan mitra dalam berbicara bahasa inggris khususnya ketika menjadi pemandu wisata.
AI-Gamified Interactive HOTS E-Book for Enhancing ESP Students’ Critical Thinking Kurnia; Abdul Wahab; Jutamanee Kraikunasai; Pratiwi Samad
Journal of Educational Studies Vol. 4 No. 3 (2026): October
Publisher : Lembaga Bale Literasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58218/jes.v4i3.4319

Abstract

Progress in artificial intelligence (AI) and digital learning technology has moved quickly, opening fresh possibilities for strengthening English language instruction, particularly within English for Specific Purposes (ESP) settings. Even so, a substantial number of ESP learners continue to struggle in building English proficiency and higher-order thinking abilities, largely because interactive learning resources remain limited and conventional teaching methods still dominate. This study set out to design and assess an AI-gamified interactive HOTS e-book intended to strengthen ESP students' critical thinking. A Research and Development (R&D) approach was adopted, guided by the Decide, Design, Develop, and Evaluate (DDD-E) model. Participants consisted of ESP students at Universitas Muhammadiyah Mamuju. Data were gathered using expert validation sheets, student practicality questionnaires, and effectiveness tests. Findings showed that the developed AI-gamified interactive HOTS e-book fell into the very valid category based on expert assessment, with an overall mean score of 3.85. Student responses pointed to a highly practical product, averaging 3.69. The effectiveness test further revealed a marked gain in students' learning outcomes, with mean scores rising from 58.67 at pre-test to 87.53 at post-test and an N-gain score of 0.717, placed in the high-improvement category. The study concludes that the AI-gamified interactive HOTS e-book stands as a valid, practical, and effective digital learning medium for advancing ESP students' critical thinking and their English learning progress.