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PERANCANGAN USER INTERFACE APLIKASI MOBILE EXPLORE PARIWISATA KABUPATEN KEBUMEN Miftahul Huda Huda; Farhan Hidayat; Khilda Hania Rohmah; Radityo Priyambudi
Technology and Informatics Insight Journal Vol. 1 No. 1 (2023): TIIJ
Publisher : LP3M Universitas Putra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32639/tiij.v1i1.461

Abstract

The tourism sector is an important sector and plays a strategic role in a district, promotion and marketing techniques are the most important part for the development of a tourism place. Mobile applications provide solutions in conducting promotion and marketing in the tourism sector. This journal aims to design an effective user interface (UI) for tourism applications in Kebumen Regency. The purpose of this study is to design an efficient user interface design for tourism mobile applications, taking into account user convenience and satisfaction. The method used in this design includes data collection through analysis and interviews. So that from the initial data collection which includes destination information and tourist recommendations. Furthermore, the design of this User Interface will be developed using the prototype method.
RANCANG BANGUN SISTEM INFORMASI PENJUALAN MENGGUNAKAN METODE WATERFALL Candra Budi Susila Candra Budi Susila; Miftahul Huda Huda
Jurnal Qua Teknika Vol 11 No 1 (2021): Maret 2021
Publisher : Universitas Islam Balitar Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/quateknika.v11i1.1407

Abstract

Abstract - esign and Design of Computer Sales Information Systems using the waterfall method is a study that aims to design and build sales information systems at a computer retail store or "Artha Komputer Center". Artha Computer Center is one of the retails or stores in Pacitan that provides various types of computers and laptops. In the management of sales that are still conventional in nature, this research focuses more on the design and implementation of systems that hope to provide alternative solutions in the management of goods. So with this sales information system, it is expected that the management of goods is more organized, sales transactions are safer from mistakes. This waterfall method uses a sequential approach by following several phases, including system requirements analysis, system design, coding on the system, testing and the last one is maintenance..
Comparison Of The C4.5 And Naïve Bayes Algorithm For Recommendations For Aid Recipients For The Smart Indonesian Program Rahmat Hidayat; Miftahul Huda; Nanang Pradita
Kesatria : Jurnal Penerapan Sistem Informasi (Komputer dan Manajemen) Vol 5, No 1 (2024): Edisi Januari
Publisher : LPPM STIKOM Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/kesatria.v5i1.343

Abstract

Indonesian Smart Program (Program Indonesia Pintar “PIP”) is a government backing program aimed at scholars who come from poor or vulnerable families to finance education. Scholars entering PIP correspond of two orders, scholars who have a Indonesian Smart Card (Kartu Indonesia Pintar) Indonesian Health Card (Kartu Indonesia Sehat) and scholars who are recommended by the academy to get an education. The conventional way carried out by seminaries in furnishing education recommendations takes a long time and is prone to mismatch recommendations so that it can affect in the distribution of PIP backing that isn't on target. From these problems the authors are interested in conducting exploration by exercising data mining ways. This exploration compares the C4.5 algorithm and the Naive Bayes algorithm. Testing was carried out on 139 SDN 03 Karanganyar pupil data. The results of the test set up that the C4.5 algorithm is better than the naive bayes algorithm. So that the Rule generated by the C4.5 algorithm can be used to make a decision-making system at SDN 03 Karanganyar
PERANCANGAN MOCK UP SISTEM INFORMASI MANAJEMEN DESA BERBASIS WEBSITE (STUDI DI DESA MEKARMUKTI KECAMATAN CISAGA KABUPATEN CIAMIS JAWA BARAT) Nanang Pradita; Miftahul Huda; Rahmat Hidayat
Journal of Innovation And Future Technology (IFTECH) Vol 6 No 1 (2024): Vol 6 No 1 (February 2024): Journal of Innovation and Future Technology (IFTECH)
Publisher : LPPM Unbaja

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47080/iftech.v6i1.3110

Abstract

Mekarmukti Village is located in Cisaga District, Ciamis Regency, West Java, Indonesia. The village is famous for its natural beauty and cultural heritage, as well as its agricultural practices. The village is surrounded by lush green forests and hills, making it a popular destination for tourists looking to explore the natural beauty of West Java. One issue that often arises in the Mekarmukti Village community that is the focus of attention is the lack of clarity of information conveyed to residents, causing them to repeatedly seek information. The village government has difficulty collecting family data due to various reasons and the busyness faced by residents, hampering the performance of the village government. From the above problems, the purpose of study is designing a Website-based Information System that is used to facilitate the Mekarmukti Village community in getting or obtaining the latest information from the Village Government. In addition to making it easier to get information, this information system also provides information related to tourist info and tourist maps, as well as financial transparency of Mekarmukti Village.
PERANCANGAN USER INTERFACE (UI) PERPUSTAKAAN ONLINE BERBASIS ANDROID Fastabiq Furoqonul , Pratama; Feby Revita , Rahma; Salman, Abdurahman; Yulia , Dewi; Yulianto, Yulianto; Miftahul , Huda
JAMI: Jurnal Ahli Muda Indonesia Vol. 4 No. 2 (2023): Desember 2023
Publisher : Akademi Komunitas Negeri Putra Sang Fajar Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46510/jami.v4i2.173

Abstract

Online libraries have become an important source of information in modern life. To facilitate access and use of libraries, designing a good and intuitive User Interface (UI) is essential. This research aims to design an Android-based online library UI using the prototype method. The prototype method is a design approach that focuses on iterative development of the initial design. This research adopts this method to produce an online library UI that can meet the needs of users effectively. The design process involves steps such as user needs analysis, initial design, prototype implementation, evaluation, and continuous improvement. At the user needs analysis stage, data is collected through surveys and interviews with potential users of the online library. The results of this analysis are used as the basis for the initial design of the UI. Based on the results of the analysis, important features such as book search, loan list, book recommendation, and book category are prioritized in UI design. Once the initial design is complete, the UI prototype is built using Android-based UI design tools. The prototype is then evaluated through testing sessions with potential users. User feedback is obtained and used to make improvements and improvements to the UI. This iteration is done to achieve better UI design and meet user needs. The final result of this research is in the form of an Android-based online library UI design that uses the prototype method. The final design has a display or user interface that suits the user's desire and is easy to use, so that users feel easy in searching for books, viewing loan lists, and finding book recommendations that suit their interests. The prototype method plays an important role in producing UI designs that are responsive to user needs.
Optimalisasi Daya Tarik Wisata Melalui Kolaborasi Penthahelix di Brudjul Adventure Park Setyawati, Harini Abrilia; Syarifudin, Akhmad; Huda, Miftahul
J-Dinamika : Jurnal Pengabdian Masyarakat Vol 9 No 3 (2024): Desember
Publisher : Politeknik Negeri Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The development of tourist villages is in line with the spirit of establishing BUMDes to support village economic growth and prosperity. The aim of this community service activity (PKM) is to innovate the development of tourist villages to increase tourist attraction and create productive businesses as a new source of income for tourist villages. The activity period is June-Dec 2023 at the Brujual Adventure Park (BAP) tourist attraction Peniron tourist village, district. Pejagoan, Kebumen. The penthahelix approach is carried out by collaborating the roles of academy, business, community, government and media. The implementation method is by conducting outreach and discussions (FGD), training, providing facilitation , mentoring, and in the final phase conducting evaluation and measurement. The results show that the application of the penthahelix model in the Peniron tourist village is effective in increasing tourist attraction , creating new productive businesses, increasing the income of the tourist village, and providing economic benefits for the local community and the surrounding environment
Perancangan Sistem Pelayanan Desa Jatimulyo Berbasis Website Dengan Metode Prototype Huda, Miftahul; Pambudi, Eka; Nurcahya, Kurnia; Zulfikar, Maula Maydika; Hariyadi, Irfan; Subowo, Ari
Technology and Informatics Insight Journal Vol. 3 No. 1 (2024): TIIJ
Publisher : LP3M Universitas Putra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32639/pdeby746

Abstract

Aplikasi mobile dapat membantu mengatasi tantangan keterbatasan infrastruktur dan memperluas jangkauan layanan untuk masyarakat desa. Desa Jatimulyo, sebagai salah satu desa yang sedang berkembang, menghadapi tantangan dalam meningkatkan efisiensi dan efektivitas pelayanan kepada masyarakat. Sistem pelayanan berbasis website menjadi solusi yang relevan dan tepat untuk menjawab kebutuhan tersebut. Adanya sistem berbasis website, masyarakat dapat mengakses layanan desa secara online, kapan saja dan dari mana saja. Dalam penelitian pengembangan sistem informasi desa berbasis website menggunakan metode prototype. Metode Prototyping adalah proses iterative dalam pengembangan sistem dimana kebutuhan diubah ke dalam sistem yang bekerja yang secara terus menerus diperbaiki melalui kerjasama antara pengguna dan analis. Metode prototype memungkinkan pengembang untuk melibatkan pengguna dalam pengembangan sistem informasi desa secara aktif, sehingga memungkinkan perubahan dan penyesuaian yang cepat berdasarkan kebutuhan yang muncul. Desain antarmuka prototipe aplikasi mobile desa ini memiliki beberapa fitur kunci yang dirancang untuk memfasilitasi partisipasi masyarakat dan pengelolaan desa yang efektif. Antarmuka pengguna dirancang dengan mempertimbangkan faktor-faktor seperti keterbatasan teknologi dan literasi digital di desa. Fitur-fitur utama termasuk: Informasi Desa, Pengumuman, Sarana Komunikasi, Layanan Desa, Pengaduan Masyarakat. Prototipe aplikasi mobile desa yang dikembangkan menggunakan Figma yang didesain dengain simpel dengan penggunaan warna yang tidak menyebabkan mata pengguna cepat lelah, yang diharapkan nantinya pengguna akan mudah mengoperasikan dan betah berlama-lama dalam mengakses aplikasi. Prototipe ini menunjukkan antarmuka pengguna yang intuitif dan fitur-fitur yang relevan untuk meningkatkan partisipasi masyarakat dan pengelolaan desa.
The Utilization of Internet of Things for Scheduled Monitoring and Automation of Rose Plant Maintenance Murtaziqoh, Binti; Huda, Miftahul
Insect (Informatics and Security): Jurnal Teknik Informatika Vol. 11 No. 2 (2025): Oktober 2025
Publisher : Universitas Muhammadiyah Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33506/insect.v11i2.4807

Abstract

An automated monitoring system for scheduled watering and fertilization of rose plants was developed using Internet of Things (IoT) technology to support smart and efficient plant maintenance. The ESP8266 microcontroller serves as the central control unit, integrated with a soil moisture sensor to detect water levels in the growing medium and a Real Time Clock (RTC) module to enable automatic scheduling of fertilization. The system is equipped with an LCD display that shows real-time information on soil moisture, ambient temperature, pump status, and fertilization timing. All data can be monitored remotely in real-time via the Arduino IoT Cloud platform using a smartphone. A buzzer is used as an indicator to provide notification when the fertilization pump is activated or deactivated. The system is designed to assist users with limited time for plant care, ensuring that water and nutrient requirements are consistently maintained. The system was developed using a prototyping approach, followed by functional testing through blackbox testing and User Acceptance Testing (UAT). Results indicate that all main features operate as intended, the user interface is intuitive, and the system demonstrates stable performance. Therefore, this system provides an effective and practical solution for automated, schedule-based rose plant care with remote monitoring capabilities.
Perancangan User Interface dan User Experience pada Aplikasi Resep Masakan Rumahan Menggunakan Aplikasi Figma Tawasuli, Lisda; Yulianto, Yulianto; Huda, Miftahul
Technology and Informatics Insight Journal Vol. 2 No. 2 (2023): TIIJ
Publisher : LP3M Universitas Putra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32639/tiij.v2i2.813

Abstract

Saat ini kita sudah masuk ke era digital dimana segala sesuatu dilakukan secara lebih cepat dan efisien. Salah satunya penggunaan berbagai aplikasi dalam proses bisnis. Aplikasi mobile resep masakan memberikan kemudahan dan akses yang cepat untuk memenuhi kebutuhan bagi masyarakat pecinta kuliner di Indonesia. Desain aplikasi mobile resep masakan ini dapat meningkatkan pengetahuan tentang berbagai macam resep masakan khas Indonesia. Aplikasi resep masakan berbasis android memberikan solusi yang tepat untuk memenuhi kebutuhan masyarakat terkait mobilitas dan efisiensi. Melalui desain yang matang, konsep dari aplikasi resep masakan akan dikembangkan untuk memenuhi kebutuhan masyarakat dalam bentuk digital yang diakses dalam sebuah perangkat smartphone yang berisi tentang sekumpulan resep masakan rumahan. Pembuatan desain user interface untuk aplikasi resep masakan rumahan menggunakan desain tool berbasis browser yaitu figma. Metode yang digunakan dalam penelitian ini adalah metode prototype. Diharapkan dalam pembuatan desain aplikasi mobile resep masakan “Resep Masakan Rumahan” dapat memiliki peran yang bermanfaat dalam menciptakan pengalaman kuliner yang unggul dengan memanfaatkan teknologi mobile dan menggabungkannya dengan desain yang baik, aplikasi ini dapat memberikan manfaat yang signifikan bagi pengguna, pelaku industri kuliner, dan seluruh masyarakat.
Memaksimalkan Potensi Dan Pemasaran UMKM Dengan Memanfaatkan Marketplace Bukalapak dan Tokopedia Huda, Miftahul; Abid, Awaludin
Jurnal Inovasi Pengabdian Masyarakat Vol 1 No 1 (2024): JIPMAS : Journal Inovasi Pengabdian Masyarakat
Publisher : PT. Karya Inovatif Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65255/jipmas.v1i1.15

Abstract

MSME marketing strategy by utilizing the marketplace is a very important step in facing the current digital era. In the post-pandemic period, one effort that can be made is to create and socialize a promotion system by marketing online. One means of online marketing is by maximizing the use of the marketplace. The method for implementing this community service activity is using the experiential learning method. The aim of this community service activity is to provide an understanding of the importance of the marketplace, provide an understanding of business potential through the Bukalapak and Tokopedia marketplaces, provide an understanding of marketing through the Bukalapak and Tokopedia marketplaces and provide an understanding of creating a brand in online marketing. The conclusion from this community service activity is that using the marketplace as an effective marketing channel can help MSMEs reach a wider range of consumers, increase sales and strengthen their position in an increasingly competitive market.