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PENGEMBANGAN FLASHCARD AUGMENTED REALITY (AR) BERBANTUAN ASSAMBLER EDU PADA PENGENALAN ALAT MUSIK RITMIS DAN MELODIS DI SDN 104202 BANDAR SETIA Ananda Tampubolon; Try Wahyu Purnomo; Putra Afriadi; Sri Mustika Aulia; Natalia Silalahi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 Nomor 02, Juni 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.15404

Abstract

This study was motivated by limited use innovative learning media and technology integration in music education at the elementary school level, which caused students to experience difficulties in understanding rhythmic and melodic musical instruments. The study aimed to develop an Augmented Reality (AR)-based Flashcard learning media assited by Assambler Edu that is valid, practical, and effective. This research employed the Research and Development (R&D) method using the ADDIE model, which consist the five stages: Analysis, Design, Development, Implementation, and Evaluation. The subjects of this study were All Fifth-grade students of SDN 104202 Bandar Setia. Data were collected through interviews, questionnaires, and learning achievement tests. The results showed that the developed media achieved validity scores of 84% from material expert and 90%from the media expert, both categorized as highly valid. The practicality test yielded a score of 95,7%, indicating a highly practical category. The effectiveness test demonstrated an improvement in students average score from 46.65 on the pre-test to 84.56 on the post-test, with an N-Gain score of 0.72, categorized as high. Therefore, the Augmented Reality (AR)-based Flashcard assited by Assambler Edu was found to be valid, practical, and effective for teaching rhythmic and melodic musical instruments in elementary school
Metode Harumpala: Strategi Pembelajaran Untuk Membantu Siswa SD 101774 Sampali Mengingat Rumus Matematika Dengan Mudah Ade Vilya Ramadhani; Ananda Tampubolon; Dwi Tarisya; Meyliana Perwita Saragih; Wulandari Wulandari; Nurhudayah Manjani
Journal of Creative Student Research Vol. 2 No. 3 (2024): Juni : Journal of Creative Student Research
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jcsr-politama.v2i3.3851

Abstract

Learning mathematics in elementary school is often labeled as a difficult and scary subject by students. This assumption can lead to suggestions to students that this subject is difficult to learn. This research aims to overcome the problem of difficulties in understanding and remembering mathematical formulas at SDN 101774 Up, especially in high classes by using a fun learning method, namely HARUMPALA (Memorizing Formulas Using Songs). This approach converts mathematical formulas into familiar children's song lyrics, making it easier for students to remember and understand the formulas. This research uses a qualitative approach with interview methods and literature review to gain an in-depth understanding of the factors that cause difficulties in learning mathematics at SDN 101774 Till. The research results show that the HARUMPALA method is effective in reducing mathematics anxiety and increasing students' ability to remember formulas. With a more enjoyable learning atmosphere, it is easier for students to understand and apply mathematical concepts in more depth. This method not only helps in memorizing formulas, but also in understanding the concept and its application.