Dian Permatasari Kusuma Dayu
Universitas Negeri Surabaya

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A Study On The Use Of Blackboard In The Analysis Of The Use Of The Learning Management System (Lms) Pratama Dahlian Persadha; Loso Judijanto; Melly Susanti; Dian Permatasari Kusuma Dayu
Journal on Education Vol 6 No 4 (2024): Journal on Education: Volume 6 Nomor 4 Mei-Agustus 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i4.5899

Abstract

I Learning Management Systems (LMS), which have expedited the transition from in-person instruction to online learning, are the only foundational component of the learning system. This study aims to examine lecturers' views about social interaction, output, e-learning framework, and e-learning. LSM-using lecturers made up the sample. Data were gathered using a semi-structured interview instrument, and analysis was performed using the objective analysis approach. The results imply that professors can benefit from using Blackboard to help with distance learning. This distance learning can be enhanced by using synergy between electronic and traditional systems and by continuing to learn through electronic platforms.
Analisis peran manajemen humas dalam meningkatkan partisipasi masyarakat pada lembaga pendidikan Agustin Hanivia Cindy; Dian Permatasari Kusuma Dayu; Durrotun Nafisah
SEMINAR NASIONAL SOSIAL, SAINS, PENDIDIKAN, HUMANIORA (SENASSDRA) Vol 3, No 1 (2024): Tantangan dan Peluang dalam Menghadapi Revolusi Digital Dunia Pendidikan: Perspe
Publisher : SEMINAR NASIONAL SOSIAL, SAINS, PENDIDIKAN, HUMANIORA (SENASSDRA)

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Abstract

Peran manajemen hubungan masyarakat dalam meningkatkan partisipasi masyarakat menjadi fokus kajian artikel ini. Metode penelitian artikel ini didasarkan pada systematic literature review yang diambil dari sembilan jurnal nasional yang berasal dari jurnal penelitian empiris. Pertanyaan penelitian diidentifikasi, protokol systematic literature review dikembangkan, perpustakaan digital diidentifikasi sebagai area pencarian, hasil penelitian yang relevan disaring, hasil penelitian berkualitas dipilih, data diambil dari penelitian individual, meta-analisis atau meta-sintesis dilakukan, dan akhirnya hasilnya disajikan. Temuan penelitian ini mendukung gagasan bahwa manajemen hubungan masyarakat memainkan peran penting dalam meningkatkan partisipasi masyarakat di lembaga pendidikan.
PENERAPAN PENDEKATAN CULTURALLY RESPONSIVE TEACHING PADA HASIL BELAJAR PENDIDIKAN PANCASILA KELAS IV DI SEKOLAH DASAR Sudarmiani Wahyu Sungkono; Dian Permatasari Kusuma Dayu; Rosniawaty; Himatul Khoiroh; Agung Badrini
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.4035

Abstract

Penelitian ini bertujuan untuk meningkatkan hasil belajar pendidikan pancasila kelas IV di sekolah dasar melalui penerapan pendekatan Culturally Responsive Teaching (CRT). Subjek penelitian ini adalah siswa kelas IV di SDN Gading V Surabaya, yang berjumlah 18 laki-laki dan 12 perempuan. Metode yang digunakan adalah metode Penelitian Tindakan Kelas (PTK). Penelitian Tindakan Kelas ini terdiri dari 2 siklus pembelajaran. Setiap siklus dilakukan kegiatan perencanaan, pelaksanaan, pengamatan dan refleksi. Teknik pengumpulan data pada penelitian ini menggunakan tindakan observasi kelas dan tes tertulis. Hasil penelitianmenunjukkan peningkatan yang signifikan dalam penerapan pendekatan CRT pada pra siklus hanya 37% siswa yang mencapai nilai ketuntasan minimal (KKM) 75, sementara pada siklus pertama 60% dan hasil siklus kedua 87% .Oleh karena itu, pendekatan penerapan Culturally Responsive Teaching (CRT) pendekatan yang mengaitkan budaya atau kebiasaan siswa dengan materi pembelajaran.
PENERAPAN MEDIA BOARD GAMES UNTUK KEMAMPUAN NUMERASI SISWA PADA OPERASI HITUNG PENJUMLAHAN DI SEKOLAH DASAR Viadana Yuli Prasisca; Dian Permatasari Kusuma Dayu; Rosniwaty; Himmatul Khoiroh; Siti Qomariyah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.4057

Abstract

Basic skills that students must have when they are in elementary school are reading, writing and arithmetic. In basic arithmetic skills, students must be able to master addition skills and number values. The purpose of this study was to improve students' numeracy skills in summative arithmetic operations. This research method uses PTK implemented at SDN Gading 5 Surabaya. The use of Board game media can improve students' addition and place value skills for grade II Elementary School students. This Classroom Action Research (PTK) was conducted at SD Negeri Gading V Surabaya in the odd semester of the 2024/2025 school year. The subjects in this study were grade II C students, consisting of 39 students, namely 17 male and 22 female students. The object of the study was board game media in Mathematics. The researcher carried out 5 learning cycles consisting of pre-cycles and 4 daily cycles. The implementation of Classroom Action Research was carried out in each cycle, including: planning, implementing actions, observation, and reflection. The instruments used in this study were initial test questions and final test questions. The results of the study in each cycle showed an increase in learning outcomes from the pre-cycle to the fourth cycle. Each group gave satisfactory final results. In the Pre-Cycle, the percentage of student learning completion reached 56%, in Cycle I it reached 69%, in Cycle II it reached 74%, in Cycle III it reached 79%, in Cycle IV it reached 92%. In conclusion, the application of board games media improved students' abilities, understanding and motivation in learning Mathematics, especially in the ability to add and determine the place value of numbers.
PENERAPAN GAME BASED LEARNING EDUCAPLAY UNTUK MENINGKATKAN KEAKTIFAN BELAJAR PADA PEMBELAJARAN IPAS SEKOLAH DASAR Silvia Dwi Rahayu; Dian Permatasari Kusuma Dayu; Rosniwaty; Himmatul Khoiroh; Wiwik Moeljaningsih
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.4069

Abstract

With the current teaching methods teachers use, it tends to make lessons boring because the atmosphere of the learning process is not interesting and students tend to find it difficult to focus on the learning process, as is the case at SDN Gading V Surabaya. Students tend to get bored and noisy during this lesson, so researchers are looking for alternatives to increase student activity in the learning process, namely with game-based learning education. This research aims to increase student activity at the elementary school level. The subjects of this research were class IV students at SDN Gading V Surabaya, totaling 15 boys and 16 girls. The method used is the Classroom Action Research (PTK) method using 2 learning cycles. Each cycle carries out planning, implementation, observation, and reflection activities. In-depth observation techniques using observation sheets regarding student activity, interviews, test questions in the form of descriptions, and field notes taken during learning. In this study, the results from cycle I was 48%, increasing to 31% in cycle II to 78%. Then the increase in learning activity in students was shown by the percentage increase in learning activity in the pre-cycle which was originally 32%, increasing in cycle I by 16% to 48% and increasing by 31% in cycle II to 79%. The average score for students' active learning results increased from cycle I, namely 76 to 87 in cycle II. Based on the research results, the application of Game-Based Learning Educaplay in science and science subjects can increase the learning activity of class IV students at SDN Gading V Surabaya.
Implementasi Pendidikan Literasi Keuangan di Sekolah Dasar Citra Roisa Hikmawati; Waspodo Tjipto Subroto; Dian Permatasari Kusuma Dayu
Didaktika: Jurnal Kependidikan Vol. 14 No. 1 Februari (2025): Didaktika Jurnal Kependidikan
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/27454312.1609

Abstract

Literasi keuangan merupakan keterampilan penting yang perlu dimiliki sejak dini. Penelitian ini bertujuan untuk mengkaji implementasi literasi keuangan di sekolah dasar melalui studi literatur. Metode yang digunakan dalam penelitian ini adalah Literature Study and Review, dengan Langkah-langkah menentukan topik yang spesifik, mencari literatur yang relevan, menyeleksi literatur tersebut dengan kriteria yang telah ditentukan, menganalisis literatur yang telah dipilih, kemudian menginterpretasikan hasil temuan dan yang terakhir menuliskan laporan penelitian. Studi ini menganalisis berbagai penelitian terdahulu terkait konsep literasi keuangan, metode, program, media dan sarana prasarana yang di kembangkan sesuai dengan kebutuhan siswa di sekolah masing-masing. Pentingnya Pendidikan literasi keuangan ini dapat berdampak di masa depan siswa, karena sangat mempengaruhi pengambilan Keputusan yang baik mengenai keuangan siswa.